Aerian Hellsblade Player ![]()
Platon
Level 50
Mage
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2nd October 2015 16:13:59
Let's put a bubble around everyone that has 100,000 hp points so no one ever dies and when you attack people let's make it only take 1 hp point away every 5 minutes so everyone can play nice with each other.
If it were up to me it would be like old tibia where when you died you lost every piece of armor and 10% experience points and - 2 or 3 skills. Just my opinion, I actually just like the game how it is now.... |
Koluzz Player ![]()
Pharos
Level 334
Mage
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3rd October 2015 03:03:35 (Last edited 3rd October 2015 03:36:06) Quoting Aerian Hellsblade: Let me say one other Thing, Becareful for what you all wish for........ This doesn't really only applie to this but to changes that would drastically change the game I played Tibia back in 1999 and man when the all those updates and such ruined the game I ended up quitting it because of them I loved that game back in 1999-2004 it was a really fun game with a good community. Sometimes you don't know how good you have it till it is gone and you really miss it and wish those changes weren't made. I really am starting to enjoy this game and maybe it's because I've been there and done that in Tibia that I am cautious about changes and don't really like them. But I like how K-Z listens to the community where CIP just was like "These changes are Forced down you're throat", so hopefully K-Z will listen to both people for change and people who are cautious and meet us both in a middle ground area or something yea but how many people play tibia in the time ur talking about? 100+ or way more people in servers ...zezenia is 20 people active in 1 server and main reason is cuz game is only made for low population as Ryan said "either we head shot them or they head shot us" there is no need to have a team to win a war and ur lvl 40 how u know?maybe u have main but how many wars fought and why you think we be alright having 200+ people without reducing damage? i will love to read what u have to say thank you. people that dont agree with reduction is not telling us why it should stay the same they say "cuz i like it the way it is" guess what i like it more than you i can head shot half of the server but real talk.. is it the best to make the game grow? |
Deadpool Player ![]()
Pharos
Level 472
Ranger
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6th October 2015 15:18:02 (Last edited 2nd November 2019 15:04:49)
Deleted
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K-Zodron Staff |
10th October 2015 19:23:11
So if I have understood everything correctly, the following changes would be ideal:
- Lowered damage in PVP (25%?) - Bravery should not have effect in PVP - Raise of Pace should be nerfed (lessened boost, increased cooldown) Any changes to the experience rates are not at the table right now, but those PVP changes could be made very quickly if the feedback is mainly positive. Let me know what you think. |
Mitoz Player ![]()
Pharos
Level 205
Mage
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10th October 2015 19:39:50 (Last edited 10th October 2015 19:40:09)
- Lowered damage in PVP (25%?) agree
- Bravery should not have effect in PVP agree - Raise of Pace should be nerfed (lessened boost, increased cooldown) disagree |
Promil Player ![]()
Elysium
Level 40
Warrior
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10th October 2015 19:39:53 Quoting K-Zodron: So if I have understood everything correctly, the following changes would be ideal: - Lowered damage in PVP (25%?) - Bravery should not have effect in PVP - Raise of Pace should be nerfed (lessened boost, increased cooldown) Any changes to the experience rates are not at the table right now, but those PVP changes could be made very quickly if the feedback is mainly positive. Let me know what you think. ohh well u didnt... Bravery should also be nerfer in pvp like 25-50% not 100%. Btw. check this case. http://www.zezeniaonline.com/forum/thread/14377/1 |
Durius Player ![]()
Platon
Level 16
Mage
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10th October 2015 19:46:04 Quoting K-Zodron: So if I have understood everything correctly, the following changes would be ideal: - Lowered damage in PVP (25%?) - Bravery should not have effect in PVP - Raise of Pace should be nerfed (lessened boost, increased cooldown) Any changes to the experience rates are not at the table right now, but those PVP changes could be made very quickly if the feedback is mainly positive. Let me know what you think. Exactly. But before implementing this major update we should be all able to test it on a big public test server. |
Derp Player ![]()
Pharos
Level 252
Mage
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10th October 2015 19:56:47 Quoting K-Zodron: So if I have understood everything correctly, the following changes would be ideal: - Lowered damage in PVP (25%?) - Bravery should not have effect in PVP - Raise of Pace should be nerfed (lessened boost, increased cooldown) Any changes to the experience rates are not at the table right now, but those PVP changes could be made very quickly if the feedback is mainly positive. Let me know what you think. I've been saying for a long time that a decrease in PVP is needed and after a while people have changed their mind and now it is on the table again which is a great thing. Bravery should only be a PVE spell and ROP should be reduced by 50% and in turn it would make brewing a little more desirable. I think another major point is the leveling speed and how slow it is for the majority, you could try that with a new server or you could try it for a period on certain servers to see how it goes. I think it's good you're now open to idea's rather than being static on certain things, good job. |
Deadpool Player ![]()
Pharos
Level 472
Ranger
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11th October 2015 08:34:13 (Last edited 2nd November 2019 15:04:53)
Deleted
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Baltas Player ![]()
Pharos
Level 362
Mage
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11th October 2015 13:29:24 (Last edited 11th October 2015 13:39:40)
Dmg reduced by 25% is too much. Thats close to giving everyone absorbimg aura. If its up to me I would make it 10% reduction.
Dont forget that it will stack with buffs. F.e.pyro If you hit monster for 1000, then you would hit 750 on a person * 0.6 = 450. Also if its mage vs mage, then dancore who can hit close to 1k on monster, will hit 300 on a pyromancer with inferno because of natural magic resistance (i am not saying to remove the resistance, i am talking about deeper thoughts of every change). About ROP, every bigger change will make it useless, cuz now if warlock and pyro lvl 100 casts rop its not op against marksman buff. And the fact that mine and dancores rop is strong doesnt show the real situation of rop. I would spend my minute with formula changes if I was asked to. But if kz doesnt wqnt my help, i am just asking to put different examples in a new formula when he makes one. Every time i see changes, they are drastical, so we gotta change it back after a while. (One of the example can be warlocks buff when it was 40% long ago, got reduced to 20% and now its 30% which is fair i believe) So my advise would be to understand, that 10% feels enough, no need to make 25% reduction. Dont forget, that if u take away 25% of dmg, people can block 33.3% more dmg. 1333 take away 25% and it will be 1000. |