Rage Sage ![]()
Pharos
Level 371
Warrior
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6th April 2017 17:42:31 (Last edited 6th April 2017 18:13:00) Quoting Baltas: He(sorahp) noticed quite a difference in terms of rings when he changed to 2 demonic rings, so I would say it does make a difference otherwise defense would be broken and K-Z would have to take a look at it. Yes i remember when he said 2 rings make difference and that was false, he just got lucky with hits. He said he got hit 1k with melee rings and never 1k after demonic rings which appeared to be false after next hunt when he was taking basically the same dmg. Ive told you and many other people how the defense works and its just a simple script line which has been made complicated over the years and makes no sense. Same as going to take hits from a melket with 10 defense no gear and 150 defense no gear, ull receive the same dmg. Also you say 30 dmg in crits which is so bad to test out cuz crit is broken as well. But as soon as i get home ill come and put some statistics about +4 difference in distance dmg and blocking an unholy dmg. Just to back up what im saying. I said there was a difference after putting both rings on. The fact I was getting hit 1k+ regular without the rings(demonic rings). when I put them on the first day yea I said I was not getting hit over 1k+ but the second day the next hunt I got hit a few times 1k+ but was no where near what I was taking with out the rings. Meaning I was taking 1k+ hits more offten without tehr ings then with. Not to justify baltas in any way but honestly I think the new items need to be more OP then what they are if KZ wants to add hella harder monsters to the game. Even higher lvls who can heal 1k+ will not be able to hunt properly without the new stats comfortably. The balance everyone wants it mearly a dream. Everyone want a lvl 100 to be able to take out a 250+ in terms of pvp strength it will not happen. If the game is going to progress further the higher the lvls that are to come. Ie pharos since the exp rate is higher after 210, there is no doubt that pharos will have the highest lvl eventually. then it will need these OP items to make it happen. I was relived that when I put those rings on that the damage was different and more fun to hunt. Getting hit 1800 dmg average 2k+ without those rings was annoying. If these items come out now as they are then the difference in dmg will not be much more then they are. I would rather have higher magic resist since most of the higher lvl monsters are more dangerous with magic then melee. Saying that the unholy dreadlords and lince ghost are exception not only do you need magic resist for them but they hit really hard. I don't know how long you have been hunting these new monsters baltas dancore but with only a day of testing them on one character should not be a result in how they are reduced on only one or two people testing them. |
Nironerz Player ![]()
Pharos
Level 303
Ranger
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6th April 2017 18:16:50 (Last edited 6th April 2017 18:20:38)
aaaaand it's down again
![]() ![]() After testing a few of the items currently on the test server I think they will be useful for low levels but after that current gear will be better for warriors/ranger to some extent, the ones who will get the most benefit will again be mages. EDIT: It's a shame there is no new monsters to look forwards to |
Baltas Player ![]()
Pharos
Level 362
Mage
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6th April 2017 18:38:44 Quoting Jeezus: I just done a 20 minute test in Dragons to see what my max hit is (not a crit) and without rings and a longbow I hit 336, with the rings and a longbow the max I was able to hit was 358 which is a 22 damage increase, I never tested with different bows to see if that has an effect of the final numbers. (I done 10 minutes with and 10 minutes without). If that's the case 1 ring is able to add 11 damage or 10 health, I know which one has more value to me but I guess that's subjective. 11dmg per turn = 11dmg per 1.5sec = = 26k dmg if u atk none stop for an hour. Dragon has 6k hp so u will kill around 4 dragons more per hour per ring. BUT NO since you dont have that life steal, u will have to heal more often which means u will shoot less spells so that 26k dmg will get lower or dissapear. Also u will receive more dmg from melee which will make u heal even more often - u will lose even more exp. So according to your logics (I did maths for u in the start), u will make extra 12k exp/h on 1x server or 36k exp in Pharos. But if u count the fact that u will for sure have to heal more often means u wont make better exp/h. (Ofc if u hunt without spells and u can easily outheal monster, rings will increase your exp/h a little). P.s. that +12k exp/h on 1x and +36k exp/h in pharos would only appear if u hit monster 100% of the time, which is impossible do to not having a monster in your screen/ delay on atacking new monster |
Baltas Player ![]()
Pharos
Level 362
Mage
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6th April 2017 18:45:02
And guys, testing is sometimes needed, f.e. how much 1def helps to against 1k hits from unholys etc. But there is no need to test 3 or 5% of life steal, or 5% of magic resistance. What will u find out by testing? U will find out that it steal or resist 3 or 5% of the dmg. When sometimes percentage based you dont need to test, u gotta understand and sometimes calculate. And the only test needed (for me about these magic resits items) was if it works pvp, and it worked. I could surely sure how many monsters i could block with these, but i could have calculated that having previous tests without the items.
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Nironerz Player ![]()
Pharos
Level 303
Ranger
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6th April 2017 19:01:06 (Last edited 6th April 2017 19:12:41) Quoting Baltas: Quoting Jeezus: I just done a 20 minute test in Dragons to see what my max hit is (not a crit) and without rings and a longbow I hit 336, with the rings and a longbow the max I was able to hit was 358 which is a 22 damage increase, I never tested with different bows to see if that has an effect of the final numbers. (I done 10 minutes with and 10 minutes without). If that's the case 1 ring is able to add 11 damage or 10 health, I know which one has more value to me but I guess that's subjective. 11dmg per turn = 11dmg per 1.5sec = = 26k dmg if u atk none stop for an hour. Dragon has 6k hp so u will kill around 4 dragons more per hour per ring. BUT NO since you dont have that life steal, u will have to heal more often which means u will shoot less spells so that 26k dmg will get lower or dissapear. Also u will receive more dmg from melee which will make u heal even more often - u will lose even more exp. So according to your logics (I did maths for u in the start), u will make extra 12k exp/h on 1x server or 36k exp in Pharos. But if u count the fact that u will for sure have to heal more often means u wont make better exp/h. (Ofc if u hunt without spells and u can easily outheal monster, rings will increase your exp/h a little). P.s. that +12k exp/h on 1x and +36k exp/h in pharos would only appear if u hit monster 100% of the time, which is impossible do to not having a monster in your screen/ delay on atacking new monster Like I said in the post above the 24 heals would not make it so I don't have to heal either so it stays close to the same as now, I assume cause of the extra healing I would be able to kill around the same extra monsters as with the rings per hour. You keep brining up the magic resistances but you got ALL secondary stats nerfed to 3% not just magic resistance. Your taking it from ONLY a mages POV which in turn has now hurt the other classes. What's Good on a mage might not be good on a warrior and ranger. The problem here is they stack with a mages buff, so rather than nerf all the content of this update, why not just change the Pyro/Warlock buffs to that of a shaman and there wont be any mass stacking with buffs. EDIT: You double that cause of 2 rings :p an extra 72k/h isn't bad ![]() |
Dancore Player ![]()
Pharos
Level 506
Mage
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6th April 2017 19:57:56 Quoting Jeezus: Quoting Baltas: Quoting Jeezus: I just done a 20 minute test in Dragons to see what my max hit is (not a crit) and without rings and a longbow I hit 336, with the rings and a longbow the max I was able to hit was 358 which is a 22 damage increase, I never tested with different bows to see if that has an effect of the final numbers. (I done 10 minutes with and 10 minutes without). If that's the case 1 ring is able to add 11 damage or 10 health, I know which one has more value to me but I guess that's subjective. 11dmg per turn = 11dmg per 1.5sec = = 26k dmg if u atk none stop for an hour. Dragon has 6k hp so u will kill around 4 dragons more per hour per ring. BUT NO since you dont have that life steal, u will have to heal more often which means u will shoot less spells so that 26k dmg will get lower or dissapear. Also u will receive more dmg from melee which will make u heal even more often - u will lose even more exp. So according to your logics (I did maths for u in the start), u will make extra 12k exp/h on 1x server or 36k exp in Pharos. But if u count the fact that u will for sure have to heal more often means u wont make better exp/h. (Ofc if u hunt without spells and u can easily outheal monster, rings will increase your exp/h a little). P.s. that +12k exp/h on 1x and +36k exp/h in pharos would only appear if u hit monster 100% of the time, which is impossible do to not having a monster in your screen/ delay on atacking new monster Like I said in the post above the 24 heals would not make it so I don't have to heal either so it stays close to the same as now, I assume cause of the extra healing I would be able to kill around the same extra monsters as with the rings per hour. You keep brining up the magic resistances but you got ALL secondary stats nerfed to 3% not just magic resistance. Your taking it from ONLY a mages POV which in turn has now hurt the other classes. What's Good on a mage might not be good on a warrior and ranger. The problem here is they stack with a mages buff, so rather than nerf all the content of this update, why not just change the Pyro/Warlock buffs to that of a shaman and there wont be any mass stacking with buffs. EDIT: You double that cause of 2 rings :p an extra 72k/h isn't bad ![]() You're talking about rings which will always stay the same no matter how many dist or how many lvls you get you will always get that "76k/h" boost on pharos (remember 76k/h only if you attack monster 100% of the time in 1h which is not the case) Versus rings which will progress by your dist and your level all the time AND additionally giving you +4 def each ring. |
Baltas Player ![]()
Pharos
Level 362
Mage
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6th April 2017 22:17:01
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.
If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring. Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg. And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour). And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same. |
Nironerz Player ![]()
Pharos
Level 303
Ranger
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6th April 2017 22:35:49 (Last edited 6th April 2017 22:44:40) Quoting Baltas: By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring. If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring. Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg. And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour). And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same. You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time. So what you're saying is the rings will be 100% useless to me when the update goes live? ![]() ![]() |
Ronnie Player ![]()
Pharos
Level 252
Ranger
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6th April 2017 22:56:03 (Last edited 6th April 2017 23:14:39) Quoting Jeezus: Quoting Baltas: By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring. If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring. Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg. And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour). And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same. You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time. You basicly just explained that those rings are pointless for rangers and mages. You shouldve done the math before whining about that its OP. |
Dancore Player ![]()
Pharos
Level 506
Mage
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6th April 2017 23:27:58 Quoting Jeezus: Quoting Baltas: By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring. If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring. Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg. And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour). And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same. You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time. So what you're saying is the rings will be 100% useless to me when the update goes live? ![]() ![]() In a perfect world you should be hitting a monster 100% of the time as well, you wont. Progress rings will come on top of which are not, very simple. And those rings are just part of the set you will probably want to have cuz it's every step closer to having not to heal with monsters = more 1 sec spell = more exp/h. And i think rangers will finally be able to do that on mid/some high monsters just outhealing with life steal pot, gear + blood theft after the update comes out. Not to mention the whole set, blood theft and life steal pot will be progressive. This wont be the case but end game wise let's picture those full sets. All of them suits rangers and warriors very well but mages wont be using crit set for anything. I would love to get hands on full crit boost set and see bolts hitting 1k. would be insane in war with crit chance pot et cetera. |