Briareu Sage ![]()
Elysium
Level 974
Warrior
24
3K
|
27th January 2023 16:41:40
You are looking at vanguard pants (attack 0.0, defense 8.8, +3 distance skill, 1% hp steal, 2% speed boost, 2% dodge chance). Only a ranger is able to wield it. <--- crazy good iten
You are looking at grand inquisitor skirt (attack 0.0, defense 8.9, +3 magic level, 2% physical resistance). Only a mage is able to wield it. <--- ok iten You are looking at death knight greaves (attack 0.0, defense 8.6, 2% physical resistance, 2% dodge chance). Only a warrior is able to wield it. <--- bad iten the ranger and mages leggins has more defense and status than the warrior one(harder to loot as well), makes no sense. could be adjusted too, no? |
Askja Premium ![]()
Elysium
Level 991
Warrior
S7
S5
24
49K
|
27th January 2023 17:01:10 (Last edited 27th January 2023 17:01:47) Quoting Melecossauro Rex: Nice idea Askja, if shields become exclusive to paladin, then a new 4k challenge points weapon must be added to the game. Im pretty sure a lot of barbarians fans would rush in tasks to get the weapon!!! ![]() And that would be very fair, since paladin would have axe of destruction as exclusive iten, and bushido helmet can be used by both warriors. ![]() I feel the part of irony there is in your answer, but there is no irony at all in my following answer : ofc, you're right, I perfectly think that all subclasses should have their own dedicated 4k items. Including barbarians ofc should have their own 4k weapon, but rogue too vs marksman, etc, and one specific wand for each mage subclass. It would be a well deserved reward for reaching such hard achievement. But I even think further that many weapons/items (except very first for low levels) could have some specification to help in balancing and/by reinforcing the particular identity of each subclass. Eg a specific wand dedicated to shaman with some special well-chosen ability would be certainly very welcome to help them filling the gap between them and other classes. I'm sure there are so many things that game could do to help people being happy with the subclasse they choose, going far beyond pity "updates" such that +10%, - 20%, change CD. And 4k items and class specific items is certainly a part of those things. |
Fiddlers Green Player ![]()
Elysium
Level 44
Mage
|
28th January 2023 01:49:04 (Last edited 28th January 2023 01:58:58) Quoting Administration: The Balancing Public Test Server is now open for players! Download the test client here to get started. This is the initial test of our Balancing Roadmap in a series of many changes. The aim of the first Test Server is to bridge the experience/hour gap between classes. We hope to strike a fair balance by adding new buffs and without making any major nerfs. These new changes apply to player vs monster combat only. Please have the patience to work with us towards the optimal changes! Warrior - Buffed Sweeping Swipe to scale approximately by player level. Maximum damage has a soft cap at 500 points. - Decreased cooldown of Cleave to two (2) seconds. Reduced damage by 15%. Ranger - Added Ricochets to Offensive Imminence and Belligerent Focus buffs. When active, one or two ricochets may split from the target towards other nearby monsters. Ricochets inflict 50% and 25% damage respectively. - Decreased cooldown of Hellish Volley to three (3) seconds. Mage - Buffed Advanced Soul Fire to scale closer by player level. Maximum damage has a soft cap at 500 points. - Buffed the damage of Hailstorm, Thunderbolt, Rock Thrust, Soul Incinerator, Life Drain & Deathblow by 10%. - Reduced radial damage of Inferno towards edges by approximately 20%. - Reduced cooldown of Cross of Annihilation to two (2) seconds. Changelog Quoting Changes & fixes: - Added item tooltips to the trade window. - Added a gold star to equipment attributes that are the top in their category. - Increased drop rate of Templar collectibles. - Fixed button appearance after resizing panels. - Fixed chat log scroll bar issues. - Fixed incorrect potion stats on tooltips. Please let us know what you think! Sincerely, Zezenia Staff For me it is stupid how they improve the entire ranger class and there are no improvements for the rogue it is the least played class in the game if you look at the abilities of the maskman they have -markman -piercing shot -dexterous shot -spread shot -arrow volleyball -bewilderment -critical continuity -rogue -lethan ambust -barbe arrow -traps (which is useless if you are not trapping x person pvp) -ruthless executioner (which is useless in a 1 vs 1 because you never get a chance to use one, mages level up a lot and it's hard to get rid of that life, only two heal in large amounts) and already spells for pvp does not have a rogue, it has a spell to run away evasion - short scape means that the one who plays rogue his job is to run and because a marksman has a better purpose since he destroys with his critics he gets you drunk, paralyzes you and criticizes you for 30 absurd seconds and a rogue because it does not have much of an advantage that should balance a little more to do even if it is 1 new spell for the rogue that allows a little more possibilities in the pvp now imagine how markman will be after this buff shooting an arrow that rebounds everyone will prefer only that profession because it has more damage and now it will do much better experience they have to vary this and balance the rogue a little more |
CM Mercury Community Manager |
28th January 2023 20:31:22
Hi,
We will try to publish another Test Server as soon as possible with new changes. We are still trying to find a suitable balance between different classes and try to make most of the people happy. It's an impossible task to please every player since we have to nerf one class but we are trying to keep it as minimal as possible and work on other solutions to hinder the experience/hour gap. I would still like to remind everyone that the main goal is to just slightly lower the exp gaps instead of closing them completely. This is just the first step towards a better balance. -Mercury |
Sanoman Player ![]()
Elysium
Level 1102
Mage
S7
24
9K
|
29th January 2023 00:38:55 Quoting CM Mercury: Hi, We will try to publish another Test Server as soon as possible with new changes. We are still trying to find a suitable balance between different classes and try to make most of the people happy. It's an impossible task to please every player since we have to nerf one class but we are trying to keep it as minimal as possible and work on other solutions to hinder the experience/hour gap. I would still like to remind everyone that the main goal is to just slightly lower the exp gaps instead of closing them completely. This is just the first step towards a better balance. -Mercury What I'm seeing is that even the zezenia team doesn't know the function of the classes themselves, and they are based on comments from people who don't even want to play the game, the other classes need improvement each class has its function in the game, and the pyromancer and focused on area magic that makes it automatically touch several targets and consequently the xp hr is superior to other classes, but I see that there is no way to change that, because the pyromancer has already taken several nerfs and has been like this for a long time and because they are only now asking for nerf? because some players have reached high levels and their performance in Hunt is good is it just for that??? You need to change that nerf thinking, I know a lot of people who stopped playing zezenia, because they nerfed the paladin this is not good for the game, just advice ..... nerf is not the solution, the solution for the game and content already does The game needs a real update for a long time new cities, new portals, new quests... but no, you're wasting time listening to comments from people who don't even play the game. |
Fuzzy Player ![]()
Elysium
Level 10
Warrior
|
29th January 2023 12:52:47 Quoting Archz: For me it is stupid how they improve the entire ranger class and there are no improvements for the rogue it is the least played class in the game if you look at the abilities of the maskman they have -markman -piercing shot -dexterous shot -spread shot -arrow volleyball -bewilderment -critical continuity -rogue -lethan ambust -barbe arrow -traps (which is useless if you are not trapping x person pvp) -ruthless executioner (which is useless in a 1 vs 1 because you never get a chance to use one, mages level up a lot and it's hard to get rid of that life, only two heal in large amounts) and already spells for pvp does not have a rogue, it has a spell to run away evasion - short scape means that the one who plays rogue his job is to run and because a marksman has a better purpose since he destroys with his critics he gets you drunk, paralyzes you and criticizes you for 30 absurd seconds and a rogue because it does not have much of an advantage that should balance a little more to do even if it is 1 new spell for the rogue that allows a little more possibilities in the pvp now imagine how markman will be after this buff shooting an arrow that rebounds everyone will prefer only that profession because it has more damage and now it will do much better experience they have to vary this and balance the rogue a little more 1) Lethal ambush hit ~20% less than Dexterous shot (PvM) - Just equal them 2) Barbed arrow and Traps - Both spells have high cooldown that may be reduced - Their damage is okay 3) Ruthless execution - Just remove the requirement of 30% or less of target's hp - Keep same damage and cooldown |
Silencerxz Player ![]()
Elysium
Level 321
Ranger
S5
S4
24
33K
|
29th January 2023 13:47:00
Funny, because when I alarmed the community that rogue and warlock should be improved nobody even care from administration (like I would be ignored or something? ). The rogue is the most abandoned subclass at zezenia and its nothing strange with that because it has no ability's for team hunting while solo hunting isnt even good with other classes.
@ Fuzzy I didnt even knew that lethal ambush deal less dmg than dext shot... if thats true, its really broken and it should be changed as soon as possible. Barbed arrow cooldown could be reduced, 30 seconds is really long cooldown, its 1 from 3 good attack spells of rogue so it could be reduced to make more attractive and faster spells rotation while killing 1 by 1 mobs Ruthless execution should be stronger in my opinion, it has a requirement of 30% or less hp of the target to be even used, but at 400 lvl with 120 dist it was dealing more like 100-120 dmg than barbed arrow ( it was like barbed ~~1700 vs ruthless ~~1800, we can compare it now to 2200 of deathblow of 400 lvl warlock which is being casted every 4 s). Ruthless could be changed somehow, there should be a vote for rogues in what way the spell should go. The traps look like this: its 18 second cooldown after use the spell vs 6 sec the trap is lying on the ground, so after trap is gone we need to wait 12 sec for another one. Its not so bad, but for improving and making the rogue more attractive, the spell could be changed somehow - maybe higher dmg or reducing the whole procees - 12 sec trap is lying on the ground vs 18 sec cooldown for example, so there will be 6 sec window instead of 12 sec... That changes could encourage ppl to came back to play rogues or consider the new one's to create rogues. |
Fiddlers Green Player ![]()
Elysium
Level 44
Mage
|
29th January 2023 14:00:19 Quoting CM Mercury: Hi, We will try to publish another Test Server as soon as possible with new changes. We are still trying to find a suitable balance between different classes and try to make most of the people happy. It's an impossible task to please every player since we have to nerf one class but we are trying to keep it as minimal as possible and work on other solutions to hinder the experience/hour gap. I would still like to remind everyone that the main goal is to just slightly lower the exp gaps instead of closing them completely. This is just the first step towards a better balance. -Mercury Thank you very much I only ask you to think about it so that the rogue is a little more fun to play even though it is a new spell since some abilities were exchanged with the maskman and now the markman has more attack abilities than the rogue I would like that better balancing and it is in the statistics the most played rangers are maskman for the whole day; or what they can commit in a fight I just want a new spell or a balancing a little so that it is more even that they depend as much on a rogue as on a marksman |
Silencerxz Player ![]()
Elysium
Level 321
Ranger
S5
S4
24
33K
|
29th January 2023 14:39:10
And now it's time to make a last sentention about the changes that ( I hope they will not be) will be implemented.
I have a simple question for pyro, rangers, shaman and warlock's: do You guys can block/stand while attacking, for example 4 murder crabs? or 3 volcanic golems? Well it was rhetorical question. You can't. At lvl 400 pyro can easily die from 2 volcanic golems if they are close to him, I dont even want to mention if pyro would try to just block them at 1 aquare. Other mentioned vocations- the same. And now we have warriors, which are making more exp than 4 classes, while they can block practically everything in the game. Last time 2 ice throwers combo me ( 380 pyro, full def eq tukinouu 2mres ring etc) while 380 barb can kill them easily with ice terror gratis... So while being able to block and while blocking kill the nice stacks of monsters, pala and barb still makes better exp than the others 4 subclasses, and they are complaing that 1 subclass have possibility to make more exp/h than they does. This is sick... And Administration is even improving a paladin- making him the best overall subclass in every term in my opinion. In every game its like this: the harder is to play a vocation, the better possibilities the vocation have. But not in zezenia: easy play class like paladin is making 2nd best exp at the game after your changes, they can go everywhere while making huge profit with low risk of death, and they still argue and demand to nerf pyro, because they cant do the same exp that pyro is doing... seeing non-sense like this, which is coming even into live, I am really surprised that anyone is still playing the game, except of warrior's that were full botted in the past/ are botting atm... Want to make shaman attractive without increasing his dmg ( like You did now, because 10% dmg for shaman spells is still doing nothing) - nerf both warriors, so they cant block and hit for example 5 devils at 600 level without a healing from shaman. With ease a 600 paladin can block 5 mighty magician werebears and cleave them all the time- change that, so without shaman heal it wont possible. I am sure after that, You will see so many new shamans and those who came back to play, that You wont even imagine. @CM Mercury I saw that You wrote about idea of changing in future fire shield ( pyro buff). Well, think about fact, that 4 s spell of pyro now, after being nerf, deal much less dmg in range, so pyro must be close to the monster in order to deal any normal dmg. Think about those ppl that aren't hunting hardcore dk, and sometimes even kill 1 by 1 or 1 by 2 monsters like unholy dreadlords or volcanic golems. You decreased the dmg, and if You would nerf the buff, pyro as subclass will have purpose only of killing low exp monsters at large groups (all dragons/collosal ice golem/hellish magus and demonic ents - but those with a high risk) while warriors can hunt all places that I mentioned + some nice stuff like chest geck'zahs/zards, ice throwers every kind of hardcore portal etc. And now You are making overall nerfing of the class, because of: Sanoman 715 pyro Sorhte 667 pyro Nemtor 551 pyro - (still I saw he was dying couple of times on hellish magus in last 3 weeks, so I doubt he is hunting on dc hardcore) Sr Camarada 532 pyro Invoker 530 pyro (in one conversation he told me, that he is making 15-18kk/h on dc hardcore while full boosts) Cocainsana 489 pyro (not playing) Mr Jhoni 464 pyro (not playing) Matheuzeraa 447 pyro (probably not hunting hc dc, i saw him died last 3 times on demonic ents hellish magus and orknie archmage) Santa Amanda 954 pyro Nalle 633 pyro Godzilla 573 pyro Cristiano Lusitano 560 pyro ( died often at hc dk ) Doomsday Machine 548 pyro (only pbp purposes) Cadeirudo 509 pyro (died often as well) Dncr 491 pyro (not playing) Kiritinxz 475 pyro Ihope 471 pyro There is less than I've expected pyro's, that could hunt on hc dk or devil hc, compared to the all warriors that have higher lvls we can see, that there is not so many pyro's... and if You decide to continue nerf pyro's, I can assure, that there will be only warriors playing that game, so You can basically remove all the rest subclass. Instead of nerving pyro, make more attractive other 4 classes, nerve warriors in way of blocking everything at the game at full chest, so shamans will come back to the game. If making high exp by couple of pyro's on those 2 locations (hc dk and hc devil) is so annoying for You Staff, remove 50-75% of easy monsters from hc portals, like raging curse, nocturne, dracoliche, demons in hc devil spawn. In that way You will make the exp gap much less, by nerfing pyro in way You are doing it, You affect more lvl's 300-400 than those high lvls pyro. #Stop nerfing Pyro Sign up Pyro's! |
Silencerxz Player ![]()
Elysium
Level 321
Ranger
S5
S4
24
33K
|
29th January 2023 14:45:29
@CM Mercury
I am waiting for your position on what I have wrote here. As I have noticed in rogue thread, You seems like dont playing the game much, if You dont know that marksman is fully over rogue in every term, even in pvp ones. On the opposite, I've played 5 subclass at the game at lvl's 300-400, so we can make a substantive conversation what each class need. #Stop nerfing Pyro's |