Shadowzin Apelao Player ![]()
Pharos
Level 1217
Mage
24
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3 days 23 hours ago |
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Elysium
Level 302
Warrior
S7
S5
S3
70K
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3 days 21 hours ago (Last edited 3 days 21 hours ago) ![]() ![]() ![]() ![]() ![]() |
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Ares
Level 259
Warrior
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3 days 15 hours ago
somethings should ajusted
- areal arrow in bows - zezenia ore (reduce cooldown - to 2h?) - or , let us pay for more zznia ore. like - 7 tickets you pay, to receive 5 ores. Due, the fact we use makers to get ores, now we can't. |
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Pharos
Level 396
Warrior
S6
S2
33K
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3 days 14 hours ago
All rangers should have AoE arrows , it doesn’t make sense that only this % deals area damage
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Saudade De Yasmim Player ![]()
Pharos
Level 464
Ranger
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3 days 14 hours ago
I think the current percentage is still too low and needs to be increased
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Ares
Level 259
Warrior
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3 days 14 hours ago
just put 2 kind of weapons:
Crossbow and bow. Crossbow in the past was hitting high iwht low speed. Time to change. Put crossbow hitting only one target with high damage , crit % boost Put Bow hitting AoE arrows (like areal arrows), with less damage , but always AoE, life steal % |
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Pharos
Level 998
Ranger
24
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3 days 12 hours ago
This is a very important point about the ranger subclass, I'm glad you brought it up.
Adding a bow and crossbow would be a problem, as we'd have to balance the damage, search for items, and create new items. A quick solution would be to modify the arrows. AoE arrows: Reduces the damage inflicted, but we do 100% of time AoE damage. Critical hits are applied. Single-target arrows: Keep the damage and ricochet mechanic, Critical hitsare applied. |
Dynasol Player ![]()
Pharos
Level 300
Mage
S4
29K
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3 days 2 hours ago
I dont want to sound stupid but yall get a finger but want both hands...
Rangers are very strong at the moment. In teamhunts, especially marksman mathes the mages in dmg per hour. Why want even more? |
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Pharos
Level 20
Warrior
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2 days 14 hours ago Quoting Dynasol: I dont want to sound stupid but yall get a finger but want both hands... Rangers are very strong at the moment. In teamhunts, especially marksman mathes the mages in dmg per hour. Why want even more? For greater pleasure and because it needs more area attack, one alone is not enough. |
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Elysium
Level 184
Mage
S4
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2 days 10 hours ago
Bows and Crossbows don't need any distinction, regarding critical damage or AoE arrows.
• Rangers already have the Areal Arrow (unique stat) for their class. As Shadowzin Apelao said, the best solution would be increase the Areal Arrow %, as this attribute already partially covers the rangers' need for AoE damage. Because that's something which works fine, so there's no need to change everything like bring back the past when bows and crossbows have differences, just improve the current Areal Arrow system. It's quite enough. My proposal is the % of Arrow Arrow fixed in most cases, like works with Mana Steal stat (5, 10, 15), except for ranged weapons looted from bosses or high level quests (enchantable ones): 1) Ranged weapons until 17.4 atk (hunter's bow), when looted with Areal Arrow, this attribute always be 5%; 2) Ranged weapons until 21.0 atk (arbalest), when looted with Areal Arrow, It could be Areal Arrow up to 10% 2.1 - Ordinary Tier - 5% Areal Arrow 2.2 - Epic and Legendary Tier - 10% Areal Arrow 3) Ranged weapons until 23.5 atk (demonic bow) could be looted with Areal Arrow up to 15% 3.1 - Ordinary Tier - 5% Areal Arrow 3.2 - Epic Tier - 10% Areal Arrow 3.3 - Legendary Tier - 15% Areal Arrow 4) Bows and Crossbows looted from bosses and some quests (enchantable) - Deadly Bow, Vanguard Bow, Raven's Eye, Belgian Pistol Crossbow, Noble Zezenian Bow, Hellish Crossbow, Cerberus Bow, Warsong - Once looted or enchanted could obtain: 4.1 Ordinary Tier - 20% up to 24% Areal Arrow 4.2 Epic Tier - 25% up to 29% Areal Arrow 4.3 Legendary Tier - 30% up to 33% Areal Arrow |