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Baltas
Player

Outfit
Pharos
Level 362
Mage
11th November 2012 20:48:34

The spell bravery is actually absorbing some amount of damage not % of the damage.

Let's try to see how it works. Isopet and guianes with their high lvls can absorb for around 50-70damage from every hit. If they are hunting monsters like gnomes, they will hit nothing. Monsters like nocturnes, who hit around 600 with deathblow spell, they will hit 530-550. Being immortal against gnomes is fair enough for high lvls so I see no problem about the spell bravery.

Let's see how it works on pvp. Imagine a combo of mage lvl 100. combo of 5 hits go like 400 + 200+ 200+ 120 +120 = 1040. When someone uses bravery it will be absorbed for around 5*(50~70). = 250-350. so the combo will be around 690-790. In this case bravery helps as much as warlock absorbing aura. Do not forget it lasts for around 10minutes on high lvls with a possibility to last longer at higher lvls.

Let's see another example. 10people with lvls35combo that high lvl. They can only cast 4 hits per sec so it goes like. 10*(150+150+80+70)= 4500dmg. Now let's see if that high lvl is using bravery. (10ppl made total of 40 hits) 40*(50~70)=2000~2800.

4500-2400~= 2100dmg. Thats the combo of 10people lvls 35.

if we go for 100people lvls 10, they won't be able to blood hit someone high lvl who's using bravery.



This is progressive spell, so higher lvl you are, higher damage you can absorb. I can only imagine that lvls 300 (not saying some one will ever take it) will be able to absorb all the damage from lvls 50.

Would like Gm's to consider that case and how to improve bravery when it's talked about PvP. The team with bravery are undisputed!
Durius
Player

Outfit
Platon
Level 16
Mage
11th November 2012 20:54:42 (Last edited 11th November 2012 20:55:58)

Bravery is a progressive spell, somehow this end up being OP and endless.
Valos
Player

Outfit
Elysium
Level 30
Warrior
11th November 2012 21:00:56 (Last edited 11th November 2012 21:01:38)

Which makes sense of course, the only thing you need to make sure is like you said, it doesn't get overpowered. One way to make sure of that is to set a limit of how much you can absorb, or better yet, make the absorbtion smaller and smaller the higher you get to a point where if you are level 300, you barely absorb any more damage.
Baltas
Player

Outfit
Pharos
Level 362
Mage
11th November 2012 21:17:59

Maybe it should absorb max of 1-2hits per sec for the amount of hp it absorbs now. It becomes overpowered when we see many little damages. And actually mages are making many little damages, the only big damage comes from 4sec spell. all the others are 250dmg or less on lvl 100. A lvl 100 absorb for around 40-60dmg so so thats 20%~. Which is alot for that kind of boost.
Zdupcevic
Player

Outfit
Pharos
Level 8
Mage
11th November 2012 22:11:31 (Last edited 11th November 2012 22:12:10)

Sounds legit. Although I'm completely super busy for weeks, there could be a hotfix if somebody in here or one of the GMs would like to balance the formula.
Komatsu Shohei
Player

Outfit
Pharos
Level 175
Mage
11th November 2012 22:19:18

Hyuga, the spell Blind Rush must be changed, because its 40- seconds cooldown to use it again, really sux.
it's unfair because Lasthope have 1200s cooldown
Dancore
Player

Outfit
Pharos
Level 506
Mage
12th November 2012 01:53:14

Arnas, we must cry together to get our Raise of Pace back.

WE WANT OUR SPELL TO WORK.
Surango
Player

Outfit
Elysium
Level 92
Mage
12th November 2012 06:16:43

Quoting Elsket Snuffer:
Hyuga, the spell Blind Rush must be changed, because its 40- seconds cooldown to use it again, really sux.
it's unfair because Lasthope have 1200s cooldown

pure because he cant trap me !! HAHAHAAHAH
Baltas
Player

Outfit
Pharos
Level 362
Mage
24th November 2012 19:56:50

Not to forget this case.
Baltas
Player

Outfit
Pharos
Level 362
Mage
2nd December 2012 18:19:36

bump they say, right?
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