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Methanol Player
Zera
Level 12
Mage
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24th September 2026 11:13:27 Its just sad. No community manager has answered yet. @CM Mercury After 4 months of discussion, all kinds of players have been coming up with good ideas to improve the game. But what do we see? They couldn’t care less. @Administration
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Millasz Player
Pharos
Level 503
Warrior
S9
23K
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25th September 2026 05:50:05 Its just sad. No community manager has answered yet. @CM Mercury After 4 months of discussion, all kinds of players have been coming up with good ideas to improve the game. But what do we see? They couldn’t care less. @Administration ![]() When this happened, a former player joined the staff as a mapper, and then there was a lot of new content. Some players complained about him “joining” the staff. After that, there hasn’t been any new content. In this post, we can see some of them commenting and asking for new content... it’s actually kind of funny. |
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Methanol Player
Zera
Level 12
Mage
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26th September 2026 21:10:23 |
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Aegislash Player
Aegis
Level 10
Ranger
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29th September 2026 22:59:42
Veeti and Ritari don't care about the game anymore
Silence is the simplest way to show you no longer care. |
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Methanol Player
Zera
Level 12
Mage
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7th October 2026 21:58:20
Staff just abandoned the game.
Everyone who actually bothered to suggest improvements, report issues, give feedback or contribute ideas is basically talking to a wall. And somehow, any wall has better communication than this Staff. You can write a well-thought-out suggestion, explain exactly how it could improve the game, gather feedback from players... and then watch it disappear into the void. “Your feedback matters.” Yeah. Sure. Any idea, no matter how good it is, eventually disappears like tears in rain. And honestly, the funniest part is that the players are still the ones treating this game like something worth saving. We’re still here because of its history, its community, and everything that made this game special in the first place. Meanwhile, the Staff apparently decided that the whole “working together with the players” thing was just a limited-time event. Remember when there were promises of partnerships and collaboration with the community? Yeah... apparently that agreement expired without anyone bothering to send us the patch notes. ![]() So here we are. Players still caring. Players still suggesting. Players still trying. And the Staff? Offline. |
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Ranger Player
Elysium
Level 15
Ranger
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10th October 2026 20:48:17 (Last edited 10th October 2026 20:48:53) |
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Miwa Player
Elysium
Level 13
Mage
1K
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12th October 2026 21:09:37
Lack of content is the biggest problem.
Most players quit the game when they realize that there is very little content for players above level 500, with limited hunting spots (always the same creatures) and only two or three dungeons, bosses, or quests that are really challenging for players above level 500. After that, the focus should be on balancing subclasses and PvP, along with a major investment in marketing. Finally, the game should focus on cosmetics by introducing new outfits, pets, and plenty of house decorations that can be purchased with premium cards in-game or bought directly from the website at lower prices. |
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Ranger Player
Elysium
Level 15
Ranger
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8 days 11 hours ago (Last edited 8 days 11 hours ago) ![]() What's the point of suppressing ricochet and areal effects on adjacent hostile monsters for rogues if they're designed to kill monsters at close range — especially those surrounding them when using Traps placed beneath them after boxing them in? Marksmen's playstyle is notably focused on hunting from medium to long range, whereas rogues are designed for close-range combat. Otherwise, their main hunting-spell, Traps, would become useless. Therefore, at least in the case of rogues, the supression of ricochet and areal effects should be reconsidered. The two ranger subclasses have completely different playstyles and this was not taken into consideration before implementing this nerf. |
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Millasz Player
Pharos
Level 503
Warrior
S9
23K
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8 days 8 hours ago
I think Rangers need a PvP nerf.
Marksman: Critical Continuum: Way too strong. Just 3–4 Marksmen can completely wipe out an entire war. Bewilderment: There's no way to control your character for such a long period of time. Rogue: Short Escape:15 seconds is way too long. It should be reduced to at least 3–5 seconds. Barbed Arrow: Deals an absurd amount of damage in PvP. |
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Aegislash Player
Aegis
Level 10
Ranger
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8 days 4 hours ago
I only play during seasons, and from what I've noticed, Marksman is way too strong right now in PvP, mainly because Bewilderment's effect lasts way too long.
Meanwhile, Rogue's single-target PvP damage is excessive. Rogues should rely much more on DoT than on instant burst damage. Their intended playstyle should revolve around dealing moderate base damage combined with consistent damage over time, as we see with Traps. Barbed Arrow, for instance, should be changed to extend the DoT ticks rather than deal such high upfront damage. As for Barbarian, it seriously lacks PvP disabling effects that are effective in solo fights. Blind Rush is basically only useful for escaping. It could receive an additional effect, such as a 2–3s stun or silence on the target. That alone would be enough to give Barbarian much more versatility in PvP. |