Wielkopolski Player ![]()
Elysium
Level 103
Ranger
|
28th January 2012 19:37:52 Quoting Nuttyrob: I would have to agree that the death penalty should be Increased for experience only as well and remain the same for skills and magic level; however, if this is done I would have to disagree that higher levels should have a lower death penalty then lower levels for one of two reasons. 1. Higher levels are harder to kill then lower levels. 2. Higher levels are usually premmy resulting in a lower death penalty anyways. personally I think a good number for the death penalty right now would probably be 3% and then 2.5% if your premium for experience only and the skills death penalty should remain the way it is. Well but probably higher levels would ask to have a way of protection to reduce this penalty a bit more, because you are right higher levels are harder to kill but their experience is also way higher meaning they will loose a lot more with a single death and a complete level lost wouldn't be fair, unlike lower levels who will mostly be loosing 20~30% (as example) of their level. @Iso & Candy Stay on topic please xD |
Grunt Holgan Player ![]()
Tipitaka
Level 47
Mage
|
28th January 2012 19:40:37
Guys, it is true that nowadays if high lvl dies then he loses a lot of exp. But if Zezenia Staff makes less exp lost for higher lvl, then the high lvls would have more advantage. They are difficult to kill & kill low lvls without any problem & if they die would not lose so much ammount of exp. Zezenia's community isn't big enough to make this kind of change. Because if we have a few players online, they would never kill a lvl 150. Example, tipitaka has 20 players online. There's a lvl 110 online, and 15 players lvl 30. The lvl's 30 have no chance to kill the lvl 110. And if they kill trhe lvl 110, this guy would not lose big ammount of exp and will take BIG revenge... The higher lvls should have the same % of lost exp as low lvls. sorry disagree. But i agree with increasing the % of exp lost at deaths.
|
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
|
28th January 2012 19:56:34 Quoting Grunt Holgan: Guys, it is true that nowadays if high lvl dies then he loses a lot of exp. But if Zezenia Staff makes less exp lost for higher lvl, then the high lvls would have more advantage. They are difficult to kill & kill low lvls without any problem & if they die would not lose so much ammount of exp. Zezenia's community isn't big enough to make this kind of change. Because if we have a few players online, they would never kill a lvl 150. Example, tipitaka has 20 players online. There's a lvl 110 online, and 15 players lvl 30. The lvl's 30 have no chance to kill the lvl 110. And if they kill trhe lvl 110, this guy would not lose big ammount of exp and will take BIG revenge... The higher lvls should have the same % of lost exp as low lvls. sorry disagree. But i agree with increasing the % of exp lost at deaths. Well you are saying that high levels loses a lot of experience when they die already, right? Then don't you think it still would be a lot if it remains like that right now, and just for lower levels it increase at the most to 3~5%? But well I kinda see what you mean and it wouldn't be bad at all as long as their is a way to reduce that penalty, from a quest/task, because with a 5% death penalty a level 100 would loose almost 2 millions exp, and we would be getting back to same problem, low levels loosing really nothing compared to a high level, and my idea (or what I find to be fair) is that everyone has a significant loss when dying so yeah, if a 50 level dies he won't loose as much as a level 80, but still the level 50 would loose a nice % of his level and same with the level 80. |
Grunt Holgan Player ![]()
Tipitaka
Level 47
Mage
|
28th January 2012 20:11:32
No wielkopolski, I mean that the lvl doesn't make any importance. I mean that all players should lose bigger ammount of exp, even if they are higher lvl. I think that if nowaday we lose something like 2% of total exp when dying, then we should lose 5% instead of 2%. That would increase low lvls death penalty, and higher lvls too. That would make the game harder for all the community.
|
Baltas Player ![]()
Pharos
Level 362
Mage
|
28th January 2012 20:48:41
I guess i am in a bad mood, but once again i can see stupid thread... Let me speak here.
My mate started to play zezenia not so long ago. Hes lvl 20~ and he died 20times~ already, because hes newcomer, he do mistakes, he die by both, monsters and pkers. If he would lose more than he lose now, he wouldnt grow until he become good player??? And u want high lvls to grow without possibility to stop them? thats ridicilous. Soon i got to login my gm char i guess, to lock this thread... |
Grunt Holgan Player ![]()
Tipitaka
Level 47
Mage
|
28th January 2012 20:54:25 Quoting Baltas: I guess i am in a bad mood, but once again i can see stupid thread... Let me speak here. My mate started to play zezenia not so long ago. Hes lvl 20~ and he died 20times~ already, because hes newcomer, he do mistakes, he die by both, monsters and pkers. If he would lose more than he lose now, he wouldnt grow until he become good player??? And u want high lvls to grow without possibility to stop them? thats ridicilous. Soon i got to login my gm char i guess, to lock this thread... Lvls 20, newcomers, should play at noobie monsters, like I've done. My account has been created 1 year ago, but i were playing Zezenia less than 5 months. So I played Zezenia 5 months, would you consider me as newcomer? I still remember that some months ago, when me and Slazyk were hunted by all Tipitaka, even fighting practice all the days, I could lvl up. This game is not difficult to learn how to play. The death penalty should be increased. |
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
|
28th January 2012 21:12:34 Quoting Baltas: I guess i am in a bad mood, but once again i can see stupid thread... Let me speak here. My mate started to play zezenia not so long ago. Hes lvl 20~ and he died 20times~ already, because hes newcomer, he do mistakes, he die by both, monsters and pkers. If he would lose more than he lose now, he wouldnt grow until he become good player??? And u want high lvls to grow without possibility to stop them? thats ridicilous. Soon i got to login my gm char i guess, to lock this thread... Well then if you are in a bad mood then don't post anything because I'm not saying to make high levels unstoppable, I'm just saying that I find death penalty ridiculous, because low/mid levels don't loose anything when dying, not only there is a chance to not even loose an item when dying but the experience they loose is ridiculous low, so no matter if they die 5 times, they probably won't even loose a level and still if they do is about 200k only the whole level, while higher levels like for example Candy Girl, Solid Ninja , Isopet, Baron, they all loose over 500k with a single death, so... IMO the death penalty needs to get higher and it could either be the same for everyone, but having a way (Quest or just money) to reduce a bit that penalty so higher levels could protect their experience a bit more (Example: If it's 5% then a way to reduce it to 3%), still for high levels is going to be a lot and since it's not going to be for free they are going to be wasting some cash. And the problem about new commoners is that there is a lot of random pk's and is up to the community of the server to control that, and I also think that a higher death penalty would be great cuz it can help to stop all the low levels pk since they would be loosing a bit more, I also liked the idea of maybe having a special penalty for pk (meaning if you get kill while having a red skull you loose more), that way random pk's would loose even more and would think twice before doing it (not that I'm against of PvP or anything but it does suck to see so many random pk's killing levels 10~20). |
Anarcho Capitalist Player ![]()
Pharos
Level 238
Warrior
|
28th January 2012 22:49:54
Okey, i don't get the point of this thread at all. Thought about that there's maybe a reason why it is like now? You say that 50 players aint losing anything when dying, and therefore will come back again, and again after their deaths. I'm not really sure how Platon is, but this is not how it is in the lands of Tipitaka.
And well, maybe there's a reason why it is like now? How often do a 80 warrior die compared to a 50 warrior? Hmm.. To be honest, if you play wise, a 80 warrior shouldn't be able to die at all, while a 50 warrior can die by 2 average lvl mages combo in a second. Dude, try to use ur brain before making threads like this. This thread really pissed me off. |
Wielkopolski Player ![]()
Elysium
Level 103
Ranger
|
28th January 2012 23:25:34 Quoting Gyrados: Okey, i don't get the point of this thread at all. Thought about that there's maybe a reason why it is like now? You say that 50 players aint losing anything when dying, and therefore will come back again, and again after their deaths. I'm not really sure how Platon is, but this is not how it is in the lands of Tipitaka. And well, maybe there's a reason why it is like now? How often do a 80 warrior die compared to a 50 warrior? Hmm.. To be honest, if you play wise, a 80 warrior shouldn't be able to die at all, while a 50 warrior can die by 2 average lvl mages combo in a second. Dude, try to use ur brain before making threads like this. This thread really pissed me off. Probably because Tipitaka is empty. And you truly believe the current death penalty is good enough? Is only 1.5% of your experience, how is that good? For a high level (unlike you) it gets to be a lot of experience when dying yeah, but for others levels is nothing and thats mostly the reason why wars are endless, players don't loose enough stuff when dying, 1.5% experience, and like 20% chance of loosing an item, and sometimes they don't even loose an item, and what the hell has to do a warrior level 50 dying be average level mages combo in a second? that can happen to any vocation you know? And basically what you are saying is that a higher level isn't suppose to die as often as a level 50, therefor the level 50 needs to loose a minimum of experience since anyways he is going to die like 5 times, while the level 80 will die 1 time and still will loose more experience than the level 50 that just died 5 times. So I'm giving you the same advise that you just gave me "try to use your brain before posting", you are entirely to have your opinion but honestly your reasoning is kinda disappointed, "lower levels die more than higher levels" that depends on the player I barely died on my character at the beginning (probably just 3 deads until 50+). |
Anarcho Capitalist Player ![]()
Pharos
Level 238
Warrior
|
28th January 2012 23:51:36
Are you seriously brainfucked or something? You are talking like there's no difference between lvl 50 to 80+. When i die one time in lvl 50, ifeel like i lost much already if i lose aol + 70-80k. Anyways i'm too lazy to discuss ith u atm. And i'm not changing my mind, fucking retarded thread.
|