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15th October 2015 11:20:01 K-Zodron View post »
16th October 2015 17:07:02 K-Zodron View post »
17th October 2015 09:57:14 K-Zodron View post »
18th October 2015 16:38:16 K-Zodron View post »
K-Zodron
Staff

16th October 2015 17:07:02

The test server is being restarted now with the following changes:

- RoP cap removed, with 15min cooldown and 2.5 dividor instead
- Rangers armor penetration reintroduced, but to a lesser extent than before.

Let me know what you think of the situation after these changes!
Troyano
Player

Pharos
Level 260
Warrior
16th October 2015 17:26:48 (Last edited 16th October 2015 18:20:27)

i will test it latter.. but take look in damage spells of rangers.. they hits a lot


EDIT:rangers hitme 80-300 .. pls balance his damage on spells.. and maybe that damage will be ok

AVg damage 170 but 270 with SPELLS.. ... 4-5 rangers can killme easy.. only with damage SPELLS.. another think is almost no PUFF in damage.. and they are hitting again 400 on magues.. andrangers.. and i cant even hit more than 220

I with FULL set


another think. my desolation hits 150 ? wtf. two Paladins lvls 210+ with 120melee+ with best wearPOns cant kill a lvl 100 shaman.. TRAP
Deadpool
Player

Pharos
Level 472
Ranger
16th October 2015 17:59:07 (Last edited 2nd November 2019 15:03:28)

Deleted
K-Zodron
Staff

17th October 2015 09:57:14 (Last edited 17th October 2015 09:58:33)

The formula for defense is a kind of complex, with the talents and all working in, but the armor penetration is approximately 8% in high level situations with full talent points. Do you feel this is too high, perhaps 5% could work? In the prior system the penetration was almost 15% in the same situation.

Judging Deadpool's post with the magic damage / physical damage changes, it would seem like instead of 25% overall reduction, we could have 25% magic reduction and 20% physical reduction (for example), and in this case perhaps the ranger armor penetration would be unnecessary as well.
Dancore
Player

Pharos
Level 506
Mage
17th October 2015 12:33:06

I hope this test server will run for few days, i don't have much time today so i will test things later on tomorrow perhaps. Going to give a feedback on RoP and rangers penetration on other players ;) huehue sex
Deadpool
Player

Pharos
Level 472
Ranger
17th October 2015 12:52:12 (Last edited 2nd November 2019 15:03:32)

Deleted
Pina Wl
Player

Platon
Level 140
Mage
17th October 2015 15:19:00 (Last edited 17th October 2015 15:19:41)

Quoting K-Zodron:
The formula for defense is a kind of complex, with the talents and all working in, but the armor penetration is approximately 8% in high level situations with full talent points. Do you feel this is too high, perhaps 5% could work? In the prior system the penetration was almost 15% in the same situation.

Judging Deadpool's post with the magic damage / physical damage changes, it would seem like instead of 25% overall reduction, we could have 25% magic reduction and 20% physical reduction (for example), and in this case perhaps the ranger armor penetration would be unnecessary as well.



So, rangers can do 300 + 250 in one sec... after 4s he will do about (300/1,5 )*4 + 250*4 = 800 + 1k = 1,8k ....

if the same of one mage doing >> 2400 combo in 4s. the ranger is a great DpS, and you wanna let him doing only 20% reduction...

well, rangers dont do Head Shot but the all damage is too high. He is a Strong DPS. he dont wast to lvl, etc...

the damage reduction is the same for all. before damage was same, now redcution is the same for all.


P.S. i said 2400 combo mage, cuz he is doing 2400 * 0,75 = 1800
Baltas
Player

Pharos
Level 362
Mage
18th October 2015 09:26:10

Quoting K-Zodron:
The formula for defense is a kind of complex, with the talents and all working in, but the armor penetration is approximately 8% in high level situations with full talent points. Do you feel this is too high, perhaps 5% could work? In the prior system the penetration was almost 15% in the same situation.

Judging Deadpool's post with the magic damage / physical damage changes, it would seem like instead of 25% overall reduction, we could have 25% magic reduction and 20% physical reduction (for example), and in this case perhaps the ranger armor penetration would be unnecessary as well.


Magic damage reduced more than physical? Right now you though of ranger vs warrior. How about ranger vs ranger or ranger vs mage. Rangers with high dist can easily make 500+ dmg with a single arrow on those. So just the defence formula should be reworked. So no one can ever absorb 100% of the damage.
Deadpool
Player

Pharos
Level 472
Ranger
18th October 2015 10:11:26 (Last edited 2nd November 2019 15:03:39)

Deleted
Ranger Warrior God
Player

Pharos
Level 273
Mage
18th October 2015 11:09:33 (Last edited 18th October 2015 11:12:16)

I aprove this pvp, is hard to die...

I see various players exit of this game, becaus make 2 hours in cave and die for some one player.


Ranger is a very retard. Deadpool combo 700, 800 for second.

I am pyro lvl 193 combo 1900 of 4 and 4 second.

THe warlocks combo 1800.

Warrior some is for make a bravery or a luring monsters, warriors can not trapar nothing, why the damage of the player are very large.

Zezenia is good becaus i like a 1x1 pvp, more this game need more player.

I've tried to call several friends to play, who hated the game because you die quickly to few other players.

It would be great to see a harder pvp, with more possibilities for getaways or traps well done.

Teams with low level player, will have more chance of winning. That's fine, as new players who want to try to kill players already with level will be able to play well.

Once they were killing me with 4 people, and I killed the 4. It was kind of delayed I gave one combo in every 1.

The game has gone stale for me, the pvp is very fast, he enjoyed as a low level and took to kill someone. The adrenaline chasing and trying trap is better than when someone kills.

sorry, ENGLISSH of google translator

~Historias Zezenianas 8)
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