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Jigge
Player

Outfit
Pharos
Level 781
Warrior
30K
12 days 12 hours ago

Close the game re-open, like it was when Culthan was the main City8)8)8)8)
Yux
Player

Outfit
Elysium
Level 240
Warrior
12 days 12 hours ago

Quoting Hexecutioner:

3rd - Warriors: Aggro spells for both subclasses - A way to improve party hunts and increase warriors’ solo EXP/hour, since warriors’ AoE damage spells have a very smaller area in comparison to mages and rangers AoE damage spells.

If possible, ideally the spell would pull nearby monsters toward the warrior within a 5x5 sqm area, moving them to one of the 8 tiles around the character, only to free tiles, so the warrior doesn’t stack more than 8 monsters around them.

Using that kind of spell, a warrior can really improve their EXP gain and get closer to mages’ and rangers’ EXP, since the meta from mid to late game is all about constantly running, dashing, and hitting mobs. The meta usually favors mages and rangers, while warriors tend to fall behind, but this aggro mechanic can help compensate for the limitations, like the size of warriors spell.

Tiles that are blocked at the moment the spell is cast will not receive monsters. Obviously, this aggro-taunt spell shouldn't deal any damage. Cooldown could be 25 seconds up to 40 seconds to be useful in hunts.

-> The GIF shows how monsters can be pulled toward the warrior using aggro spells. <-


Zezenia Online Forum Screenshot



This would be a great enhancement for warriors ! :D


If the staff was technically competent enough to limit rangers auto-attack only to nearby mobs, I'm sure they'd also be capable of implementing this QoL improvement for warriors !!!

As things stand, warriors end up earning less XP/H simply because they have to wait for mobs to stack up before attacking, while rangers and mages can just hunt by luring and kiting mobs... ...


An aggro spell would be perfect for warriors, especially if it had a grip/hook mechanic that pulls up to 5? mobs directly towards the warrior. That would make the class much smoother and more enjoyable to play while also helping close the XP/h gap. . .
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