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Anuel Ft
Player

Pharos
Level 613
Mage
3rd February 2023 08:40:58

I know it's a lot of work, but an analyzer would be wonderful, in PT too.
Galvek
Player

Zera
Level 100
Mage
31st May 2023 06:13:14 (Last edited 31st May 2023 06:13:42)

About quality of life...
- add mana/hp brackets in the middle of ur screen (like tibia)
Zezenia Online Forum Screenshot
- add a target list so we can attack monsters with spacebar f.e. (i'm an oldscool player and like to play with just keyboard)

to minimize junk in the ingame-screen window...
- add a active buff window
- add a loot channel (like NPC, English, World etc)
- add exp/hr into the abilities tab
- create a new tab for active tasks (osvald/thorvald/leovald/beastiary/quest kill tasks etc)

for the loot loggers out there...
- add a feature that keeps track of how many items you've looted from certain mobs
Zezenia Online Forum Screenshot
- add a loot tracker in the abilities tab aswell (easily added by addind shop prices to the items in beastiary)
Zonnema
Player

Zera
Level 177
Mage
3rd June 2023 06:37:55

Quoting Galvek:
About quality of life...
- add mana/hp brackets in the middle of ur screen (like tibia)
Zezenia Online Forum Screenshot
- add a target list so we can attack monsters with spacebar f.e. (i'm an oldscool player and like to play with just keyboard)

to minimize junk in the ingame-screen window...
- add a active buff window
- add a loot channel (like NPC, English, World etc)
- add exp/hr into the abilities tab
- create a new tab for active tasks (osvald/thorvald/leovald/beastiary/quest kill tasks etc)

for the loot loggers out there...
- add a feature that keeps track of how many items you've looted from certain mobs
Zezenia Online Forum Screenshot
- add a loot tracker in the abilities tab aswell (easily added by addind shop prices to the items in beastiary)

+1 we need more shit like this.
Sanoman
Player

Elysium
Level 937
Mage
4th June 2023 20:28:17

The voice of the people and the voice of god, take into account some ideas from this post @administration
Metaldude
Player

Elysium
Level 81
Warrior
5th August 2023 16:02:49

Backpack and gold problem.

1. Gold.

Maybe Could You add small place under the "inventory". In this window a small gold icon under the ring slot is enough. Such a wallet. Thanks to this you will not have to fill your backpack with gold. We will save space.

2. Backpack (Order in the backpack.)

What annoys me the most is the mess in the backpacks.
When the backpack is full, the same things go to the main backpack.

In the tibia game, the ability to mark what should be in the selected backpack has been introduced. That would make things much tidier. In short: for example, the right mouse button on the backpack shows a list of options: I choose -> assigning items to the backpack-> a window opens in which I can choose what should be in the backpack, for example: weapons, armor = (clothing, i.e. helmets , armor, gloves, boots), rings, necklaces, food, monster parts.

This would be a great option for any player. And order in backpacks :)

Zezenia Online Forum Screenshot

Here's the link: https://www.tibiaqa.com/2576/how-can-we-organize-our-backpack-in-a-practical-way
Sanguine Sanctum
Premium

Elysium
Level 300
Mage
21st November 2023 23:13:03 (Last edited 22nd November 2023 02:01:56)

Some Quality-of-Life Improvements

1 -
Change the sell/offer duration in Market to 30 days ou 45 days.

Some servers are with a small amount of players, some players also log in rarely, they put some stuff in market and then spend some time without returning. This would permit that the offers could stay there and give more opportunity to those who want to farm and buy something.

2 -
Warriors and Rangers get 15 hp and 5 mp per level (total of 20 points), while mages get 5 hp and 10 mp per level (total of 15 points)

So, make Mages get 5 hp and 15 mp, just the opposite of warriors and rangers

You had to update in the database all mages MP data
playerMP = (currentCharacterLevel * 5) + currentPlayerMP

It would be fair compared to the warriors and rangers
It would help new mage players, since early game is impossible to use some combo of spells due to the lack of MP and the spells cost
The impact in PVP would be almost insignificant.
Having more mana has no impact in mage resistance during pvp (since the Mystic Guard doesn't block 100% of damage from the mana). So it's not like having more HP
Mages would be able to use more spells, if a high level today engage in PVP, it doesn't make any difference, since we have a good mana potion and may use spells in any case. Just in low levels that could make them to use the whole spell combos in lower levels compared to today, but still not a big deal, since the damage isn't that much in low levels

3 -
Some NPCs (Vevay npcs, some magic shops, distance and others) don't "speak" the yellow-clickable version of the keywords that open they trade window. The change could facilitate for those who use WASD.

4 -
Improve the "end game" content and motivates people to level up.
One way to do so is by creating more Talents, you could implement a new column that would be common to everybody like the one below:

Zezenia Online Forum Screenshot

Dodge: Every point increases 1% in dodging (by implementing this you could also limitate the items that have this status and/or maximum possible % in game items to avoid break the game)
Luck: Every point increases 1% of your luck
Magic: Every point increases the duration of your buffs in 5% and the damage of your spells in 1% (This would solve many complaints about the buff duration, getting a total of 75% of buff bonus duration would make a 20 second buff like the one from Barbarians last 35 seconds, or 52 seconds if they have the final talent)

5 -
Remove the "one tier 4 talent only rule" to: "You can activate the first tier 4 talent after all the current requirements are met "30 points used + 10 in the previous tier", THE SECOND TALENT can only be unlocked AFTER all the previous talents are FULLY COMPLETE

6 -
Put the Extra Damage Spell % to be displayed in the status window. Everytime a player completes a Degrees of Initiation it increases 5%, so it would be shown there. Plus the talent bonus I suggested before
Nameless
Player

Elysium
Level 763
Warrior
22nd November 2023 02:31:32

Quoting Sanguine Sanctum:
Some Quality-of-Life Improvements

1 -
Change the sell/offer duration in Market to 30 days ou 45 days.

Some servers are with a small amount of players, some players also log in rarely, they put some stuff in market and then spend some time without returning. This would permit that the offers could stay there and give more opportunity to those who want to farm and buy something.

2 -
Warriors and Rangers get 15 hp and 5 mp per level (total of 20 points), while mages get 5 hp and 10 mp per level (total of 15 points)

So, make Mages get 5 hp and 15 mp, just the opposite of warriors and rangers

You had to update in the database all mages MP data
playerMP = (currentCharacterLevel * 5) + currentPlayerMP

It would be fair compared to the warriors and rangers
It would help new mage players, since early game is impossible to use some combo of spells due to the lack of MP and the spells cost
The impact in PVP would be almost insignificant.
Having more mana has no impact in mage resistance during pvp (since the Mystic Guard doesn't block 100% of damage from the mana). So it's not like having more HP
Mages would be able to use more spells, if a high level today engage in PVP, it doesn't make any difference, since we have a good mana potion and may use spells in any case. Just in low levels that could make them to use the whole spell combos in lower levels compared to today, but still not a big deal, since the damage isn't that much in low levels

3 -
Some NPCs (Vevay npcs, some magic shops, distance and others) don't "speak" the yellow-clickable version of the keywords that open they trade window. The change could facilitate for those who use WASD.

4 -
Improve the "end game" content and motivates people to level up.
One way to do so is by creating more Talents, you could implement a new column that would be common to everybody like the one below:

Zezenia Online Forum Screenshot

Dodge: Every point increases 1% in dodging (by implementing this you could also limitate the items that have this status and/or maximum possible % in game items to avoid break the game)
Luck: Every point increases 1% of your luck
Magic: Every point increases the duration of your buffs in 5% and the damage of your spells in 1% (This would solve many complaints about the buff duration, getting a total of 75% of buff bonus duration would make a 20 second buff like the one from Barbarians last 35 seconds, or 52 seconds if they have the final talent)

5 -
Remove the "one tier 4 talent only rule" to: "You can activate the first tier 4 talent after all the current requirements are met "30 points used + 10 in the previous tier", THE SECOND TALENT can only be unlocked AFTER all the previous talents are FULLY COMPLETE

6 -
Put the Extra Damage Spell % to be displayed in the status window. Everytime a player completes a Degrees of Initiation it increases 5%, so it would be shown there. Plus the talent bonus I suggested before


Nice sugestions.

Also:

- Increase skills time of habilits that the class have 100% of time, Eg. Fortification (paladins)

- Acumulate potions time. In case that we use 2 or more of the same potions the time acumule. (same as scroll xp boost)
Sanguine Sanctum
Premium

Elysium
Level 300
Mage
26th November 2023 17:04:57

+1

Put the Talents for every subclass in the wiki. Since there's already a page for each subclass, include its talents, since they change depending on each subclass, it is important when deciding which subclass you will choose
Elite Mantite
Player

Pharos
Level 166
Ranger
29th November 2023 06:41:25

what... more damage on mage ? tu eres loco ramón
you see unbalance mage because you play as no pvp server.... in pvp server the mage is mega broken
Arsi
Player

Elysium
Level 502
Mage
18th December 2023 13:07:13

Hello,

As the Cronus server will end soon and Zezenia will receive an update I propose following changes:

Shaman and Paladin
This classes should be a support clasess please consider to make following changes:

1. Team hunts
More EXP % if Shaman or Paladin is in a team (5% gives Shaman to party, 5% gives Paladin).
Total exp should not be higher than 10% for all party member.
It means it can add up but 10% is a limit.

2. Party buffs
We have a TOTEMS that affect on monsters making them stronger, causing them to heal or give more exp.
I sugest a party buf which can cast Shaman or Paladin for all party member that gives all party member (visible on screen) 5% more xp, 5% more healing or 5% higher damage.
This will have a huge impact on activation of Shamans and Paladins in future update when you will add new strong monsters and very hard respawns.

3. Shaman balance
I would say that Shaman is the weakest class in game.
It has received some buff during last update. Thank you. However comparing to other clases it is still fragile and do weak damage. As all mages has to be fragile I sugest to add 15% to Hailstorm first and second damage.
or
Spell "Nature Spirit" when casted will cause higher damage within certain of time (3 minutes). It should work like damage buff.

4. Monster Summon spell
Since very begining no one use that spell. We can not train on monster. Well you can but it gives nothing.
Nor it does not help during hunting monsters.
I recomend to change that spell to summon:
- fairy spirit - will damage target monster with 3x3 AoE spell every 3 seconds. Spell can be casted for Shamans above 100lv, average damage 100
- bear spirit - will damage target monster with 3x3 AoE spell every 3 seconds. Spell can be casted for Shamans above 250lv, average damage 400
- dragon spirit - will damage target monster with 5x5 AoE spell every 3 seconds. Spell can be casted for Shamans above 400lv, average damage 700
Summoned monster can not be damaged (has unlimided HP) and is transparent (a spirit) so Shaman and other characters can pass through it. Spell last for 3 minutes. Required mana- to be agreed.

In my opinion, we should also consider encouraging players above lv 400lv or 700lv to stay in the game and adding quests, spells, islands, resps dedicated only for them.
If you are interested more information will come soon.
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