Nironerz Player ![]()
Pharos
Level 303
Ranger
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18th April 2017 17:36:35 Quoting Jeezus: Quoting Scooler: +1 , We need this! another bump |
Kadajj Player ![]()
Elysium
Level 120
Warrior
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19th April 2017 06:29:13
+1 Because im currently waiting for my training cooldown to end. Nothing else you can do but train to get a little % and then just wait again. Zezenia needs an active Training System, Keep the % thing but at least take off the Cooldown thing so we can play while working for more skills or something.
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Kadajj Player ![]()
Elysium
Level 120
Warrior
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19th April 2017 06:33:02
I know this is Off topic but it would be good to have different events running every week/weekends, Double Exp/Loot Double Kill Tasks/Collect rewards / something involving the character's improvement.
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Deadpool Player ![]()
Pharos
Level 472
Ranger
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19th April 2017 11:14:27 (Last edited 8th January 2018 22:27:22) |
Lion The Warmaster Player ![]()
Elysium
Level 143
Warrior
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19th April 2017 15:20:36
Maybe lower the cooldown to 10, 20 and 30 hours, and the exhausted just for tasks, you can still active train while hunting...
Skills should grow with effort... not waiting and sitting... just my point of view (but I think no cooldown could be dangerous... ppl will stay 24h online and die starving ![]() |
Nironerz Player ![]()
Pharos
Level 303
Ranger
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19th April 2017 16:39:50
I would also like to add a new proposal.
Reinforced quiver, you can get this after getting your subclass and paying 50 bronze ore plus a quiver to the arrow seller, it would have +5% critical hit chance and work the same as a regular quiver. I propose this due to the new shields having secondary stats on them. ALSO BUMP |
Lion The Warmaster Player ![]()
Elysium
Level 143
Warrior
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19th April 2017 17:06:08 Quoting Jeezus: I would also like to add a new proposal. Reinforced quiver, you can get this after getting your subclass and paying 50 bronze ore plus a quiver to the arrow seller, it would have +5% critical hit chance and work the same as a regular quiver. I propose this due to the new shields having secondary stats on them. ALSO BUMP Nice Idea! |
Kadajj Player ![]()
Elysium
Level 120
Warrior
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21st April 2017 00:46:08
Keep Bumping this thread, i cant see the logic of training skills with tasks and then im also exhausted if i want to get skills manually by training (Tibia Style) that has absolutely no sense.
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Nironerz Player ![]()
Pharos
Level 303
Ranger
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21st April 2017 11:40:51 Quoting Cruelness: Keep Bumping this thread, i cant see the logic of training skills with tasks and then im also exhausted if i want to get skills manually by training (Tibia Style) that has absolutely no sense. |
Baltas Player ![]()
Pharos
Level 362
Mage
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21st April 2017 12:14:36 Quoting Jeezus: Just going to give a few proposals for Warriors and Rangers. 1. Add Armor penetration to Bows/Melee weapons this would help with the problems shown in the video below 2. If shields have secondary stats, make a quiver with secondary stats too. 3. Make the buffs scale with level I.E a Barb will get 10 melee base +5% of your level, so a 200 would get 20 melee and a 300 would get 25 melee, not much of an upgrade but it would give leveling that little extra. (You could also keep the current base and add a +2% or something on top) 4. Reduce the mana cost of Rage of Fury/Deso/Lethal/Dex shot by the same amount mages spells where, it would put them more in-line with mages, currently if those spells are used they cost more than mages to hunt with. 5. Make rangers scale better with level and less with skills or we get situations like this. ![]() You basically say put rules but u dont propose a rule. 1. what kind of penetration u belive is needed. You want to hit all the monsters the same? You want to armors not to work against rangers/warriors in pvp? Or u want rangers to hit harder than they hit now on deaths/warriors. If yes, by how much? What does armor penetration means in your dictionary. 2. This one a little more clear. I suppose u want legendary quiver to exist in game. WHich gives 2% of crit chance or 2% of life steal or something else. 3. This proposal can considered as its real proposal. Good or bad, up for the community/staff. I wouldn't mind. Many spells should scale. Curse is as powerful when lvl 30 casts it or 300, same with paralyze and more spells which doesnt scale. 4. Proposal as proposal is okay. But I don't agree on warriors/rangers be another type of mages who spams spells and want it super effective. Their arrows costs nothing and u want spells effectiveness wise to cost as much as mages. Desolation f.e. hits 3-4 monsters at once. Sometimes more, sometimes less. If u add up the damage it will be close to what warlock makes with death blow. Death blow still cost more mana than desolation. 5. Example is totaly wrong as a guy was stating w/e he wanted to state. everyone makes more than what he said. damage from spells on ranger/warrior scales with lvl so u guys should have motivation to hunt. Maybe arrows/melee could scale a lil more on lvl. f.e. take away 0.4dmg off the skill per arrow/melee an d add 0.2 on lvl). Rangers will hit pretty much the same on monsters, but there will be less excuses that its all about training. You will be able to hunt and increase your dmg without staying offline, waiting for training. |