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Box
Player

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Elysium
Level 136
Ranger
24
1K
22 days 13 hours ago (Last edited 22 days 13 hours ago)

Quoting Administration:
July 19th Test Server update

Dear players,

Thank you for the feedback on the Test Server so far. We are still putting all feedback together in the summer heat, but here is the first round of updates. Please make sure to download the updated test client to avoid any issues.

Party & Hunt Analyzers


Take your hunts to a more scientific level with the newly added Hunt & Party Analyzers! Whether you are hunting by yourself or in a party, the analyzers calculate your profits in a hunt automatically. Data for each session can also be copied to the clipboard in a standard format for further processing.
Zezenia Online Forum Screenshot

Class Updates


- Revised the Dodge formula.
- Slightly reduced area of effect on Summon Tanks.
- Removed damage reduction from Ice Traps.
- Fixed Arrow Volley not hitting other monsters when the target dies.
- Fixed Arrow Volley and Piercing Shot hitting through walls.

Other Changes


- Fixed large bank balance issues in some dialogs.
- Revised some icons.
- Reverted creature name display change.

Sincerely,
Zezenia Staff



Sorry, but It seems Arrow Volley is still bugged...

PS.: Now it's worse than before, only hitting the target, no damaging to nearby monsters
Shadowzin Apelao
Premium

Outfit
Pharos
Level 1217
Mage
24
22 days 11 hours ago

The Party & Hunt Analyzers are great now , the next step is making parties more appealing to players, like adding critical hits to offensive spells.

If possible, a BR server too <3
Nastypoc
Player

Outfit
Elysium
Level 361
Ranger
S7
S4
24
24K
22 days 8 hours ago

arrow volley not working properly only hitting one target.
Quoting Shadowzin Apelao:
The Party & Hunt Analyzers are great now , the next step is making parties more appealing to players, like adding critical hits to offensive spells.

If possible, a BR server too <3


and critical spells would be ridiculous, maybe like extra dodge for the party or loot boost or something, critical spells would ruin the game it would only be mages playing then.
Archerxz
Premium

Outfit
Pharos
Level 1387
Ranger
24
5K
21 days 23 hours ago (Last edited 21 days 23 hours ago)

congratulations on the work guys!

A request: Could you make the bestiary more useful?

I think that in the analyzer it could show the damage received from physical and magical for greater knowledge and diversification of sets and talents.

Observation:
¹ If the monster has 10 health and I kill it within hours, in the analyzer it counts as if I had done my full damage on it, 1300 +- and I was unable to test in the case of the ranger if I puffed the damage, it counts.

²the arrow volley is just hitting one monster.

³ If I use arrow volley without being targeted, it consumes the CD
Xplosion
Player

Outfit
Elysium
Level 1078
Mage
S4
24
7K
21 days 22 hours ago (Last edited 21 days 22 hours ago)

Dodge formula has changed a little bit, in my case its now:
from my 22,5 % i had 13,9% on the last test serv
From my 22,5% now its 16% with this update dodge formula.
Still I think its a big disadvantage comparing to warrior classes...
If You plan to leave it like this, in addition to health steal nerve, look at warlock population right now... give back for the warlocks old
cross of annihilation power, because for now I think its the most hurted subclass...
My very very old idea of removing dmg reduction from icy traps finally appeal :) I wish I could become a rogue xD
Sanoman
Player

Outfit
Elysium
Level 1101
Mage
S7
24
9K
21 days 22 hours ago

Quoting Xplosion:
Dodge formula has changed a little bit, in my case its now:
from my 22,5 % i had 13,9% on the last test serv
From my 22,5% now its 16% with this update dodge formula.
Still I think its a big disadvantage comparing to warrior classes...
If You plan to leave it like this, in addition to health steal nerve, look at warlock population right now... give back for the warlocks old
cross of annihilation power, because for now I think its the most hurted subclass...
My very very old idea of removing dmg reduction from icy traps finally appeal :) I wish I could become a rogue xD

the warlock will be forgotten just like the shaman my friend, don't waste your time insisting anymore, they prefer to leave a stolen class, that any idiot knows how to play like the pyro and the barbarian, and leave the warlock weak, being that it is the most difficult class to play, I ask where is the logic in this, leaving some classes very easy to play and leaving a class very difficult to play, leaving it even weaker, without any sense.
Lizard Spellweaver
Player

Outfit
Elysium
Level 106
Mage
21 days 17 hours ago

Quoting Sanoman:
Quoting Xplosion:
Dodge formula has changed a little bit, in my case its now:
from my 22,5 % i had 13,9% on the last test serv
From my 22,5% now its 16% with this update dodge formula.
Still I think its a big disadvantage comparing to warrior classes...
If You plan to leave it like this, in addition to health steal nerve, look at warlock population right now... give back for the warlocks old
cross of annihilation power, because for now I think its the most hurted subclass...
My very very old idea of removing dmg reduction from icy traps finally appeal :) I wish I could become a rogue xD

the warlock will be forgotten just like the shaman my friend, don't waste your time insisting anymore, they prefer to leave a stolen class, that any idiot knows how to play like the pyro and the barbarian, and leave the warlock weak, being that it is the most difficult class to play, I ask where is the logic in this, leaving some classes very easy to play and leaving a class very difficult to play, leaving it even weaker, without any sense.


+1
Bardledo
Player

Outfit
Elysium
Level 151
Mage
S5
75K
21 days 16 hours ago

Quoting Sanoman:
Quoting Xplosion:
Dodge formula has changed a little bit, in my case its now:
from my 22,5 % i had 13,9% on the last test serv
From my 22,5% now its 16% with this update dodge formula.
Still I think its a big disadvantage comparing to warrior classes...
If You plan to leave it like this, in addition to health steal nerve, look at warlock population right now... give back for the warlocks old
cross of annihilation power, because for now I think its the most hurted subclass...
My very very old idea of removing dmg reduction from icy traps finally appeal :) I wish I could become a rogue xD

the warlock will be forgotten just like the shaman my friend, don't waste your time insisting anymore, they prefer to leave a stolen class, that any idiot knows how to play like the pyro and the barbarian, and leave the warlock weak, being that it is the most difficult class to play, I ask where is the logic in this, leaving some classes very easy to play and leaving a class very difficult to play, leaving it even weaker, without any sense.



I said the same thing, the warlock is now totally useless it gets out shined in all aspects by a Shaman, this isn't balance its just shifting whats OP around a little.
Xplosion
Player

Outfit
Elysium
Level 1078
Mage
S4
24
7K
21 days 15 hours ago

Well there is no secret that rogue is rly tanky and he deal nice dmg, I hope that marksman will be as good after all those spell reworks, and there will be diffrences between those two subclasses.

If You added a nice boost of dmg to the rogue, why dont You Staff give back dmg to cross of warlocks. In addition You could remove from special talent this fire spell, and instead of that boost the dmg of whirlwind, then wrl would be a true wave master for pvm, or maybe make cross little longer like some ppl suggested at discord.

I am trying to find some solutions for wrl subclass, and its not being selfish, I could just change to pyro which is the exp master or shaman, which is really enjoyable with this summon tactic and I really think it will be the coolest mage if things will stay like this.
Pota Ae
Player

Outfit
Pharos
Level 26
Ranger
21 days 11 hours ago

Quoting Xplosion:
Well there is no secret that rogue is rly tanky and he deal nice dmg, I hope that marksman will be as good after all those spell reworks, and there will be diffrences between those two subclasses.

If You added a nice boost of dmg to the rogue, why dont You Staff give back dmg to cross of warlocks. In addition You could remove from special talent this fire spell, and instead of that boost the dmg of whirlwind, then wrl would be a true wave master for pvm, or maybe make cross little longer like some ppl suggested at discord.

I am trying to find some solutions for wrl subclass, and its not being selfish, I could just change to pyro which is the exp master or shaman, which is really enjoyable with this summon tactic and I really think it will be the coolest mage if things will stay like this.



Its pretty easy to balance all vocation and make then singular and unique.

for hunt:
Just put every vocation 3 spells, with 2s CD each spells.
Put 1 of those spells hitting 5 target like arrow volley, and others 2 AoE on the target. Same area of hailstorm or heliish arrow of rangers

Every voaction will hit AoE every turn, same damage base.
But some add of spells that make classes unique.
And the one of those spells has diff atributte so each vocation can sacrifice Damage over a atribute.
Bcuz spells has 2s, you can switch only 2 spells

exemple:
Shamam : mortal melod, hailstorm, and another one
Shamam could heal urself hitting with mortal melod.
Shamam could drain mana with third one. (more tanky, or more profit? idk)

Wrl: cross anihi, life drain and other...
Life drain make him tanky, or cross can make him better exp
Other third reduce the magic resist or something like this. Making wrl a debuff vocation maybe?

Pyro... could burn mana (pvp?), or make the creature hit less magic damage? or something?

And make every clsse with those spells combine with another one


Exemple : paladin with holy sword should hit the box around yourself, and : Reduce the creature magic defense

And pyro for exemplo reduce the creatura physic def...

So, the 2 classes (warrior + mages) huting togheter will be better than solo...


Also, for rangers... Put marksman and rougue diff damages type.
Exemple : marksman (penetration shot ) - ignore target armor
Rougue (precision shot) - increase critical damage
(or witch those no problem)

And rougue spells reduce armor target, and marksman spells increase the critical the creature receive.

Put combined buffs with those each other..



This is the real balance. all voc making same exp, and each one if diff gameplay. with diff effects ....
create staffs, rod, wands....each mages use their singular weapon
crossbow / bow
Sword , axes ?
shield / spells book / quiver / gloves or something for barbarian??


this is the real balanced.


But in this way the game is going is good.

First time the administraton will listening the community. its a great step
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