Paladin Dark Player ![]()
Elysium
Level 34
Warrior
|
18 days 17 hours ago Quoting Pota Ae: Quoting Paladin Dark: Quoting Pota Ae: Quoting Godot: Funny how this is your only rebuttal to everything I said. And you wonder why everyone talks shit about the community, its because of people like you. Nothing new. Just stay botting with the rest on Pharos. ouch... ![]() every vocation can critical in offensive spells. every vocation will gain with this, also is pt bro... everybody on pt will rise up so? and the damage is in % not absolute, so .... can you explain why mages will be better than others? lol. Who has the most spell combinations are the mages, from where I see it, giving them critical damage in spells would be absurd and not only with the mage because we also have the marksman who has a buff that gives him continuous critical damage at 100% now imagine with a spell that has critical damage with a good combination of the critical buff and the spells with critical damage the marksman would be super broken in terms of damage. Depends on how much %... Exemple 1: 0,1% isnt brokern Exemple 2: 10% is broken Also, the all pt members wil gain .... Or can you tell me why critical offensive spells in PT will benefits only mages? Not all subclasses are offensive, paladin, rogue and shaman are based on survival, and the subclasses that are based on offense are barbarian, pyro, warlock and marksman and with the most damage spells and they are the only ones that would benefit from magical critical damage really and you say that only 0.1% that magic has the chance of critical damage now add the set that has added the critical that I create the max is 65% but I think it is not the max but it has a high probability of giving normal and magical critical damage now put that set on a magician that can cast 4 spells at a time without a counter that cools their attacks like the other subclasses that have nothing to do with magicians |
Pota Ae Player ![]()
Pharos
Level 26
Ranger
|
18 days 15 hours ago Quoting Paladin Dark: Quoting Pota Ae: Quoting Paladin Dark: Quoting Pota Ae: Quoting Godot: Funny how this is your only rebuttal to everything I said. And you wonder why everyone talks shit about the community, its because of people like you. Nothing new. Just stay botting with the rest on Pharos. ouch... ![]() every vocation can critical in offensive spells. every vocation will gain with this, also is pt bro... everybody on pt will rise up so? and the damage is in % not absolute, so .... can you explain why mages will be better than others? lol. Who has the most spell combinations are the mages, from where I see it, giving them critical damage in spells would be absurd and not only with the mage because we also have the marksman who has a buff that gives him continuous critical damage at 100% now imagine with a spell that has critical damage with a good combination of the critical buff and the spells with critical damage the marksman would be super broken in terms of damage. Depends on how much %... Exemple 1: 0,1% isnt brokern Exemple 2: 10% is broken Also, the all pt members wil gain .... Or can you tell me why critical offensive spells in PT will benefits only mages? Not all subclasses are offensive, paladin, rogue and shaman are based on survival, and the subclasses that are based on offense are barbarian, pyro, warlock and marksman and with the most damage spells and they are the only ones that would benefit from magical critical damage really and you say that only 0.1% that magic has the chance of critical damage now add the set that has added the critical that I create the max is 65% but I think it is not the max but it has a high probability of giving normal and magical critical damage now put that set on a magician that can cast 4 spells at a time without a counter that cools their attacks like the other subclasses that have nothing to do with magicians BRO, ITS WORK ONLY IN PT.... WHY ONLY MAGES WILL BE BENEFITS WITH PT???? THE EXP ISNT GOING TO ALL PARTY MEMBERS? DID YOU READY WHAT WAS PROPOSAL? DID YOU READY WHAT YOU SAYING? |
Paladin Dark Player ![]()
Elysium
Level 34
Warrior
|
18 days 10 hours ago Quoting Pota Ae: Quoting Paladin Dark: Quoting Pota Ae: Quoting Paladin Dark: Quoting Pota Ae: Quoting Godot: Funny how this is your only rebuttal to everything I said. And you wonder why everyone talks shit about the community, its because of people like you. Nothing new. Just stay botting with the rest on Pharos. ouch... ![]() every vocation can critical in offensive spells. every vocation will gain with this, also is pt bro... everybody on pt will rise up so? and the damage is in % not absolute, so .... can you explain why mages will be better than others? lol. Who has the most spell combinations are the mages, from where I see it, giving them critical damage in spells would be absurd and not only with the mage because we also have the marksman who has a buff that gives him continuous critical damage at 100% now imagine with a spell that has critical damage with a good combination of the critical buff and the spells with critical damage the marksman would be super broken in terms of damage. Depends on how much %... Exemple 1: 0,1% isnt brokern Exemple 2: 10% is broken Also, the all pt members wil gain .... Or can you tell me why critical offensive spells in PT will benefits only mages? Not all subclasses are offensive, paladin, rogue and shaman are based on survival, and the subclasses that are based on offense are barbarian, pyro, warlock and marksman and with the most damage spells and they are the only ones that would benefit from magical critical damage really and you say that only 0.1% that magic has the chance of critical damage now add the set that has added the critical that I create the max is 65% but I think it is not the max but it has a high probability of giving normal and magical critical damage now put that set on a magician that can cast 4 spells at a time without a counter that cools their attacks like the other subclasses that have nothing to do with magicians BRO, ITS WORK ONLY IN PT.... WHY ONLY MAGES WILL BE BENEFITS WITH PT???? THE EXP ISNT GOING TO ALL PARTY MEMBERS? DID YOU READY WHAT WAS PROPOSAL? DID YOU READY WHAT YOU SAYING? We are all clear that the 3 subclasses that give the most experience in a party are the 3 most offensive subclasses, which are Barbarian, Pyromancer, and Warlock. I did not say that only Mages would benefit. I also said that the subclass that benefits the most from that than Mages is the Marksman because of its continuous 100% critical buff, which would make it broken in terms of damage, especially in PVP |
Dragnus Premium ![]()
Pharos
Level 406
Mage
|
18 days 9 hours ago
Hello Zezenia staff,
I would like to suggest that the Extra Talent heal bonus (6 seconds of healing) be activated not only by the Heal Friend spell, but also by the Mortal Melody spell. Currently, I'm forced to use Heal Friend even when it’s unnecessary, just to activate the healing boost from the Extra Talent, which causes me to lose a turn. Since Mortal Melody is also a healing damage spell (as Dragnus mentioned), it would make sense for it to trigger the Extra Talent effect as well. Thank you for your attention! Olá, equipe da Zezenia, Gostaria de sugerir que o bônus de cura do Talento Extra (6 segundos de cura) seja ativado não apenas pelo feitiço Cura de Amigo, mas também pelo feitiço Melodia Mortal. Atualmente, sou forçado a usar Cura de Amigo mesmo quando não é necessário, apenas para ativar o bônus de cura do Talento Extra, o que me faz perder um turno. Como Melodia Mortal também é um feitiço de cura com attack (como Dragnus mencionou), faria sentido que ele também ativasse o efeito do Talento Extra. Agradeço a atenção! |
Maatheuzinhoo Premium ![]()
Elysium
Level 1551
Mage
24
2K
|
18 days 8 hours ago
Congratulations on the great work staff, keep it up.
|
Dragon Boy Player ![]()
Elysium
Level 114
Warrior
|
18 days 6 hours ago
remove the spirituality talent and put one that makes more sense in mage, because I've never seen anyone using it.
Put a talent that absorbs 0.5% of all damage |
Fattallity Premium ![]()
Elysium
Level 1136
Warrior
24
|
18 days 1 hour ago
Congratulations on the excellent work, Zezenia team, especially with the Analyzer. Keep it up and don't forget to create more content for high-level players where a lot of strategy and teamwork are required.
|
Administration Staff |
12 days 12 hours ago
Dear players,
The next iteration of the Public Test Server is now open. Please make sure to download the updated client! Here's what's new: Zezenia Ascendant Gameplay Switch targeted players for spell hotkeys easily using the Quick Player Selector! Nearby players and party members can now be quickly selected from the hotkey right click menu when it comes to spells such as Heal Friend. Going on a long hunt? Stack up on brewable potion buffs for up to four hours at a time by consuming multiple potions. Changes & Fixes - Added 2% Dodge to the Warsong and Ivy Rod. - Spells that require additional mana are now grayed out for visual reference. - Ending a Hunt or Party Analyzer session now keeps the finished session data visible. - Hunt and Party Analyzers now wrap text in narrow windows. - Fixed jumpy creature sprites on chairs. Subclass Updates - Shaman Beast Call: raised Beast Call live time to 35 seconds with a 5 second cooldown on summon, recall and death. Slightly reduced damage output in response. - Marksman Spread Shot: added paralyzing speed debuff to hit monsters. Randomized duration of debuff from two to five seconds. Sincerely, Zezenia Staff |
Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
12 days 4 hours ago Quoting Administration: Dear players, The next iteration of the Public Test Server is now open. Please make sure to download the updated client! Here's what's new: Zezenia Ascendant Gameplay Switch targeted players for spell hotkeys easily using the Quick Player Selector! Nearby players and party members can now be quickly selected from the hotkey right click menu when it comes to spells such as Heal Friend. Going on a long hunt? Stack up on brewable potion buffs for up to four hours at a time by consuming multiple potions. Changes & Fixes - Added 2% Dodge to the Warsong and Ivy Rod. - Spells that require additional mana are now grayed out for visual reference. - Ending a Hunt or Party Analyzer session now keeps the finished session data visible. - Hunt and Party Analyzers now wrap text in narrow windows. - Fixed jumpy creature sprites on chairs. Subclass Updates - Shaman Beast Call: raised Beast Call live time to 35 seconds with a 5 second cooldown on summon, recall and death. Slightly reduced damage output in response. - Marksman Spread Shot: added paralyzing speed debuff to hit monsters. Randomized duration of debuff from two to five seconds. Sincerely, Zezenia Staff Great |
Kommanderx Premium ![]()
Pharos
Level 1689
Mage
24
12K
|
12 days 2 hours ago Quoting Administration: Dear players, The next iteration of the Public Test Server is now open. Please make sure to download the updated client! Here's what's new: Zezenia Ascendant Gameplay Switch targeted players for spell hotkeys easily using the Quick Player Selector! Nearby players and party members can now be quickly selected from the hotkey right click menu when it comes to spells such as Heal Friend. Going on a long hunt? Stack up on brewable potion buffs for up to four hours at a time by consuming multiple potions. Changes & Fixes - Added 2% Dodge to the Warsong and Ivy Rod. - Spells that require additional mana are now grayed out for visual reference. - Ending a Hunt or Party Analyzer session now keeps the finished session data visible. - Hunt and Party Analyzers now wrap text in narrow windows. - Fixed jumpy creature sprites on chairs. Subclass Updates - Shaman Beast Call: raised Beast Call live time to 35 seconds with a 5 second cooldown on summon, recall and death. Slightly reduced damage output in response. - Marksman Spread Shot: added paralyzing speed debuff to hit monsters. Randomized duration of debuff from two to five seconds. Sincerely, Zezenia Staff Incredible is looking great, just need to change the sprite of the shaman thunderbolt xD |