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Guy Manuel Player
Pharos
Level 52
Warrior
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5th January 2012 19:29:44
Ok then :)
Im sure a lot of players will like it, since its pretty common to see everyone asking what was changed in the update, etc. |
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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 19:33:33
Yes! And we actually will have a new spell called whirlwind :D
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Armed Tender Player
Platon
Level 18
Warrior
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5th January 2012 20:02:23 Quoting Hyuga: Quoting Arrego Lander: WHAT ABOUT SAKANREL? NO NEW THINGS? Other than this, many minor things are being taken into consideration but have yet to be decided. Feel free to propose improvements for Sakanrel! I understand that sakanrel is not the priority in the game, with only one area where new players have the freedom and security necessary to familiarize the Zezenia. However, this region has an enormous potential. By simply be allowed to use their own spells and classes are already set when creating the character and there is a deposit on it, this island provides the same degree of fun that the mainland, despite the little variety. It would be interesting, then, that players who chose to have fun in this region were also some variety in order to lead a life less boring, without thereby Sakanrel take the leading role of the mainland, of course. Some improvements would be very welcome to those who continue to inhabit the island even after the level required to make the change, although they are few, or few are due to the current situation. These suggestions include: - the possibility of fishing, we do not have the time, as this would improve our economy, since we usually spend much of our income from hunting buying food from store; - the expansion of some existing spawns with a larger number of creatures would be much more enjoyable and challenging, and the introduction of new stronger creatures to spawn; - i do not think it is necessary to increase the variety of fighting items at stores across the island, but it would be interesting to increase the variety of creatures, because then we would have our own equipment to get from them; - on the David npc's arena, who says "check back later" when asked about the challenge to the npc Dustin that offends us when we try to talk to him. I think this part would not only receive a quest, but also a fun alternative among the islanders, as already exists in the mainland: a dueling arena. Finally, this suggestions are just a lonely island of Sakanrel enthusiast. I guess you are already too busy struggling to meet demands for improvements in the mainland, where the game really happens and where there is a public fact. But if only 5% of these suggestions result in improvements on the island, I think the players appreciate, even those who are just passing through there. Thank you. |
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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 20:07:14 (Last edited 5th January 2012 20:20:10)
I agree to almost everything except for fishing and creatures. There's a reason why people cannot fish there and that's to make macroers' lives harder, which I actually consider a pretty wise decision. About a different variety, correct me if I'm wrong, but I think all creatures weaker than orknies can be found there, and since players tend to leave with level 5 and 6 anyway, they're hardly able to match even these, so I wonder if it's really necessary to put even stronger creatures there. Thanks for your input!
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Armed Tender Player
Platon
Level 18
Warrior
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5th January 2012 20:18:46
The strongest creature would only be an attractive long-term residents of the island, it is true. But it is possible that new players may feel encouraged to explore the sites or even to defeat these creatures stronger. Anyway, so that the island does not lose its purpose, the suggestion is to limit the passage until level 15, for example, and so curb those who, perchance, if they wished to enjoy the peace of Sakanrel to develop your character and after relocating to the mainland. I believe that the adoption of restrictive measures would give some of that, so that the restriction does not fall on the inhabitants of the island and its fun.
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Karis Player
Platon
Level 65
Ranger
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5th January 2012 20:28:14
Will new update bring new GM's? One is bothering me very often ;/
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Gokku Player
Pharos
Level 26
Ranger
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6th January 2012 01:09:08 Quoting Karis: Will new update bring new GM's? One is bothering me very often ;/ maybe he loves you :) |
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Valos Player
Elysium
Level 181
Warrior
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6th January 2012 01:37:27 (Last edited 6th January 2012 01:38:20)
Sakanrel should be optimized to leave as easy and as fast as you can, while having learned the basics of the game, finito. It is not meant for a beginner to stay there, even if he wants to. Sakanrel is a beginning that once fully optimized should be left alone, after all, the rest of the game is practically in main. And let's be serious, if you play this game, you don't do that because you like Sakanrel so much.
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Soraka Sage
Pharos
Level 776
Ranger
S8
24
25
39K
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6th January 2012 05:42:03
rangers still blow, how much money to turn me into a shaman? willing to pay the big bucks.....5$
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Terskim Player
Elysium
Level 84
Warrior
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6th January 2012 17:19:38
trap spells would be a good idea ^,^'
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