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Melecossauro Rex Player
Elysium
Level 18
Ranger
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12th January 2023 12:29:10 (Last edited 12th January 2023 12:30:38) NEW SERVER OR WE RIOT!! I think they should fix some of the base issues like vocation balance(fun factor not just numbers), fix some of the main botting issues, changing bosses to daily/weekly bosses, add more things like dailies and things that reward people for actively playing the game. I would also re-work the task system to something more enjoyable and rewarding, I would also monetize and advertise the game a lot better than currently. I agree with the monetize part 100% Botting issue also 100% balancing vocations only if its improving, not nerfing 100% Re-work task system, add a feature for new characters to advance in their skill faster, so they have motivation to catch up those skilled guys and at the end new people will stay at rangers/warriors instead of going into mages ( magic level, main mage skill is advancing just while exping). For example until 100 skill x 5, until 110 x 4 and so on... So after all you just want to skip all the game process!!!!! Those skilled guys are training for years! Thats the main reason warrior AND RANGERS need improvement. You gotta build then, forge then. Not just like a mage, that spends mana all day and gets magic level. Melee and distance = time. ![]() Respect the game process, lazy boy.
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Nerve Player
Elysium
Level 243
Mage
1K
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12th January 2023 12:33:26 NEW SERVER OR WE RIOT!! I think they should fix some of the base issues like vocation balance(fun factor not just numbers), fix some of the main botting issues, changing bosses to daily/weekly bosses, add more things like dailies and things that reward people for actively playing the game. I would also re-work the task system to something more enjoyable and rewarding, I would also monetize and advertise the game a lot better than currently. I agree with the monetize part 100% Botting issue also 100% balancing vocations only if its improving, not nerfing 100% Re-work task system, add a feature for new characters to advance in their skill faster, so they have motivation to catch up those skilled guys and at the end new people will stay at rangers/warriors instead of going into mages ( magic level, main mage skill is advancing just while exping). For example until 100 skill x 5, until 110 x 4 and so on... So after all you just want to skip all the game process!!!!! Those skilled guys are training for years! Thats the main reason warrior AND RANGERS need improvement. You gotta build then, forge then. Not just like a mage, that spends mana all day and gets magic level. Melee and distance = time. ![]() Respect the game process, lazy boy. ![]() Thats how the system is currently yes, does it mean thats a good system hell no. I think the numbers speak for themselves, you are ALLOWED to MC and never logout with any sort of kick timer and we have 10 players on Pharos and 29 on Elysium. The game needs to change and diversify to the new current standards people expect or the game will die. |
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Melecossauro Rex Player
Elysium
Level 18
Ranger
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12th January 2023 15:47:10
The game is doing bad by the lack of work imput into it. The 1000 stack limit is simple to implement in the game, but they still want to make players wait for months to release it (a 20 mins shutdown in the servers and its done!!)... Any opentibia manager could do that "update" in 2 weeks. Lets just play the game as we please, and not kill ourself in discussion here.
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Lumbridge Player
Pharos
Level 265
Mage
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12th January 2023 18:01:43 The game is doing bad by the lack of work imput into it. The 1000 stack limit is simple to implement in the game, but they still want to make players wait for months to release it (a 20 mins shutdown in the servers and its done!!)... Any opentibia manager could do that "update" in 2 weeks. Lets just play the game as we please, and not kill ourself in discussion here. I Agree. |
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Ocochodzi Player
Pharos
Level 55
Ranger
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13th January 2023 08:34:56 The game is doing bad by the lack of work imput into it. The 1000 stack limit is simple to implement in the game, but they still want to make players wait for months to release it (a 20 mins shutdown in the servers and its done!!)... Any opentibia manager could do that "update" in 2 weeks. Lets just play the game as we please, and not kill ourself in discussion here. Yeah that's right, but such update would be 1 weeks max. Come on, to change stack number, only 100 to change for 1000 in code. Monsters sprite they bought, map was done by Ritari I guess. Game tooltips? Come on, these stats are hidden in items anyway, just to take them out to be visible once you put mouse is not too big work as well. This is so freaking joke xD Nobody care less about this game than its own owners. |
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CM Mercury Staff |
13th January 2023 18:00:20 (Last edited 13th January 2023 18:00:32) NEW SERVER OR WE RIOT!! I think they should fix some of the base issues like vocation balance(fun factor not just numbers), fix some of the main botting issues, changing bosses to daily/weekly bosses, add more things like dailies and things that reward people for actively playing the game. I would also re-work the task system to something more enjoyable and rewarding, I would also monetize and advertise the game a lot better than currently. Hi, A vocation balance update is in the making. A test server will be released soon regarding the vocation balancing. There are also other changes to the game that are currently being worked on. The game is doing bad by the lack of work imput into it. The 1000 stack limit is simple to implement in the game, but they still want to make players wait for months to release it (a 20 mins shutdown in the servers and its done!!)... Any opentibia manager could do that "update" in 2 weeks. Lets just play the game as we please, and not kill ourself in discussion here. The 1000 stack limit was not a simple change of a one to zero, due to the 8 bit memory system. If there are experienced coders that would do any of these changes in a matter of days feel free to contact the staff at [email protected] with an open letter. The item tooltip update is a part of a bigger update that is being worked on. This update is just a small part of many changes/updates that Zezenia will go through during this spring. Please be patient. -Mercury |
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Rockjsokc Player
Everest
Level 13
Mage
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13th January 2023 21:14:34 (Last edited 13th January 2023 21:15:13) "a level 900 that max 16kk/h and a level 600 that max 25kk/h, thats bizarre. thats imbalance. " Thats the subclass description- You are tanky, while being almost immortal you make a very good exp Pyro's, like subclass descritpion says, are most devastating dmg dealer while having limited defense, so its really easy to die while hunting hardcore on them- and by ded, they loose almost all exp for a whole hunt they made... BTW what exp is being made by 600 lvl rogue? (there's no 600 rogue btw, maybe becuase of the exp/h :D ) 9kk/h? 10? thats bizarre, thats imbalance... Also we can see how many of each subclass is on highscores, without any accusations like the GM said, about botting etc, we can clearly see, that warriors rulesss for many years, so please, instead of writing about nerfing pyro, just dont forget about improving other, 4 CLASSES, and then after that, think how to align all the classes in some way Tauros lvl 600 barbarian, i ask him what his exp/hr, he told me he make 17kk hr on zah's, i think, that's is not bad! Yeah, Ranger's need to be improved! |