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30th September 2015 05:31:47 K-Zodron View post »
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Zaswer
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Pharos
Level 297
Warrior
30th September 2015 15:09:40

I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.
Terrorrz Griffin
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Elysium
Level 197
Mage
30th September 2015 15:24:24 (Last edited 30th September 2015 16:10:03)

Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.



Signed.

Adjusts the buff pyromancer to 25%, as it has the most damage, and it makes no sense to be a vocation that more tank, my vision shaman have less damage so he is more hard do kill ( more tank), pyromancer have more damage so he more easy to kill and warlock is balance the pyro and shaman. in relation bravery and raise of pace should have a maximum limit of buff, example 2 players level 100 has the same effect of 2 levels 150 ( this limit is 100 but is exemple! make more is ok ).
Baltas
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Pharos
Level 362
Mage
30th September 2015 16:10:55

Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.


Can you tell me whats in your mind? What do you think would be fair reducment for every vocation? Your post gives no constructive feedback if it has no imaginary numbers
Cab Dark
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Pharos
Level 183
Ranger
30th September 2015 16:12:29

Quoting Jhonatan:
I will say put exp x2 max i believe x3 will be too easy i dont want to turn platon to some shitty everath

About ROP just make a cooldown same time as bravery cooldown will be good the pyro gets the cooldown same as the warrior does in bravery

About bravery make 50% less strong

About pvp reduction i will say somewhere between 10% to 20% max more than that will become a pain in the butt

Thats my humble opinion
Im just retired at the moment waiting for the next war as always anyways and if this changes become a real thing war will be much more fun more open battles less trapping boats



Quoting Swarup:
Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.



Signed.

Adjusts the buff pyromancer to 25%, as it has the most damage, and it makes no sense to be a vocation that more tank, my vision shaman have less damage so he is more hard do kill ( more tank), pyromancer have more damage so he more easy to kill and warlock is balance the pyro and shaman. in relation bravery and raise of pace should have a maximum limit of buff, example 2 players level 100 has the same effect of 2 levels 150 ( this limit is 100 but is exemple! make more is ok ).



Best ideas so far
Sion Hextec
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Pharos
Level 39
Warrior
30th September 2015 16:34:01

Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.


I think 20% mages, 15% rangers, 10% warriors... not because im warrior, but i think all know warriors it is the most difficult of Hit and combo in war because he need to stay side by side the target... With reduce X% for all the mages will take more advantages because they already have buff reduction, so will be more tank...


RoP need to have a cooldown and reduce 30% the speed...
Bravery have 3 solutions... Only PVM - Reduce 50% - or have a limit like reduce 20% of dmg independent of level.
Koluzz
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Pharos
Level 334
Mage
30th September 2015 19:58:30 (Last edited 30th September 2015 20:00:18)

Quoting Swarup:
Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.



Signed.

Adjusts the buff pyromancer to 25%, as it has the most damage, and it makes no sense to be a vocation that more tank, my vision shaman have less damage so he is more hard do kill ( more tank), pyromancer have more damage so he more easy to kill and warlock is balance the pyro and shaman. in relation bravery and raise of pace should have a maximum limit of buff, example 2 players level 100 has the same effect of 2 levels 150 ( this limit is 100 but is exemple! make more is ok ).


Pyromancer has better buff for a good reason and is not because i am pyromancer im saying this i do not agree on last adjustment for pyros buff it should go back to what it was..

well makes me sad have to explain why and i will only say
our combo is best ? not really the best combo for war is warlock's combo even shamans combo is better for war << so thats the reason our combo hits harder and we have better buff is a compensation for not having one single target combo.

nobody wants a pyromancer on their team u can kill your on people so is only good for raise of pace and use for fire wall basically ur support character on battles when u using pyromancer and you can also hit urself with ur spells if enemy knows what hes doing.

example = dancore + me ...we wouldnt even come to fight in a battle unless with are the only 2 online i probably will relog on a warlock or he will come on a ranger

so if you give pyromancer weak buff there wont be any out there or i at least i wouldnt want any on my team.
Dancore
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Pharos
Level 506
Mage
30th September 2015 20:34:42

Quoting Swarup:
Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.



Signed.

Adjusts the buff pyromancer to 25%, as it has the most damage, and it makes no sense to be a vocation that more tank, my vision shaman have less damage so he is more hard do kill ( more tank), pyromancer have more damage so he more easy to kill and warlock is balance the pyro and shaman. in relation bravery and raise of pace should have a maximum limit of buff, example 2 players level 100 has the same effect of 2 levels 150 ( this limit is 100 but is exemple! make more is ok ).


Rofl, you don't even play the sub-class and here you are making proposals for them as you would have any idea how to handle a pyro and how many negative sides it has to have in your team.

These proposals man... wow
Cartujo
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Elysium
Level 212
Warrior
30th September 2015 21:32:41

3x EXP will be best in my opinion .... for sure......... and 50% of PVP damage REDUCTION fights Will be for hours And not for seconds people will need be more strategic to get kills than just combo heatshot every one and mayebe add a couple more of frags till red name
Balgor
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Elysium
Level 100
Warrior
1st October 2015 00:06:55 (Last edited 1st October 2015 00:08:11)

Agree
Quoting Garrosh:
Quoting Zaswer:
I agree with damage reduction, but in a balanced way by vocation, not just reduce X percent by all.


I think 20% mages, 15% rangers, 10% warriors... not because im warrior, but i think all know warriors it is the most difficult of Hit and combo in war because he need to stay side by side the target... With reduce X% for all the mages will take more advantages because they already have buff reduction, so will be more tank...


RoP need to have a cooldown and reduce 30% the speed...
Bravery have 3 solutions... Only PVM - Reduce 50% - or have a limit like reduce 20% of dmg independent of level.


I think bravery need a limit like Garrosh said. Remember Increased Yield Support, the effect of this spell is the same in all levels.
Rop need a maximum limit too.
Offcourse the warriors need a solution in the hits, because many times i have see a warrior walking close to the target but he can't do damage to the same.
Don't forget the mages, they have a lot of waste to get levels, but in pvp they are overpowered, we can see two mages lvl 80 killing a paladin lvl 120 without trouble. Offcourse mages need do more damage,(because is much harder to level up) but today as i said they are overpowered, and need redution in pvp, like all others classes, but in different amounts of percentage.
Koluzz
Player

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Pharos
Level 334
Mage
1st October 2015 12:49:41

Quoting Alinor Doomsday:
To be honest i like this pvp system.

Do u want go the same way as they do with tibia?


you like the pvp? im sorry but u dont know anything... i mean who are you? how do you know pvp is ok? hmm i see you are a selfish guy that wants to have alot of damage in only 1 character and kill everyone but guess what i already do that.

i mean i can one shoot alotttttttttttt of people thats a good pvp? i see someone and i tell my team "oh hes here im loading combo..hes dead"

so if im making the proposal is for a reason i dont gain anything if they make the changes i lose my damage i wont headshot everyone but guess what? it will help the game SO STOP BEING SELFISH AND STFU

Take a look whos making the damage reduction proposal i dont need to do it i can just leave it like that and keep one shooting everyone but guess what i care more about making the game grow and to do that you need to make the game need more people for battles etc and reduction is the solution.
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