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15th August 2023 08:08:01 Administration View post »
19th August 2023 12:46:33 CM Mercury View post »
22nd August 2023 13:14:26 CM Mercury View post »
22nd August 2023 16:23:23 CM Mercury View post »
22nd August 2023 19:47:27 CM Mercury View post »
CM Mercury
Community Manager

22nd August 2023 13:14:26

Hi,

-Monsters gaining health due to a bug with the Pillar of Power has been fixed.

-Currently existing pillar placements have been adjusted as well as the experience gain.

-Fire traps were only introduced in the new area for now, there are 4 different kind of damaging fire tiles, each with a different spawn time.

-Whackable weeds have been introduced to the map as a test, you may find some plants that can be removed.

-More breakable walls have been added to the game.

-A shorter boost option is under development as well as the idea of having individual boosts has been raised up.

-Adding new uses for creature products has been re-evaluated.

-A rework of the current pet looting system is on the table.


The new area is still under development and is lacking a lot of things including spawns and quests, it's a huge part of map and will take some time to finish. We will try our best to open up new parts as soon as we finish them.


Best regards
-Mercury
Drakrar
Premium

Pharos
Level 520
Warrior
22nd August 2023 13:46:40

Quoting CM Mercury:
Hi,

-Monsters gaining health due to a bug with the Pillar of Power has been fixed.

-Currently existing pillar placements have been adjusted as well as the experience gain.

-Fire traps were only introduced in the new area for now, there are 4 different kind of damaging fire tiles, each with a different spawn time.

-Whackable weeds have been introduced to the map as a test, you may find some plants that can be removed.

-More breakable walls have been added to the game.

-A shorter boost option is under development as well as the idea of having individual boosts has been raised up.

-Adding new uses for creature products has been re-evaluated.

-A rework of the current pet looting system is on the table.


The new area is still under development and is lacking a lot of things including spawns and quests, it's a huge part of map and will take some time to finish. We will try our best to open up new parts as soon as we finish them.


Best regards
-Mercury

Ok, and now can you give us clues if the Aeons End quest is finished so that the whole community doesn't waste time? To say the least, if it is finished, they have to loot all of Vevay so that we can continue trying to discover it, or is it an unfinished project, can you clarify that for us?
King Healer
Premium

Pharos
Level 1022
Mage
22nd August 2023 14:14:51

Quoting CM Mercury:


The new area is still under development and is lacking a lot of things including spawns and quests, it's a huge part of map and will take some time to finish. We will try our best to open up new parts as soon as we finish them.


Best regards
-Mercury


Good to see that the team is working and listening to the players.

I would like it to be really in these new areas to place good respawns for time and high level, that the respawn is studied and worked on and not a soul harvester.

People like to hunt together and have a hard time. I implore that these new hunts are done with a lot of love, because if it is bad, the sadness will be enormous, because the expectation of new things for us is more or less 5 years.
King Healer
Premium

Pharos
Level 1022
Mage
22nd August 2023 14:15:29

Quoting CM Mercury:


-A shorter boost option is under development as well as the idea of having individual boosts has been raised up.

-Adding new uses for creature products has been re-evaluated.

-A rework of the current pet looting system is on the table.


Best regards
-Mercury


Very good news!
CM Mercury
Community Manager

22nd August 2023 16:23:23

Quoting King Healer:


Good to see that the team is working and listening to the players.

I would like it to be really in these new areas to place good respawns for time and high level, that the respawn is studied and worked on and not a soul harvester.

People like to hunt together and have a hard time. I implore that these new hunts are done with a lot of love, because if it is bad, the sadness will be enormous, because the expectation of new things for us is more or less 5 years.

Hi there,

Please feel free to post any ideas that you might have considering high end spawns.
Should these spawns contain floor traps? Should the spawns include more individual monster mechanics?
Should the spawns be packed with both aoe, single target and head to head combat monsters?

Quoting Bob Sponja Ete:

Ok, and now can you give us clues if the Aeons End quest is finished so that the whole community doesn't waste time? To say the least, if it is finished, they have to loot all of Vevay so that we can continue trying to discover it, or is it an unfinished project, can you clarify that for us?


For now, this quest still remains as a mystery to be solved by the community. If no progress is made we might throw out a book or two to read through :)

-Mercury
Sioux
Premium

Elysium
Level 30
Ranger
22nd August 2023 16:40:59

Quoting CM Mercury:

Please feel free to post any ideas that you might have considering high end spawns.
Should these spawns contain floor traps? Should the spawns include more individual monster mechanics?
Should the spawns be packed with both aoe, single target and head to head combat monsters?


Sure. We need aoe, single target and close combat monsters.

Here, some sprites for new monsters...

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot
CM Mercury
Community Manager

22nd August 2023 19:47:27

Quoting Sioux:
Quoting CM Mercury:

Please feel free to post any ideas that you might have considering high end spawns.
Should these spawns contain floor traps? Should the spawns include more individual monster mechanics?
Should the spawns be packed with both aoe, single target and head to head combat monsters?


Sure. We need aoe, single target and close combat monsters.

Here, some sprites for new monsters...

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot


Hi,

Are these your own work? If so, we could discuss using some of them for sure :)

-Mercury
Drakrar
Premium

Pharos
Level 520
Warrior
22nd August 2023 21:25:54 (Last edited 22nd August 2023 21:27:00)

Well, the truth is already 2 years; don't you think that a long time has passed and the only advance is to know about the 3 boos? Don't you think they should tell us at least the name of a city and that's it? It's been a long time since the community is small; we don't ask for things to be given to us, but clues are useful even if they are, but the video where it came from is nothing, it doesn't say anything and the progress we've had has been with a lot of effort and continues without resolve
Nameless
Premium

Elysium
Level 763
Warrior
22nd August 2023 21:32:28

Quoting Bob Sponja Ete:
Quoting CM Mercury:
Hi,

-Monsters gaining health due to a bug with the Pillar of Power has been fixed.

-Currently existing pillar placements have been adjusted as well as the experience gain.

-Fire traps were only introduced in the new area for now, there are 4 different kind of damaging fire tiles, each with a different spawn time.

-Whackable weeds have been introduced to the map as a test, you may find some plants that can be removed.

-More breakable walls have been added to the game.

-A shorter boost option is under development as well as the idea of having individual boosts has been raised up.

-Adding new uses for creature products has been re-evaluated.

-A rework of the current pet looting system is on the table.


The new area is still under development and is lacking a lot of things including spawns and quests, it's a huge part of map and will take some time to finish. We will try our best to open up new parts as soon as we finish them.


Best regards
-Mercury

Ok, and now can you give us clues if the Aeons End quest is finished so that the whole community doesn't waste time? To say the least, if it is finished, they have to loot all of Vevay so that we can continue trying to discover it, or is it an unfinished project, can you clarify that for us?



Aeons End quest has a start already?
As Mercury said, maybe its have a finish already.. Maybe we can help eachothter trying something..

Btw, quest need more tips to be discovered. I think npcs or books can give more information about.

About the new hunts and new monster. Something that we need to check. About the cost of coins to boost its. Templars and Soul Harvester give a good exp, BUT its dont give loot enoght.. Its impossble to keeping hunt those monster boosting.
Super Man
Premium

Elysium
Level 362
Warrior
22nd August 2023 23:25:33

Quoting Sioux:
Quoting CM Mercury:

Please feel free to post any ideas that you might have considering high end spawns.
Should these spawns contain floor traps? Should the spawns include more individual monster mechanics?
Should the spawns be packed with both aoe, single target and head to head combat monsters?


Sure. We need aoe, single target and close combat monsters.

Here, some sprites for new monsters...

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot

Zezenia Online Forum Screenshot


Finally, it's good to see that they're working on new content for high levels! It would be interesting to have these new fire animations (the 4), in a respaw with a lot of templar and soul harvesters, like, twice as many templar as the existing respaw, and more or less 50 soul harvesters, it would bring a cool team hunt, I imagine!


**These colored markings around the first monster could be used in Zezenia, because in some respaws, like the Devil portal, I rarely know when it is or isn't targeted, it's very difficult to see!
They could be yellow markings, and something highlighted, to be clearly visible!**

These first two look like new bosses, it would be great if they could be implemented in the game! Just like the others mentioned there! But I know it's not that simple!
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