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Norzan Player
Pharos
Level 21
Mage
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5 days 15 hours ago (Last edited 5 days 15 hours ago) 3rd - Warriors: Aggro spells for both subclasses - A way to improve party hunts and increase warriors’ solo EXP/hour, since warriors’ AoE damage spells have a very smaller area in comparison to mages and rangers AoE damage spells. If possible, ideally the spell would pull nearby monsters toward the warrior within a 5x5 sqm area, moving them to one of the 8 tiles around the character, only to free tiles, so the warrior doesn’t stack more than 8 monsters around them. Using that kind of spell, a warrior can really improve their EXP gain and get closer to mages’ and rangers’ EXP, since the meta from mid to late game is all about constantly running, dashing, and hitting mobs. The meta usually favors mages and rangers, while warriors tend to fall behind, but this aggro mechanic can help compensate for the limitations, like the size of warriors spell. Tiles that are blocked at the moment the spell is cast will not receive monsters. Obviously, this aggro-taunt spell shouldn't deal any damage. Cooldown could be 25 seconds up to 40 seconds to be useful in hunts. -> The GIF shows how monsters can be pulled toward the warrior using aggro spells. <- that's the best idea imo, since it would improve gameplay without directly increasing damage |
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Hexecutioner Player
Elysium
Level 105
Mage
1K
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2 days 16 hours ago (Last edited 2 days 16 hours ago)
Any small adjustments that would make all vocations truly competitive are welcome before the next season.
Currently, warlocks and barbarians not competitive enough in terms of EXP/h to be viable choices for players competing for levels during a season. |
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Maverick Sorcerer Player
Elysium
Level 56
Mage
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12 hours 5 minutes ago
A lot of good ideas in this thread, despite the staff (Administration; CM Mercury) not having replied yet.
I agree that Barb and WL are underperforming. They deserve a significant AoE damage boost. Besides that, Paladin and Shaman could use a few adjustments, such as pull or grip chain spells to yank monsters (Paladin), or a small tweak to Mortal Melody (Shaman). However, for now, the other subclasses (Marksman, Rogue and Pyromancer) are just fine. |