Here's what's new:
New Continent Preview
A new continent of jungle and desert has been settled on by the Ellarian navy. Become one of the first settlers of the desert Base Camp by taking the boat from the Southern Shore. Bring a party with you for the spawns outside the camp, as they are not for the faint of heart.
The first area of the new continent is now open to players above level 100+. New quests and areas are coming in future updates.
Minimap Upgrade
The new Mini- & World Map provides a comprehensive, unobscured map of the Zezenia Online game world. Look up markers & quests using the renewed World Map dialog. Find hints on where to go next using the Quest Log's integrated maps.
Bestiary Improvements
Get a new Loot Boost from the Bestiary! Personal to each player, loot boosts are purchased using collectibles from the monster's loot table. Each boost lasts two hours and has a one hour cooldown.
Save space in your bags with new autoloot controls. Simply click items in the Bestiary to toggle them from being picked up by pets and loot shortcuts.
New Spawns & Mechanics
A dozen new spawns have been added to both the New Continent and existing areas. New mechanics found in some of these spawns include:
Random Spawns rotate between monsters of the same type. Find newly added groups of Lizard Warriors/Guardians/Spellweavers, Mighty Werebears/Mighty Magician Werebears, Devil/Demons and Devil/Soul Devourer/Punishers.
Pillars of Power give a 25% damage buff to nearby monsters marked by a golden aura. Killing a monster within range of a Pillar of Power grants a 7.5% XP boost in exchange. Pillars of Healing heal monsters near them every three seconds.
Fire Traps throw deadly flames on a one, two or three second interval. Don't step on these flames, or you will take significant damage!
Enchanting Adjustments
The chance of upgrading a tier when enchanting an existing item has been raised. All bosses now drop equipment that is at least of Epic tier.
Full changelog
- Upgraded the World Map to display the full game map.
- Added a map to the Quest Log dialog when viewing quests with map markers.
- Added a personal Loot Boost to the Bestiary. Loot boosts are purchased using collectibles from the monster.
- Added per-item autoloot controls. Click items in the bestiary to toggle automatic looting.
- Remaining potion buffs are now saved and restored between character logins.
- Drunk players no longer stumble while standing still in PvP combat.
- Increased the chance of Enchanting an item up a tier.
- Set the respawn timer of Birlusk Thyns, Bliatheroith, Galiantors, Jovsrettok, Keogruteras, Villumb, Wanu and Zor'Varuk to 6 minutes.
- Dropped equipment from bosses is now always of at least Epic tier.
- Added Pillars of Power & Pillars of Healing that buff nearby monsters.
- Added random spawn groups & pillars to Mighty Werebears spawn.
- Added random spawn groups & pillars to Hardcore Devils spawn.
- Added random spawn groups to Lizard Spellweaver spawn east of Millshan Village.
- Added new hardcore Lizard Hunting Zone in Millshan Village.
- Added new Lizard Spellweaver spawn in Millshan Village.
- Added Colossal Ice Golem & Ice Demon spawn under Birlusk Thyrns.
- Added Archangel, Gladiator, Devastator spawn in Culthan Ruins.
- Tweaked the Yahgan Barbarian spawn in Kpunda.
- Added ground Fire Traps that inflict damage on players.
- Added protection zone to Daily Boss entrance.
- Added exhaust animation to health & mana potions.
- Added enchanting to missing grand inquisitor, death knight, vanguard, ceremonial skirt, golden axe items.
- Removed maximum premium card limit on house bids.
- Adjusted some bestiary monsters.
- Fixed incorrect tooltips being shown in multiple floor buildings.
- Fixed unusable stones showing as usable when hovered.
- Minor map bug fixes.
Sincerely,
Zezenia Staff