Wielkopolski Player ![]()
Elysium
Level 103
Ranger
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28th January 2012 19:49:59 Quoting Del Leccon: I agree that War System got to be included. Anyway, there are some features, that should be added. - Block posibility to add players to group, while in war. Ok, this one is hard to explain, because of my low english skills. Problem is, players gonna be recently blocked by low-lvl characters, that aren't in war. So, the idea to avoid it is, to include 4th type of skull - The Pink Skull. It will appear, when you attack player from opposite guild. It would be almost the same then white skull, but would grant you ability to go through players out of war. So players from you/opposite guild gonna be obstacles you cannot pass, but any other player could be passed. Other problem is Barrels throwed by players not involved to war, but actually i got no idea how to prevent this. Well kinda like what happen on mixed PvP Server (Ostara), while you are fighting any player that is not part of a group in war would be like "invisible", would be nice to avoid noob chars trapping. As for the barrels, that can be easily fixed adding an exhausting for them. Quoting Alexander: no, because two years ago in zezenia was War System (in Caerfa is still NPC of war system) and nobody use this system. Seriously that is your only response? The point of the thread is to gather information to create a new, improved War System, the reason no one used the last one was because the death penalty was higher on it (like 5~6%) and people could leave any time from group. I just find a bit disappointed how so many players call themselves "PvP Masters" or "PvP Lovers" and can't even help to create a War System. Quoting Alexander: In Caerfa is Npc in tower near bank/mana shop etc, there leader of guild was able to declare war against another group. maybe it is still work ;d It doesn't work, is part of a Sub class quest now. |
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
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28th January 2012 19:56:38 (Last edited 28th January 2012 19:57:14)
double post, delete.
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Raziiell Player ![]()
Platon
Level 94
Mage
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28th January 2012 20:42:48
agree
<short> |
Johannes Player ![]()
Pharos
Level 6
Warrior
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28th January 2012 20:54:57 Quoting Wielkopolski: Quoting Del Leccon: I agree that War System got to be included. Anyway, there are some features, that should be added. - Block posibility to add players to group, while in war. Ok, this one is hard to explain, because of my low english skills. Problem is, players gonna be recently blocked by low-lvl characters, that aren't in war. So, the idea to avoid it is, to include 4th type of skull - The Pink Skull. It will appear, when you attack player from opposite guild. It would be almost the same then white skull, but would grant you ability to go through players out of war. So players from you/opposite guild gonna be obstacles you cannot pass, but any other player could be passed. Other problem is Barrels throwed by players not involved to war, but actually i got no idea how to prevent this. Well kinda like what happen on mixed PvP Server (Ostara), while you are fighting any player that is not part of a group in war would be like "invisible", would be nice to avoid noob chars trapping. As for the barrels, that can be easily fixed adding an exhausting for them. Problem is that it good be heavily abused :/ Imagine if I create two groups and enter a war with my own groups just so I can run through people being an asshole and impossible to trap by other people. I also had some second thing I wanted to say but I forgot it because I was thinking about some girl -.- |
Anarcho Capitalist Player ![]()
Pharos
Level 238
Warrior
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28th January 2012 22:34:02
This is something Zezenia really need imo. I'm so sick and tired of seeing noobchars running around with low hp avoiding us to use area spells. Pineapple Express is a really good example on peoples who should not be allowed to be in the way for us in war. He is always in our battles, running around with low hp and thiefing loot ( everyone hate's him + he isn't in any side in war). This is rly ruining our battles and making both teams in a battle wasting too many frags (also is a cause of red names). To avoid this, it should be a place where both teams can gather (like a warzone) where they can fight without having alot of low lvl's ruining their battle.
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Almeida Player ![]()
Elysium
Level 28
Ranger
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30th January 2012 00:33:44 Quoting Del Leccon: I agree that War System got to be included. Anyway, there are some features, that shuld be added. - Block posibility to add players to group, while in war. Ok, this one is hard to explain, becose of my low english skills. Problem is, pleayers gonna be recently blocked by low-lvl characters, that aren't in war. So, the idea to avoid it is, to include 4th type of skull - The Pink Skull. It will apear, when you atack player from oposite guild. It would be almost the same then white skull, but would grant you ability to go thru players out of war. So players from you/oposite guild gonna be obstacles you cannot pass, but aby other player could be passed. Other problem is Barrels throwed by players not involved to war, but actualy i got no idea how to prevent this. Totally agreed ! I hope this war system gets implemented soon :D |
Gokku Player ![]()
Pharos
Level 26
Ranger
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30th January 2012 00:47:30
Name change = freedom
First bug if implemented. |
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
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30th January 2012 04:13:26 Quoting Gokku: Name change = freedom First bug if implemented. Why is that? When you change your name you get kick out of groups? |
Vee Player ![]()
Pharos
Level 92
Mage
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30th January 2012 13:44:21 Quoting Wielkopolski: Quoting Del Leccon: I agree that War System got to be included. Anyway, there are some features, that should be added. - Block posibility to add players to group, while in war. Ok, this one is hard to explain, because of my low english skills. Problem is, players gonna be recently blocked by low-lvl characters, that aren't in war. So, the idea to avoid it is, to include 4th type of skull - The Pink Skull. It will appear, when you attack player from opposite guild. It would be almost the same then white skull, but would grant you ability to go through players out of war. So players from you/opposite guild gonna be obstacles you cannot pass, but any other player could be passed. Other problem is Barrels throwed by players not involved to war, but actually i got no idea how to prevent this. Well kinda like what happen on mixed PvP Server (Ostara), while you are fighting any player that is not part of a group in war would be like "invisible", would be nice to avoid noob chars trapping. As for the barrels, that can be easily fixed adding an exhausting for them. Just want to confirm, that means we can't dmg those other players either when in war mode? Because.. Would be quite epic when you load combo and enemy runs to same sqm with noob and you waste frag to noob. And, this trough ppl running/attacking only enemies, would work only when you got the skull, not without to be able to make sure no one can come steal loots etc when hunting without chance to survive. Right? About barrels, I agree they should get exhausted, to avoid people use bots to throw them (tho, in my opinion you should be able to pick them as fast as you want, just not throw them, also barrels in ground, would be nice to be able to throw as fast as u want, but not from bag. But, that's not that necassary, up to you) But, anyway, exhaust doesn't stop noobs throwing those barrels. Just slowers them. But, if you find some good solution to it, would be nice. About bit more on warmode, I don't know about you others, but I personally dislike when those "noobs" comes and steal loot. So, if we have war mode, how about making it that when player dies by enemy, only people who are in war, are able to open body? Bit, tibia stylish, but... In my opinion, if you kill someone and loot something nice, people who ain't in war shouldn't have right for loot, only enemy side and side who made the frag should have it. |
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
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30th January 2012 20:03:50 Quoting Vee: Quoting Wielkopolski: Well kinda like what happen on mixed PvP Server (Ostara), while you are fighting any player that is not part of a group in war would be like "invisible", would be nice to avoid noob chars trapping. As for the barrels, that can be easily fixed adding an exhausting for them. Just want to confirm, that means we can't dmg those other players either when in war mode? Because.. Would be quite epic when you load combo and enemy runs to same sqm with noob and you waste frag to noob. And, this trough ppl running/attacking only enemies, would work only when you got the skull, not without to be able to make sure no one can come steal loots etc when hunting without chance to survive. Right? About barrels, I agree they should get exhausted, to avoid people use bots to throw them (tho, in my opinion you should be able to pick them as fast as you want, just not throw them, also barrels in ground, would be nice to be able to throw as fast as u want, but not from bag. But, that's not that necassary, up to you) But, anyway, exhaust doesn't stop noobs throwing those barrels. Just slowers them. But, if you find some good solution to it, would be nice. About bit more on warmode, I don't know about you others, but I personally dislike when those "noobs" comes and steal loot. So, if we have war mode, how about making it that when player dies by enemy, only people who are in war, are able to open body? Bit, tibia stylish, but... In my opinion, if you kill someone and loot something nice, people who ain't in war shouldn't have right for loot, only enemy side and side who made the frag should have it. Well as Johannes pointed out it would be too easy to avoid that kind of system, so I don't think that is an option, and we will always have noob chars in wars, and like you are saying if you aren't able to damage them when you are in war, they won't be able to damage you aswell? That would be a problem don't you think? Well I remember that Hyuga said that barrels were just temporally, his main idea was to have spells to block/trap and probably those spells will come in the next update since it is about Spells, just not sure if barrels will be totally removed or just add this exhausted to them. And true it is annoying that some noob chars steal your loots, that is also why I disliked people leaving Sakanrel so early in levels, and there are even levels 1 at Culthan, but well that is for a different thread. |