Bardledo Premium ![]()
Elysium
Level 151
Mage
S5
75K
|
2 days 11 hours ago
Marksman are totally fine, rogue is a bit behind in PVE.
|
Shadowzin Apelao Player ![]()
Pharos
Level 1217
Mage
24
|
2 days 10 hours ago Quoting Fox Taime: Bows and Crossbows don't need any distinction, regarding critical damage or AoE arrows. • Rangers already have the Areal Arrow (unique stat) for their class. As Shadowzin Apelao said, the best solution would be increase the Areal Arrow %, as this attribute already partially covers the rangers' need for AoE damage. Because that's something which works fine, so there's no need to change everything like bring back the past when bows and crossbows have differences, just improve the current Areal Arrow system. It's quite enough. My proposal is the % of Arrow Arrow fixed in most cases, like works with Mana Steal stat (5, 10, 15), except for ranged weapons looted from bosses or high level quests (enchantable ones): 1) Ranged weapons until 17.4 atk (hunter's bow), when looted with Areal Arrow, this attribute always be 5%; 2) Ranged weapons until 21.0 atk (arbalest), when looted with Areal Arrow, It could be Areal Arrow up to 10% 2.1 - Ordinary Tier - 5% Areal Arrow 2.2 - Epic and Legendary Tier - 10% Areal Arrow 3) Ranged weapons until 23.5 atk (demonic bow) could be looted with Areal Arrow up to 15% 3.1 - Ordinary Tier - 5% Areal Arrow 3.2 - Epic Tier - 10% Areal Arrow 3.3 - Legendary Tier - 15% Areal Arrow 4) Bows and Crossbows looted from bosses and some quests (enchantable) - Deadly Bow, Vanguard Bow, Raven's Eye, Belgian Pistol Crossbow, Noble Zezenian Bow, Hellish Crossbow, Cerberus Bow, Warsong - Once looted or enchanted could obtain: 4.1 Ordinary Tier - 20% up to 24% Areal Arrow 4.2 Epic Tier - 25% up to 29% Areal Arrow 4.3 Legendary Tier - 30% up to 33% Areal Arrow I liked your idea, this way it looks much better |
Shadowzin Apelao Player ![]()
Pharos
Level 1217
Mage
24
|
2 days 10 hours ago Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack |
Fox Taime Player ![]()
Elysium
Level 184
Mage
S4
|
2 days 9 hours ago (Last edited 2 days 8 hours ago) Quoting Shadowzin Apelao: Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack Yes, Marksmen are really balanced today. In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff): 1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'. 2) Remove distance skill bonus provided by this buff. 3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence) 4) Add 8% Areal Arrow 5) Add 2% Dodge So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...) |
Shadowzin Apelao Player ![]()
Pharos
Level 1217
Mage
24
|
2 days 2 hours ago
Add 8% Area Arrow, that’s already good, enough with the nerfs.
|
Markzman Player ![]()
Elysium
Level 10
Ranger
|
2 days 32 minutes ago
Unlike Marksman subclass, that became perfectly great nowadays, Rogues are a bit behid in pve.
I believe areal arrow for best bows can be increased from 15% to 25% on top. About rogues specifically, the spell Ruthless Execution has become outdated. It was mainly useful in PvP but now feels underwhelming due to its high cooldown, which no longer fits the current pace of gameplay in Zezenia. Rogue's strongest single-target spell is Barbed Arrow, which already deals decent damage in PvP and to kill bosses, especially when considering the special talent, Poison Arrow, that enhances it. A rework for Ruthless Execution is necessary and could :: -> Lower the cooldown to 6 seconds - still higher than any own marksman AoE damage spell. -> Make it hit in a cross-shaped pattern — dealing damage in a 5 sqm cross - hitting the target and four cardinal points around the target. -> Lower Magic Level to cast from 13 to 9. -> Maintain the current damage. Finally, compensating rogues for the slight lack of AoE damage they've in PvE, helping low levels starting into the game, since Traps spell requires a high magic level (11) and contributing to gameplay of experienced players especially during the cooldown period of Traps, when rogues suffer their brutally hp sustain reduction. |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
|
1 day 21 hours ago Quoting Fox Taime: Quoting Shadowzin Apelao: Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack Yes, Marksmen are really balanced today. In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff): 1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'. 2) Remove distance skill bonus provided by this buff. 3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence) 4) Add 8% Areal Arrow 5) Add 2% Dodge So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...) I'd rather have an attack speed bonus added than an area arrow bonus |
Box Player ![]()
Elysium
Level 141
Ranger
24
1K
|
1 day 11 hours ago Quoting Warrior Money: Quoting Fox Taime: Quoting Shadowzin Apelao: Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack Yes, Marksmen are really balanced today. In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff): 1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'. 2) Remove distance skill bonus provided by this buff. 3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence) 4) Add 8% Areal Arrow 5) Add 2% Dodge So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...) I'd rather have an attack speed bonus added than an area arrow bonus It seems good, but to make it work, the effect of the rogue's buff Vengeance needs to be incorporated into Belligerent Focus, because there's no point in keeping Vengeance increasing attack speed by 35% while Belligerent Focus also increases attack speed by 20% or 25%, for example. Then, Vengeance could be changed to greatly increase the caster's movement speed for 20 seconds, temporarily giving rogues more movement speed than buff spells from paladins or shamans, while Belligerent Focus would take over the 35% attack speed bonus. |
Shadowzin Apelao Player ![]()
Pharos
Level 1217
Mage
24
|
1 day 11 hours ago Quoting Warrior Money: Quoting Fox Taime: Quoting Shadowzin Apelao: Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack Yes, Marksmen are really balanced today. In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff): 1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'. 2) Remove distance skill bonus provided by this buff. 3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence) 4) Add 8% Areal Arrow 5) Add 2% Dodge So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...) I'd rather have an attack speed bonus added than an area arrow bonus It doesn’t make sense for you to have five area spells while your auto attack only hits a single creature... everyone just hunts by luring or box |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
|
1 day 10 hours ago Quoting Shadowzin Apelao: Quoting Warrior Money: Quoting Fox Taime: Quoting Shadowzin Apelao: Quoting Bardledo: Marksman are totally fine, rogue is a bit behind in PVE. I think so too... it’s no use luring all the monsters, you only hit one with the auto attack Yes, Marksmen are really balanced today. In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff): 1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'. 2) Remove distance skill bonus provided by this buff. 3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence) 4) Add 8% Areal Arrow 5) Add 2% Dodge So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...) I'd rather have an attack speed bonus added than an area arrow bonus It doesn’t make sense for you to have five area spells while your auto attack only hits a single creature... everyone just hunts by luring or box but you will kill faster while the other subclasses attack for 3s the rogue will attack for 1s for example let's say that to kill a monster the rogue requires 30 arrows to kill it it would take 90s which is 1:20 min and s with that benefit in the buff the rogue would take 30s to kill that monster, if he uses the Vengeance spell you will see that it takes the rogue 1s to launch each arrow and if the staff creates the area arrows, just imagine |