Dancore Player ![]()
Pharos
Level 506
Mage
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24th April 2017 11:24:57 Quoting K-Zodron: Servers are just about to restart, after that the potion should increase critical hit chance more efficiently than before. Let me know what you think after testing it. I will test it and put results here asap. |
Dancore Player ![]()
Pharos
Level 506
Mage
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24th April 2017 11:47:38
300 hits were made with the potion and full talent.
66 critical hits, the potion is pretty nice now. Should be worth to get those crit dmg items now. |
Deadpool Player ![]()
Pharos
Level 472
Ranger
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24th April 2017 12:29:49 (Last edited 9th January 2018 16:08:26) |
Nironerz Player ![]()
Pharos
Level 303
Ranger
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24th April 2017 12:33:28 (Last edited 24th April 2017 13:08:46) Quoting K-Zodron: Servers are just about to restart, after that the potion should increase critical hit chance more efficiently than before. Let me know what you think after testing it. As we are testing crits we have came across some odd things, could you tell us exactly how critical hits work. Cause what I thought it was, was max hit+10% but it doesn't seem that way. |
K-Zodron Staff |
25th April 2017 03:00:35
It should be max hit +8-10%.
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Nironerz Player ![]()
Pharos
Level 303
Ranger
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25th April 2017 08:37:19 Quoting K-Zodron: It should be max hit +8-10%. On some monsters I can crit for less than I can normally hit, it seems to work weirdly with defense. |
Dancore Player ![]()
Pharos
Level 506
Mage
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25th April 2017 09:11:31 (Last edited 25th April 2017 09:12:43) Quoting Jeezus: Quoting K-Zodron: It should be max hit +8-10%. On some monsters I can crit for less than I can normally hit, it seems to work weirdly with defense. Works as Kazordoon said it does and me as well yesterday in ts when we was testing it out, if you're going to shoot high def monster/player then your hits are going to be off a lot (i did 80-492 dmg differences on Death cuz of it's defense). Let's say you're about to hit 100 and it will be critical hit so it would be 110 crit hit and next hit you do will be 376 without critical hit. It only occurs with high def target and shows stuff like that cuz of the broken defending system this game has. Skills multiplier'd with your gear total defense and then also with fort talent is just one broken system. I mean i maxed out 492 hit on a death with 171 dist and you did like 250 with your 120 dist? I mean that even shows it all how retarded the defending system works in-game when we have 30% difference in our dist and i hit twice as much on death. GG |
Baltas Player ![]()
Pharos
Level 362
Mage
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25th April 2017 09:26:24 (Last edited 25th April 2017 09:53:48) Quoting K-Zodron: It should be max hit +8-10%. According to dancores tests it doesnt work. If its like you said, crit hit cannot be lower than none crit. And on high def monsters/players it happens Your formulas are getting harder and harder to read due to talents etc. Right now you say max hit + 8to10%. But does it matter if u got full aggression, does it matter what bow u use? Can the formula actually read the gear and talents? Dmg comes from lvl, distance, bow atk, talents and it goes down by player defending, eq, fortification. So is it like (((lvl*x + distance*y)(bow atk*z) * (agrtalent* 0.5 +1) *0.9 ) - ((defending*a + eqarmor*b) * fortificationtalent*0.5 +1) Where 0.9 means u take away 10% as long as i remember dmg was reduced before adding aggression talents) Since we have no exact formulas and they are as complicated as i wrote (i might be incorrect, i just assume every time u add something which can affect dmg, u delete nothing, but add multiplier. I have one more question. If i hit 1000 without talents. I put 50 aggression points. I am going to hit 1000 * (1+50*0.5) = 1250 or 1.005^50 = 1283 Second case would mean that second talent gives u 0.5% dmg from your base dmg + 0.5%. In simple way. 50 points mean Your dmg + 0.5% *50 Or Your dmg + 0.5% + 0.5% + 0.5% +0.5%... for 50 times |
Nironerz Player ![]()
Pharos
Level 303
Ranger
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25th April 2017 09:39:57 Quoting Dancore: Quoting Jeezus: Quoting K-Zodron: It should be max hit +8-10%. On some monsters I can crit for less than I can normally hit, it seems to work weirdly with defense. Works as Kazordoon said it does and me as well yesterday in ts when we was testing it out, if you're going to shoot high def monster/player then your hits are going to be off a lot (i did 80-492 dmg differences on Death cuz of it's defense). Let's say you're about to hit 100 and it will be critical hit so it would be 110 crit hit and next hit you do will be 376 without critical hit. It only occurs with high def target and shows stuff like that cuz of the broken defending system this game has. Skills multiplier'd with your gear total defense and then also with fort talent is just one broken system. I mean i maxed out 492 hit on a death with 171 dist and you did like 250 with your 120 dist? I mean that even shows it all how retarded the defending system works in-game when we have 30% difference in our dist and i hit twice as much on death. GG When he said max hit I assumed he meant my total overall max hit, which means I shouldn't be able to crit less than a normal hit. I have no idea how any of this works anymore haha |
K-Zodron Staff |
25th April 2017 09:55:42
The damage is calculated first, and the 8-10% (and whatever other critical boosts) are added to the damage last. The defense of the target is then calculated afterwards, and that amount is subtracted from the damage.
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