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Ronnie
Player

Outfit
Pharos
Level 252
Ranger
6th April 2017 23:47:00 (Last edited 6th April 2017 23:50:42)

Quoting Dancore:
Quoting Jeezus:
Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.


You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time.

So what you're saying is the rings will be 100% useless to me when the update goes live? :D:D


In a perfect world you should be hitting a monster 100% of the time as well, you wont.

Progress rings will come on top of which are not, very simple.

And those rings are just part of the set you will probably want to have cuz it's every step closer to having not to heal with monsters = more 1 sec spell = more exp/h. And i think rangers will finally be able to do that on mid/some high monsters just outhealing with life steal pot, gear + blood theft after the update comes out.

Not to mention the whole set, blood theft and life steal pot will be progressive.

This wont be the case but end game wise let's picture those full sets. All of them suits rangers and warriors very well but mages wont be using crit set for anything.

I would love to get hands on full crit boost set and see bolts hitting 1k. would be insane in war with crit chance pot et cetera.

But thats besides the point, baltas just showed us that the rings are useless on 3% hp steal.
At the end, this update at its current state.. it will only benefit mages.
Warrios a little bit but it will put rangers deep underground.

Not to mention the anti-paralyze potion that made shaman useless but lucky k-z did listen about that.
Ronnie
Player

Outfit
Pharos
Level 252
Ranger
7th April 2017 00:08:03 (Last edited 7th April 2017 00:10:28)

Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.

Yeah you just explained it all, you just explained that using 2 precision rings as it is now.. will benefit you more than 2 life steal rings on 3% lifesteal. At the very end, 2.2k dmg will be better.

You cant take the defending in aswell, as you wont be sitting there blocking the monsters.
so that makes them even more useless to use after the update.

They have to be 5%. Maybe than, they will be better than precision rings and are worth to use.
Fattallity
Premium

Outfit
Elysium
Level 1082
Warrior
24
7th April 2017 03:43:03

Kz, can you fix my character? I want to play in the test server lol
Everytime i log in, the server down...
Deadpool
Player

Outfit
Pharos
Level 472
Ranger
7th April 2017 04:53:07 (Last edited 9th January 2018 17:10:19)

Iatric
Player

Outfit
Pharos
Level 202
Mage
7th April 2017 05:28:20

Quoting Deadpool:
Quoting Baltas:
Deadpool can get more exp/h than baltas in platon.

Quoting Jeezus:
Taking deadpool in to account is crazy as he has 147+18 Distance and is the highest ranger on the game of course he out damages a 247 warlock.


The multiverse will choose another in due time, for we have speed rate servers and it's forever changing!
Until then........enjoy some anti-hero fanatics!



Anti-Hero Time

Quoting Labbadia:
Everytime i log in, the server down...


7.) Destructive behaviour, including abuse of bugs or game weakness to cause harm to other players or limiting their access to gameplay is forbidden. (Results in a warning or variable length ban at GM discretion.)

Today was a good day to be a muh fuhkin G
Baltas
Player

Outfit
Pharos
Level 362
Mage
7th April 2017 06:12:32 (Last edited 7th April 2017 06:30:20)

Quoting Jeezus:
Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.


You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time.

So what you're saying is the rings will be 100% useless to me when the update goes live? :D:D


You gave a valid arguement. But you say precision rings will benefit 100% of the time which is not true. Imagine monster has 2k hp. You hit 300 without rings and 325 with rings. How many hits u need per monster withiut rings = 7. How mamy hits u need with rings = 7.
How much your precisio rings benefited u? Zero. How much life steal potions helped u? Who knows how much u werent full hp but i believe u healed a little.
(Ready to hear contra arguement cuz o though of one. But in this case i let say it loud. To see if we investigate as deep)

Abiut the 4extra def on rings and it being nothing for u. You say u dont stay blocking and def doesnt matter at all. In that case just take off all your eq. Whats the matter if u dont block anything. 4def obviously benefit warriors more than rangers, but i am showing the point that it will help rangers as well.

P.s. ranger benefits the least from that life steal. But mage benefits the least from new wands/melee weps/bows. And we dont ask for 10atk boost on new wands when i say its worthless to camp bliaroth the beast~ for extra 3 or 5 dmg o my wand. While rangers get extra 30 on their crossbow.
Dancore
Player

Outfit
Pharos
Level 506
Mage
7th April 2017 09:12:22

Quoting Ronnie:
Quoting Dancore:
Quoting Jeezus:
Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.


You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time.

So what you're saying is the rings will be 100% useless to me when the update goes live? :D:D


In a perfect world you should be hitting a monster 100% of the time as well, you wont.

Progress rings will come on top of which are not, very simple.

And those rings are just part of the set you will probably want to have cuz it's every step closer to having not to heal with monsters = more 1 sec spell = more exp/h. And i think rangers will finally be able to do that on mid/some high monsters just outhealing with life steal pot, gear + blood theft after the update comes out.

Not to mention the whole set, blood theft and life steal pot will be progressive.

This wont be the case but end game wise let's picture those full sets. All of them suits rangers and warriors very well but mages wont be using crit set for anything.

I would love to get hands on full crit boost set and see bolts hitting 1k. would be insane in war with crit chance pot et cetera.

But thats besides the point, baltas just showed us that the rings are useless on 3% hp steal.
At the end, this update at its current state.. it will only benefit mages.
Warrios a little bit but it will put rangers deep underground.

Not to mention the anti-paralyze potion that made shaman useless but lucky k-z did listen about that.


But rings can be part of the set to be a breakthrough for you not to heal on monsters and shoot 1 sec spell constantly.

And as i said progressive rings will always overcome rings which are not, we calculated for a 160 ranger with low distance (for pharos) now give it some time and we can calculate again after skills go up and lvls as well.

Don't even have to be high lvl or that high distance, we can calculate for vizier hitting 450-500's and 300-340's with lethal, 750-840 dmg per second where he will notice 25 dmg upgrade. But he could be healing 45-50's every second just with the rings, it's like having another blood theft on. Stack blood theft and life steal pot and that's a lot of healing per second for a ranger.

All of you say mages benefit the most well count out pyros, we don't care about having more life steal cuz we heal already full just with life steal pot so that makes life steal gear useless for us, as pyromancer being my main char why im not complaining that i'm not getting fullest advantage as other mage class does? So rude.
Ronnie
Player

Outfit
Pharos
Level 252
Ranger
7th April 2017 10:26:11

Yeah on full gear on hp steal you wont notice the dmg you actually gain. But were talking about ring for rings, if you count in different pieces.. youd have to do the math on dmg taken instead of dmg dealt.

I am telling you, 3% is not worth using as it downgrades u.
You cant tell me no, as baltas proved it.
Dancore
Player

Outfit
Pharos
Level 506
Mage
7th April 2017 11:44:02

Quoting Ronnie:
Yeah on full gear on hp steal you wont notice the dmg you actually gain. But were talking about ring for rings, if you count in different pieces.. youd have to do the math on dmg taken instead of dmg dealt.

I am telling you, 3% is not worth using as it downgrades u.
You cant tell me no, as baltas proved it.


Yes ring for a ring it will downgrade but were talking about such small downgrade and upgrade even with a single precision ring you will not even notice difference, full life steal set is big upgrade and you will have to remove the precision rings in able to do that.
Nironerz
Player

Outfit
Pharos
Level 303
Ranger
7th April 2017 12:38:05

Quoting Baltas:
Quoting Jeezus:
Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.


You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time.

So what you're saying is the rings will be 100% useless to me when the update goes live? :D:D


You gave a valid arguement. But you say precision rings will benefit 100% of the time which is not true. Imagine monster has 2k hp. You hit 300 without rings and 325 with rings. How many hits u need per monster withiut rings = 7. How mamy hits u need with rings = 7.
How much your precisio rings benefited u? Zero. How much life steal potions helped u? Who knows how much u werent full hp but i believe u healed a little.
(Ready to hear contra arguement cuz o though of one. But in this case i let say it loud. To see if we investigate as deep)

Abiut the 4extra def on rings and it being nothing for u. You say u dont stay blocking and def doesnt matter at all. In that case just take off all your eq. Whats the matter if u dont block anything. 4def obviously benefit warriors more than rangers, but i am showing the point that it will help rangers as well.

P.s. ranger benefits the least from that life steal. But mage benefits the least from new wands/melee weps/bows. And we dont ask for 10atk boost on new wands when i say its worthless to camp bliaroth the beast~ for extra 3 or 5 dmg o my wand. While rangers get extra 30 on their crossbow.


I think it's best to leave it here, you're grasping at straws now.

PS: I use EQ for looks not defense, by that logic I might as well get my nipples removed.

Quoting Dancore:
Quoting Ronnie:
Quoting Dancore:
Quoting Jeezus:
Quoting Baltas:
By that maths we calculated u atk monsters none stop so 2400hits per hour and extra 26k dmg from one ring.

If u use ring u heal lets say 12hp per arrow x2400 = 28.800 extra hp per hour from shooting arrows by that ring.
Also u would be shooting spells none stop 3000hits per hour lets say 200dmg each and 3% of that 18k hp. So 46.8k hp. If u heal for 400avg it means u will save 117 healing clicks. So u use 200dmg spell instead which is 23.4k dmg.
And these 117 hits will heal u 6hp per hit so another 702hp which is almost 2 heals saved = 2 more shots and 400dmg. So overall 23.8k

So approximately u will make 2.2k extra dmg per hour (its like 1.1k exp/h in platon or 3.3k exp/h in pharos). But u will give up 4 defending skills for that because that life steal ring has 4 defending (u will block some melee hits so it would save u few healings per hour).

And as Dancore stated, life steal will give u more and more with every lvl and every distance advance. And in precision ring case it doesnt matter if u get 50+2 or 150+2 the damage increasment will be perfectly same or almost the same.


You're also not factoring in over healing done by those rings, in a perfect world those rings would always heal when I'm not at 100% HP which wouldn't be the case, where as the precision ring gives me the benefit 100% of the time.

So what you're saying is the rings will be 100% useless to me when the update goes live? :D:D


In a perfect world you should be hitting a monster 100% of the time as well, you wont.

Progress rings will come on top of which are not, very simple.

And those rings are just part of the set you will probably want to have cuz it's every step closer to having not to heal with monsters = more 1 sec spell = more exp/h. And i think rangers will finally be able to do that on mid/some high monsters just outhealing with life steal pot, gear + blood theft after the update comes out.

Not to mention the whole set, blood theft and life steal pot will be progressive.

This wont be the case but end game wise let's picture those full sets. All of them suits rangers and warriors very well but mages wont be using crit set for anything.

I would love to get hands on full crit boost set and see bolts hitting 1k. would be insane in war with crit chance pot et cetera.

But thats besides the point, baltas just showed us that the rings are useless on 3% hp steal.
At the end, this update at its current state.. it will only benefit mages.
Warrios a little bit but it will put rangers deep underground.

Not to mention the anti-paralyze potion that made shaman useless but lucky k-z did listen about that.


But rings can be part of the set to be a breakthrough for you not to heal on monsters and shoot 1 sec spell constantly.

And as i said progressive rings will always overcome rings which are not, we calculated for a 160 ranger with low distance (for pharos) now give it some time and we can calculate again after skills go up and lvls as well.

Don't even have to be high lvl or that high distance, we can calculate for vizier hitting 450-500's and 300-340's with lethal, 750-840 dmg per second where he will notice 25 dmg upgrade. But he could be healing 45-50's every second just with the rings, it's like having another blood theft on. Stack blood theft and life steal pot and that's a lot of healing per second for a ranger.

All of you say mages benefit the most well count out pyros, we don't care about having more life steal cuz we heal already full just with life steal pot so that makes life steal gear useless for us, as pyromancer being my main char why im not complaining that i'm not getting fullest advantage as other mage class does? So rude.


The thing is the rings where a upgrade at 400 healing, which is around 135ish. That math was based on my damage but a lower levels healing (I heal 450's)

Also you would have to factor in Vizier healing for 550-600's, he also only hits 510 with crits.

The reason no pyro complains is they're OP for solo players. The sets would be better if every mage had a buff like shamans.
You and baltas got the sets nerfed cause "Rangers shouldn't heal to full with just life steal" yet both your classes heal to full with life steal :D:D:D
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