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23rd January 2023 20:02:18 CM Mercury View post »
26th January 2023 13:23:29 CM Mercury View post »
26th January 2023 16:58:55 CM Mercury View post »
26th January 2023 17:45:08 CM Mercury View post »
26th January 2023 18:11:38 CM Mercury View post »
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Sir Artorias
Player

Outfit
Elysium
Level 430
Ranger
S5
S4
24
27K
26th January 2023 16:06:52 (Last edited 26th January 2023 16:07:40)

Iam think this new update will be help the rangers.

But just thinks i can help better.

Ricochets: Today is 3 hits ( 100%+50%+25%. )

Maybe is better if are 4 hits(100%+50%+35%+25%).


Improve time duration of Offensive Imminence and Belligerent Focus for 5 minutes, maybe can high cost of mana, but increase time of duration will make more porwerful the rangers.

And about Hellish Volley, i think this new cd is a good enough :D

========/========

Today is a rare the ranger invite to hunts with party members, because have just 1/2 skills in área damage, thats new balance will make the ranger participe more them hunts.
Aquaplay
Player

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Elysium
Level 106
Warrior
S4
S3
S2
43K
26th January 2023 16:48:23

It would also be nice if rogue spells (lethal ambush) and marksman spells (can't remember XD) had ricochet, wouldn't that stimulate their solo hunt even more on 2-3 monsters?

---------------------------------------------------------
But just thinks i can help better.

Ricochets: Today is 3 hits ( 100%+50%+25%. )

Maybe is better if are 4 hits(100%+50%+35%+25%).
--------------------------------------------------------

what mousquer said is also interesting...
any possibility to implement diamond arrows for rangers?


any possibility of barbarian's shockwave spell hitting the sides with reduced damage? like rage of fury


ps: I like the change in the paladin, I believe it is the ideal! but it is a bit close to barbarian now, the possibility of shockwave hitting the sides can be a differential in comfort/xph a bit above paladin again, I feel that paladin now returns to be more complete in solo and group hunts (perfect)
CM Mercury
Community Manager

26th January 2023 16:58:55

Hi,

Not going to quote any posts since there are so many.

Few things to remember:
The idea is not to close the experience gap between different classes, just to make it smaller.
All current changes are PVM only.
There is a PVP server too. Rogue has the better PVP spells.
Sub classes should and will be kept different, the idea is not to make each class similar to each other.

Some suggested and considered changes for now:
Further boost single target mages single target damage by an additional 5-10%
Make Rangers ricochet work in single target PVM as well (possibility to hit a target twice for example. Also possible to boost the ricochets number and damages)
Further decrease Pyromancer Inferno at close proximity by 5% and slightly lower the damage based on proximity and/or change advanced soul fire for Pyromancers to a unique spell with lower damage at higher levels. Also one option would be to change the percentages of damage neglected/ mana drained by Fire Shield.
Barbarians: There is an option to boost some of the spells of barbarians to prevent Paladins from catching up in exp/h.

This is the part where your opinions matter. I did do a draft of all the things mentioned here but here is a small summary of things considered, feel free to voice your opinion and we'll try to have changes to the TS made as soon as possible.

-Mercury
Nerve
Player

Outfit
Elysium
Level 243
Mage
26th January 2023 17:02:04 (Last edited 26th January 2023 17:17:53)

I will try to help as much as I can by giving good friendly advice
(^ GM edited original post cause they cannot take any type of feedback which isn't "you're doing great")

No I won't I've tried for years and none of you understand basic math never mind complex balancing situations.
Sauron
Player

Outfit
Pharos
Level 10
Warrior
26th January 2023 17:22:30 (Last edited 26th January 2023 17:36:04)

Quoting CM Mercury:
Hi,

Not going to quote any posts since there are so many.

Few things to remember:
The idea is not to close the experience gap between different classes, just to make it smaller.
All current changes are PVM only.
There is a PVP server too. Rogue has the better PVP spells.
Sub classes should and will be kept different, the idea is not to make each class similar to each other.

Some suggested and considered changes for now:
Further boost single target mages single target damage by an additional 5-10%
Make Rangers ricochet work in single target PVM as well (possibility to hit a target twice for example. Also possible to boost the ricochets number and damages)
Further decrease Pyromancer Inferno at close proximity by 5% and slightly lower the damage based on proximity and/or change advanced soul fire for Pyromancers to a unique spell with lower damage at higher levels. Also one option would be to change the percentages of damage neglected/ mana drained by Fire Shield.
Barbarians: There is an option to boost some of the spells of barbarians to prevent Paladins from catching up in exp/h.

This is the part where your opinions matter. I did do a draft of all the things mentioned here but here is a small summary of things considered, feel free to voice your opinion and we'll try to have changes to the TS made as soon as possible.

-Mercury


And what about to improve fortitude growth to 10-15% of negation of damage? Shamans will remain doing less damage than other mages but they need a better survivability to hunt alone.
Edit.: please change 15 extra talent point from Spirituality to Healing!
CM Mercury
Community Manager

26th January 2023 17:45:08 (Last edited 26th January 2023 17:48:47)

Quoting Miimixu:
I will try to help as much as I can by giving good friendly advice
(^ GM edited original post cause they cannot take any type of feedback which isn't "you're doing great")

No I won't I've tried for years and none of you understand basic math never mind complex balancing situations.


Hi,

I did not edit your message.
Let's try to keep this thread free of personal insults, accusations and trash talk. I did delete a few of your posts but did not edit that one.

If there are some issues with math I'm sure I can help you with them, even the complex ones. When it comes to in-game balancing it is not as straight forward as you may think. Character balancing has many other things to consider, also PVP / NPVP plays a role.
Also as a reminder, the idea is not to bring all classes to an equilibrium now, just to slightly adjust the class changes towards a better balance.

We have to start somewhere and too big changes are never welcome, we will advance with baby steps to adjust as long as we need.


Quoting Monterey:

And what about to improve fortitude growth to 10-15% of negation of damage? Shamans will remain doing less damage than other mages but they need a better survivability to hunt alone.


That is one option.

-Mercury
Nerve
Player

Outfit
Elysium
Level 243
Mage
26th January 2023 17:53:31 (Last edited 26th January 2023 18:06:30)

Quoting CM Mercury:
Quoting Miimixu:
I will try to help as much as I can by giving good friendly advice
(^ GM edited original post cause they cannot take any type of feedback which isn't "you're doing great")

No I won't I've tried for years and none of you understand basic math never mind complex balancing situations.


Hi,

I did not edit your message.
Let's try to keep this thread free of personal insults, accusations and trash talk. I did delete a few of your posts but did not edit that one.

If there are some issues with math I'm sure I can help you with them, even the complex ones. When it comes to in-game balancing it is not as straight forward as you may think. Character balancing has many other things to consider, also PVP / NPVP plays a role.
Also as a reminder, the idea is not to bring all classes to an equilibrium now, just to slightly adjust the class changes towards a better balance.

We have to start somewhere and too big changes are never welcome, we will go by baby steps to adjust as long as we need.


Quoting Monterey:

And what about to improve fortitude growth to 10-15% of negation of damage? Shamans will remain doing less damage than other mages but they need a better survivability to hunt alone.


That is one option.

-Mercury


First of all if not you then solid or veeti, there are currently only 3 of you active on the game I've been told, I can post the screen shot of before and after if needed. (I won't count jojo has he does close to nothing)

Secondly close to all my feedback has been what you would call "constructive" the latest post that you say was deleted (it was edited) was even constructive but told you a few truths of which it sounds like you (or the others) didn't like.

I asked a simple question from the staffs point of view if you're not trying to balance the classes at all then post a tier list so to speak of where you think the classes should be. Surely that is something you have talked about and now know? if not then you're just doing random changes hoping they work.

Like Agron posted you have one class 80-100% exp above everyone else and thats not the only gap you have, you then have Paladin/Barbarian (have you noticed all the AOE classes?) which is around 40% ish above the rest.

EDIT: (by me this time)
You talk about baby steps but you've already nerfed Pyros overall damage by 20%, talking about reducing it more or even making their buff worse (all of which effects PVP ALOT).

Even if you made Warlocks/Shamans full combos do 50% extra it would still not come close to Paladins/Barbarians exp never mind Pyros, so like I asked what do you think should be top and what should be bottom, these are basic questions when asking a team what they think "balance" is.
CM Mercury
Community Manager

26th January 2023 18:11:38

Quoting Miimixu:


First of all if not you then solid or veeti, there are currently only 3 of you active on the game I've been told, I can post the screen shot of before and after if needed. (I won't count jojo has he does close to nothing)

Secondly close to all my feedback has been what you would call "constructive" the latest post that you say was deleted (it was edited) was even constructive but told you a few truths of which it sounds like you (or the others) didn't like.

I asked a simple question from the staffs point of view if you're not trying to balance the classes at all then post a tier list so to speak of where you think the classes should be. Surely that is something you have talked about and now know? if not then you're just doing random changes hoping they work.

Like Agron posted you have one class 80-100% exp above everyone else and thats not the only gap you have, you then have Paladin/Barbarian (have you noticed all the AOE classes?) which is around 40% ish above the rest.


Heya,

There are more than 3 staff members currently active so no, none of those names mentioned seem to fit this case.

Current changes are just a step towards a slightly better balance between subclass experience/hour. Also to keep in mind, there are sub classes for a reason. Each class has their individual reasons for their existence.

I have no desire to continue this conversation any further.

Let's keep this thread clean for TS changes only.

If you have any complaints, demands or questions feel free to PM me or send an email to [email protected].

-Mercury
Askja
Premium

Outfit
Elysium
Level 991
Warrior
S7
S5
24
49K
26th January 2023 18:13:44 (Last edited 26th January 2023 18:28:18)

Hello,

So many things to say, I will just quote 2 of all points I have in minds.

-------------------------------------------------------------------------

Point 1) :

I have no idea at all about barbarians gameplay, so take my following question as it is, a naive one.

When you read that

https://www.playzezenia.com/forum/thread/19845/post179790#179790

and compare spell damage barbarians vs paladins, doesn't it clearly appear that barbarian spells are way above paladin's one ? Indeed :

- Rage has more dps than cleave, even if you only count a fight against 5 mobs in a wall walk
- Shockwave damage is more or less same than Shield Slam (and even becomes better when levelling), but Aoe with 4s cooldown, whereas Shield Slam is 1 hit with 6s cooldown.

Add to that, way better auto-attack, and consequently way better overall lifesteal partly compensating healing difference, how come is it possible that paladin may even be close to barbarian in terms of exp/h ?

Is it a myth ? Is it a joke ?

Or what do I miss ? (I'm obviously speaking about solo PvE)

---------------------------------------------------------------------------------

Point 2)

Back to paladin as it is only class I know something about.

I'm a bit disappointed by what you choose to do for paladins.

Ofc I find it good you de-nerf cleave, replacing a 0,66 nerf (same damage, cooldown 3s) by a 0,85 nerf
Ofc I find it good we have a better Sweeping Swipe

But precisely now we finally have a better Sweeping swipe, I would have greatly preferred to stay at 3s cooldown with a buff damage (let's say +20%, to finally obtain a 0,66x1,2=0,79 nerf).

I know I'm almost alone to think that, and I will probably get insults for that :D, but any paladin doing some elementary maths (including Sweeping Swipe ofc) instead of claim loudly should agree after 5 mn of thinking.

Besides, my true deceptions are those :
- still no rework of completly useless Holy Sword, despite it is "final" spell ?
- still no specific identity for paladins through their shield ?
Nerve
Player

Outfit
Elysium
Level 243
Mage
26th January 2023 18:21:26

Quoting CM Mercury:
Quoting Miimixu:


First of all if not you then solid or veeti, there are currently only 3 of you active on the game I've been told, I can post the screen shot of before and after if needed. (I won't count jojo has he does close to nothing)

Secondly close to all my feedback has been what you would call "constructive" the latest post that you say was deleted (it was edited) was even constructive but told you a few truths of which it sounds like you (or the others) didn't like.

I asked a simple question from the staffs point of view if you're not trying to balance the classes at all then post a tier list so to speak of where you think the classes should be. Surely that is something you have talked about and now know? if not then you're just doing random changes hoping they work.

Like Agron posted you have one class 80-100% exp above everyone else and thats not the only gap you have, you then have Paladin/Barbarian (have you noticed all the AOE classes?) which is around 40% ish above the rest.


Heya,

There are more than 3 staff members currently active so no, none of those names mentioned seem to fit this case.

Current changes are just a step towards a slightly better balance between subclass experience/hour. Also to keep in mind, there are sub classes for a reason. Each class has their individual reasons for their existence.

I have no desire to continue this conversation any further.

Let's keep this thread clean for TS changes only.

If you have any complaints, demands or questions feel free to PM me or send an email to [email protected].

-Mercury


As I expected, the question wasn't answered and the conversation was shut down, but you're the boss so lets leave all feedback at that.
My comments where on the current Test Server, the thread name is "Balancing Test Server" and my opinion is unless we're changing what the word balancing means, the test server isn't close to what it was made for.

In the end a DPS is a DPS and who ever does the most damage wins, There is a reason a lot bigger games have all used the same formula when it comes to AOE vs Single target.
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