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Wielkopolski
Player

Outfit
Elysium
Level 103
Ranger
28th January 2012 01:46:36 (Last edited 28th January 2012 01:50:11)

Hi,

This thread is to help Staff on creating a nice War System, everyone is welcome to post his own idea of War System or comment on some one else's.

I just want to ask to you guys to avoid any post that has no constructive criticism.

Also try to have a nice structure on your posts to make things much easier to read for us and the Staff.

Also read about Death Penalty


War System (IMO)

Should contain:

*Same death penalty as a regular death.
*Justified kills all the time (But still causing PZ lock).
*Locking kick/leave function from group.
*Option for single payments (that a single member of a group can pay to leave the war).
*Warning message when joining a group that is at war.

The main problem is how it should be activated, by X number of kills or both party's should agree to it?
Johannes
Player

Outfit
Pharos
Level 6
Warrior
28th January 2012 01:59:04

Both parties would probably have to agree to it otherwise there would most likely be some factor which you could abuse to get your enemies into the war system.
Anyway I support this as well, Stinky!
Sezzer
Player

Outfit
Elysium
Level 126
Ranger
28th January 2012 02:32:19

I agree, I think the war system could be something like.... A page on the site where a Leader of a group could declare war on Another Group. It would be up too the leader of that group to accept or decline, if accepted it would show for example.....

~Group Wars~
Tigers 4 - 0 Lions
Apocalypse 2 -10 Demons

The winner could be determined by, amount of kills, other group quits and disbands there group, to many people leave the group /payout.

~Just my suggestions
Guianes
Player

Outfit
Elysium
Level 48
Warrior
28th January 2012 02:35:39

Quoting Thron:
I agree, I think the war system could be something like.... A page on the site where a Leader of a group could declare war on Another Group. It would be up too the leader of that group to accept or decline, if accepted it would show for example.....

~Group Wars~
Tigers 4 - 0 Lions
Apocalypse 2 -10 Demons

The winner could be determined by, amount of kills, other group quits and disbands there group, to many people leave the group /payout.

~Just my suggestions


Im not in favour of Apocalypse 2-10 Demons

:////

Player

Outfit
Level
28th January 2012 09:41:22

And with war system I 100% agree.
Del Leccon
Player

Outfit
Elysium
Level 75
Warrior
28th January 2012 13:12:48

I agree that War System got to be included. Anyway, there are some features, that shuld be added.

- Block posibility to add players to group, while in war.

Ok, this one is hard to explain, becose of my low english skills. Problem is, pleayers gonna be recently blocked by low-lvl characters, that aren't in war. So, the idea to avoid it is, to include 4th type of skull - The Pink Skull. It will apear, when you atack player from oposite guild. It would be almost the same then white skull, but would grant you ability to go thru players out of war. So players from you/oposite guild gonna be obstacles you cannot pass, but aby other player could be passed.

Other problem is Barrels throwed by players not involved to war, but actualy i got no idea how to prevent this.
Magnifique
Player

Outfit
Platon
Level 23
Ranger
28th January 2012 13:36:18

Well I think that sub/noob chars on battlefield is some kind of tactic that makes everything being more entertaining, only my opinion tho.
Alexander
Player

Outfit
Pharos
Level 12
Mage
28th January 2012 15:37:05

no, because two years ago in zezenia was War System (in Caerfa is still NPC of war system) and nobody use this system.
Alexander
Player

Outfit
Pharos
Level 12
Mage
28th January 2012 15:46:28

In Caerfa is Npc in tower near bank/mana shop etc, there leader of guild was able to declare war against another group. maybe it is still work ;d
Nuttyrob
Sage

Outfit
Platon
Level 74
Ranger
28th January 2012 16:24:03

I 100% agree and its wierd as shit that you made this thread because i was thinking about making a thread like this yesterday.
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