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Fox Taime
Player

Outfit
Elysium
Level 184
Mage
S4
1 day 7 hours ago

Quoting Warrior Money:
Quoting Shadowzin Apelao:
Quoting Warrior Money:
Quoting Fox Taime:
Quoting Shadowzin Apelao:
Quoting Bardledo:
Marksman are totally fine, rogue is a bit behind in PVE.



I think so too... it’s no use luring all the monsters, you only hit one with the auto attack



Yes, Marksmen are really balanced today.


In Rogue's case, I would propose an idea to change the spell Belligerent Focus (rogue's main buff):


1) Remove 4% of negation of damage described in this spell synopsis as 'damage resistance'.


2) Remove distance skill bonus provided by this buff.


3) Keep its richochets and mana points reduction. (this point remains similar to marksman's buff - Offensive Imminence)


4) Add 8% Areal Arrow


5) Add 2% Dodge


So only a few changes focusing on improving a bit rogues in PvE also distinguishing rogues from marksmen in relation to the types of equipment focus (critical, distance skill, dodge...)

I'd rather have an attack speed bonus added than an area arrow bonus



It doesn’t make sense for you to have five area spells while your auto attack only hits a single creature... everyone just hunts by luring or box

but you will kill faster while the other subclasses attack for 3s the rogue will attack for 1s for example let's say that to kill a monster the rogue requires 30 arrows to kill it it would take 90s which is 1:20 min and s with that benefit in the buff the rogue would take 30s to kill that monster, if he uses the Vengeance spell you will see that it takes the rogue 1s to launch each arrow and if the staff creates the area arrows, just imagine



I understand your point, but auto attacks deal damage every 1.5 seconds. When you use Vengeance, that interval is reduced to 1 second. There's no way to increase attack speed beyond that, as allowing rogues to auto-attack every ~0.5 seconds would definitely break PvP balance.

Considering the current spells, using Vengeance results in faster auto attacks than the standard attack speed, and it can increase overall damage when you consider the two ricochets hitting along with the main target.

However, focusing on PvE rather than PvP, to slightly increase the rogue's AoE damage in a balanced way, it's necessary to improve Areal Arrow percentage so it can hit at least five enemies — not just three, as the ricochets currently do.
Aros
Premium

Outfit
Pharos
Level 998
Ranger
24
1 day 6 hours ago

Quoting Fox Taime:
Bows and Crossbows don't need any distinction, regarding critical damage or AoE arrows.

• Rangers already have the Areal Arrow (unique stat) for their class.

As Shadowzin Apelao said, the best solution would be increase the Areal Arrow %, as this attribute already partially covers the rangers' need for AoE damage.

Because that's something which works fine, so there's no need to change everything like bring back the past when bows and crossbows have differences, just improve the current Areal Arrow system. It's quite enough.


My proposal is the % of Arrow Arrow fixed in most cases, like works with Mana Steal stat (5, 10, 15), except for ranged weapons looted from bosses or high level quests (enchantable ones):


1) Ranged weapons until 17.4 atk (hunter's bow), when looted with Areal Arrow, this attribute always be 5%;


2) Ranged weapons until 21.0 atk (arbalest), when looted with Areal Arrow, It could be Areal Arrow up to 10%

2.1 - Ordinary Tier - 5% Areal Arrow
2.2 - Epic and Legendary Tier - 10% Areal Arrow


3) Ranged weapons until 23.5 atk (demonic bow) could be looted with Areal Arrow up to 15%

3.1 - Ordinary Tier - 5% Areal Arrow
3.2 - Epic Tier - 10% Areal Arrow
3.3 - Legendary Tier - 15% Areal Arrow


4) Bows and Crossbows looted from bosses and some quests (enchantable) - Deadly Bow, Vanguard Bow, Raven's Eye, Belgian Pistol Crossbow, Noble Zezenian Bow, Hellish Crossbow, Cerberus Bow, Warsong - Once looted or enchanted could obtain:

4.1 Ordinary Tier - 20% up to 24% Areal Arrow
4.2 Epic Tier - 25% up to 29% Areal Arrow
4.3 Legendary Tier - 30% up to 33% Areal Arrow



Great. this is the best and balance idea

For rougue is simple.

Create a spells with 4s cd, the execution like

Hitting 5 creatures , same damage of helish arrow (target 50% > hp) , and 125% of helish arrow (target below 50%)

Also just change the trap and rougue will become balanced and work fine for pvp and pve

- put traps a selection in spell (right click), and you can chose you the trap in your foot, or use trap to the target (like chenoo do) => this will help luring on pve also got enemys in PvP.

Do not need to change the talents and buffs.
Box
Player

Outfit
Elysium
Level 141
Ranger
24
1K
23 hours 6 minutes ago

Quoting Aros:
Quoting Fox Taime:
Bows and Crossbows don't need any distinction, regarding critical damage or AoE arrows.

• Rangers already have the Areal Arrow (unique stat) for their class.

As Shadowzin Apelao said, the best solution would be increase the Areal Arrow %, as this attribute already partially covers the rangers' need for AoE damage.

Because that's something which works fine, so there's no need to change everything like bring back the past when bows and crossbows have differences, just improve the current Areal Arrow system. It's quite enough.


My proposal is the % of Arrow Arrow fixed in most cases, like works with Mana Steal stat (5, 10, 15), except for ranged weapons looted from bosses or high level quests (enchantable ones):


1) Ranged weapons until 17.4 atk (hunter's bow), when looted with Areal Arrow, this attribute always be 5%;


2) Ranged weapons until 21.0 atk (arbalest), when looted with Areal Arrow, It could be Areal Arrow up to 10%

2.1 - Ordinary Tier - 5% Areal Arrow
2.2 - Epic and Legendary Tier - 10% Areal Arrow


3) Ranged weapons until 23.5 atk (demonic bow) could be looted with Areal Arrow up to 15%

3.1 - Ordinary Tier - 5% Areal Arrow
3.2 - Epic Tier - 10% Areal Arrow
3.3 - Legendary Tier - 15% Areal Arrow


4) Bows and Crossbows looted from bosses and some quests (enchantable) - Deadly Bow, Vanguard Bow, Raven's Eye, Belgian Pistol Crossbow, Noble Zezenian Bow, Hellish Crossbow, Cerberus Bow, Warsong - Once looted or enchanted could obtain:

4.1 Ordinary Tier - 20% up to 24% Areal Arrow
4.2 Epic Tier - 25% up to 29% Areal Arrow
4.3 Legendary Tier - 30% up to 33% Areal Arrow



Great. this is the best and balance idea

For rougue is simple.

Create a spells with 4s cd, the execution like

Hitting 5 creatures , same damage of helish arrow (target 50% > hp) , and 125% of helish arrow (target below 50%)

Also just change the trap and rougue will become balanced and work fine for pvp and pve

- put traps a selection in spell (right click), and you can chose you the trap in your foot, or use trap to the target (like chenoo do) => this will help luring on pve also got enemys in PvP.

Do not need to change the talents and buffs.



Yes, Areal Arrow should be improved on ranged weapons.

Regarding the rogues:

Ruthless Execution could be similar to marksman's Arrow Volley, dealing damage in 5 nearby monsters and cooldown 5 seconds.

Traps could be change to a targeted spell also receiving the aim cursor feature.
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