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Administration Staff |
24 days 16 hours ago
A new Zezenia Online Game Update has been released! The game client will automatically download the update.
Engine Update Zezenia's latest update brings new lighting and visual effects provided by an updated game engine. Lights add more depth to the pixels than before, and areas with with lava turn into life with heat and a hazy bloom. Can you spot all of the new effects? More visual refinements that make use of new technical capabilities are coming soon. Client performance on low- to high end hardware alike is improved by updated rendering techniques. Players should experience smoother gameplay than before on most supported Windows, Mac and Linux computers on the market. Smooth Walking Playing from a longer distance to the game servers? Smooth Walking now allows the game client to predict up to three steps ahead, making movement less janky over a high latency (ping). There are fundamental limits to internet latency. In crowded areas your character may occasionally roll back to a former position. Upscaling Filters View Zezenia's pixel artistry through a new lens using Upscaling Filters. Keep the soft appearance of Bilinear filtering or try Nearest or Sharp for more defined pixels. xBR & HQ2/3/4x give a smoother, more "high definition" appearance to graphics. ![]() Ranger Changes Rangers are most effective at a distance. To reinforce their role of an agile warrior on the move, rirochet and areal effects are suppressed when adjacent to a hostile monster. The attack indicator dims when these effects are suppressed. Enchanting Updates In an act of balancing, the price of enchanting Epic items has been reduced from three Zezenium ores to two. ![]() Equipment tooltips now display the Quality of the item, measuring the rarity of its attributes. Will you be the first to loot or enchant a Perfect item? Hold the Shift key for a full Quality Score and comparison with equipped gear. Item Locking & Auto Compaction Item Lock ensures that your favorite equipment can't accidentally be sold to a shop or on the market. Auto Compact cleans up identical stacks within a container automatically. Options Redesign The Options dialog has been reorganized with more clear grouping and visual live previews. Customize the client to be just the way you like it with ease. ![]() Dungeon Entrance Changes All dungeon entrances are now outside protection zones, while all dungeon exits lead to protection zones. ![]() Dungeon entrance now allows the hosting player to choose invited players to the dungeon session. Players can share dungeon lever tiles while waiting to enter. Coming Next: Halloween Events Look forward to the Halloween Event of 2026, beginning October 23rd! Familiar happenings such as the Halloween Dungeon and Time Warp will return, along with new and exclusive one time rewards to reap! Full Changelog New Features - Updated graphics with colored lighting, glowing crystals, fire embers, heat haze, desert mirages, and new spell and projectile effects. - Added Nearest, Sharp, xBR, HQ2x, HQ3x, and HQ4x upscaling graphics filters for sharper pixels or smoother edges. - Improved walking smoothness and responsiveness on higher network latencies. - Updated dungeon entrance interface to allow player selection and invitation. - Added Quality rankings to equipment based on the rarity of their attributes. - Added equipment comparison to tooltips when holding Shift. - Added Item Lock to prevent equipment from being accidentally sold to shops or on the market. - Added Auto Compact to automatically combine identical item stacks within a container. - Redesigned the Options window with grouped settings and live previews. - Made official website links clickable in chat. - Added an explicit vsync setting toggle. Updates & Changes - Standardized dungeon entrances as non-protection areas and dungeon exits as protection areas. - Rangers can no longer inflict ricochets or equipment AoE while adjacent to a hostile monster. - Premium Card buy offers must now match at least the latest Noble Coin price. - Added an Ironborn indicator beside Health in the Status window. - Added a sand color to the minimap. - Improved the readability of character speech and on-screen messages. - Food tooltips now show approximate regeneration duration in minutes. - Added a Noble Coin purchase shortcut to the Bestiary coin counter. - Reduced Epic enchanting costs from 3 to 2 Zezenium. - Compatible equipment slots now highlight while dragging equipment. - Adjusted dungeon entry fees and difficulty selection. Fixes & Adjustments - Fixed diagonal targeting and positioning for Piercing Shot, Spread Shot, Dark Spikes, Rocky Ascension, and Blind Rush. - Corrected Strong Bewilderment animations, Bravery feedback, and several spell descriptions. - Corrected quest logs, dialogue, reward displays, and requirement hints across dozens of quests. - Corrected the Beast Collector achievement description to require 50 monsters. - Corrected Birlusk's rage waves and Wojatupp's trap damage patterns. - Fixed stuck progression in Smart Trader and Smuggler's Life for certain characters. - Fixed issues with nectar collection in Adria's Sick Daughter and wall restoration in The Fate of Isaac. - Fixed the Royal Residence ladder and The Six Portals' spike resets. - Fixed assorted monster and quest mechanics to work as intended. - Corrected Heal Friend critical healing, Divine Touch healing attribution, and Mortal Melody mana/cooldown handling. - Fixed interruptions to active Cerberus encounters. - Fixed incorrect Lizard hardcore exit. - Fixed issue with Bersund arena entrance. - Improved analyzer accuracy including loot totals, healing reports, session durations, and experience rates. - Fixed keyboard navigation, hotkey editing, and Enter-key shortcuts in several windows. - Fixed rare pathing issues around certain tiles. - Fixed several client gameplay and runtime crashes. - improved client rendering and gameplay performance. - Improved server responsivity of autoloot shortcuts (Shift + Right click). - Reduced network usage during gameplay. - Improved server performance during heavy gameplay. Sincerely, Zezenia Staff |
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Rebel Soul Premium
Elysium
Level 1020
Ranger
S9
S8
S5
24
25
73K
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24 days 15 hours ago (Last edited 24 days 14 hours ago)
Juhuuu first NERF Rangers .
![]() Good bye Areal Arrow . |
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Sir Master Dark Lord Premium
Pharos
Level 892
Warrior
S9
24
25
46K
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24 days 15 hours ago
Thanks for Smooth Walking
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Mamrot Premium
Elysium
Level 555
Warrior
24
25
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24 days 14 hours ago
Personally, I think there are way too many lights. The visual effects are so bright that they can be blinding. Is there any way to dim them or turn them off completely?
Now, I want to ask you a more important question. Imagine you're driving a car with your family to the seaside for a vacation. You get a flat tire, and while checking the car, you also notice that the paint on the side is scratched and peeling off. Instead of focusing on fixing the actual problem and changing the tire, you start repainting the car and then try to continue driving without replacing the flat tire. Does that make any sense? That's how I feel about things lately. It seems like you're focusing too much on minor, relatively unimportant details and wasting time on them, instead of prioritizing meaningful changes and new content that could actually attract new players. Instead, you're spending time on cosmetic tweaks that don't really address the bigger issues. |
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Rebel Soul Premium
Elysium
Level 1020
Ranger
S9
S8
S5
24
25
73K
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24 days 13 hours ago (Last edited 24 days 13 hours ago)
I agree 100%—I’m not a fan of the new lighting effect. The game looks somewhat hazy, and the flashing effects are tiring. Furthermore, it feels like this new update was created more to satisfy the developers—to show that they *could* do it—rather than to actually benefit the players. The only upside is that someone finally noticed the Ranger is overpowered compared to other classes and is attempting to nerf it. I also think the changes made to "Areal Arrow" and "Ricochet" are an interesting solution, even though I play as a Ranger myself.
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Vogane Player
Elysium
Level 671
Warrior
S8
24
25
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24 days 12 hours ago Personally, I think there are way too many lights. The visual effects are so bright that they can be blinding. Is there any way to dim them or turn them off completely? Now, I want to ask you a more important question. Imagine you're driving a car with your family to the seaside for a vacation. You get a flat tire, and while checking the car, you also notice that the paint on the side is scratched and peeling off. Instead of focusing on fixing the actual problem and changing the tire, you start repainting the car and then try to continue driving without replacing the flat tire. Does that make any sense? That's how I feel about things lately. It seems like you're focusing too much on minor, relatively unimportant details and wasting time on them, instead of prioritizing meaningful changes and new content that could actually attract new players. Instead, you're spending time on cosmetic tweaks that don't really address the bigger issues. I completely agree, the game is more fluid now, but there's way too much brightness, it looks weird. I wish there was an option to leave it 'original' without these visual effects. Regarding the ranger, something really needed to be done, it was unbalanced, but now the game is totally focused on area damage. So my suggestion is that when the ranger is close to the monster, the ricochet and area damage drop to 35% of the original damage, and when using a blocker or at a distance, it goes back to 100%. ... |
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Rokkekrollek Premium
Pharos
Level 763
Warrior
S8
24
54K
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24 days 11 hours ago Personally, I think there are way too many lights. The visual effects are so bright that they can be blinding. Is there any way to dim them or turn them off completely? Now, I want to ask you a more important question. Imagine you're driving a car with your family to the seaside for a vacation. You get a flat tire, and while checking the car, you also notice that the paint on the side is scratched and peeling off. Instead of focusing on fixing the actual problem and changing the tire, you start repainting the car and then try to continue driving without replacing the flat tire. Does that make any sense? That's how I feel about things lately. It seems like you're focusing too much on minor, relatively unimportant details and wasting time on them, instead of prioritizing meaningful changes and new content that could actually attract new players. Instead, you're spending time on cosmetic tweaks that don't really address the bigger issues. I completely agree, the game is more fluid now, but there's way too much brightness, it looks weird. I wish there was an option to leave it 'original' without these visual effects. Regarding the ranger, something really needed to be done, it was unbalanced, but now the game is totally focused on area damage. So my suggestion is that when the ranger is close to the monster, the ricochet and area damage drop to 35% of the original damage, and when using a blocker or at a distance, it goes back to 100%. ... +1 On that. Totally agree!
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Rebel Soul Premium
Elysium
Level 1020
Ranger
S9
S8
S5
24
25
73K
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24 days 10 hours ago
I agree 100% - let's be honest, there aren't many players, I'm one of the few high level players playing on Elysium. If we play together with my team, guess who blocks all the dungoen bosses and hardcore zones? The truth is, there aren't many Warrior players in my world who could block something for 1000 Ranger. So either I'll play alone and then use Areal Arrow by holding monsters on Distanas, or I'll still block monsters for my team by simply moving Areal Arrow in the gap on the Healt Steal
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Hazzer Player
Pharos
Level 1261
Ranger
24
4K
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24 days 10 hours ago
Check the open tickets, my character has been bugged for 3 months, the damage task isn't counting and there's a bunch of other issues too...
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Sr Ticco Premium
Elysium
Level 661
Warrior
24
28K
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24 days 10 hours ago ![]() ![]() ![]() +
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