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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 18:29:12
As the last update took, due to various real life influences, very long, we will this time try to perform the next update as quick as possible. We will not promise any date because it is still uncertain when it is going to happen and we are not wanting to rush towards a date either because we are interested in performing completely finished updates that have been tested and take the game to the next level. Since many people are asking around what the next update will bring, I thought it would be best to announce the outlines of it here to inform everybody.
The main focus will be on combat, PvM & PvP. This will include around 50 new spells (although this number is really uncertain, it could be more, but also less). Among these will be various co-op/mapinfluencing/party/dynamic spells as well as buffs and debuffs. Some spells do not fit in either in these categories but help the player in other ways, although these could be group and dynamic ones, too. Mapwise, our main focus will be to complete Norrlun with a second town and further hunting grounds, including various new quests for all levels. We might also add a few quests to Culthan, Caerfa, Ben Qarassih and perhaps even Humwich, but this is still uncertain. Other than this, many minor things are being taken into consideration but have yet to be decided. Zezenia Staff |
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Baltas Player
Pharos
Level 362
Mage
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5th January 2012 18:33:07
even now i have 12 hotkeys, when i want 14 :(. what will happen when i will have 20+ spells on my sub voc?
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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 18:33:24
I've heard about it, we will think of something for this!
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Gokku Player
Pharos
Level 26
Ranger
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5th January 2012 18:48:22
just dont make warriors more imortals ok?
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Armed Tender Player
Platon
Level 18
Warrior
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5th January 2012 19:03:06
WHAT ABOUT SAKANREL? NO NEW THINGS?
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Vayu Player
Platon
Level 50
Mage
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5th January 2012 19:05:14
just make warriors more imortals ok?
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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 19:05:40 (Last edited 5th January 2012 19:05:58) Quoting Arrego Lander: WHAT ABOUT SAKANREL? NO NEW THINGS? Other than this, many minor things are being taken into consideration but have yet to be decided. Feel free to propose improvements for Sakanrel! |
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Aiam Premium
Elysium
Level 208
Warrior
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5th January 2012 19:20:38 Quoting Hyuga: Quoting Arrego Lander: WHAT ABOUT SAKANREL? NO NEW THINGS? Other than this, many minor things are being taken into consideration but have yet to be decided. Feel free to propose improvements for Sakanrel! Some kind of advice about Sakanrel quests would be nice, because no one of the new players know about such quests. |
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Guy Manuel Player
Pharos
Level 52
Warrior
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5th January 2012 19:24:50
I got a suggestion related to the updates posts.
I think you could detail more what has changed in the update. I mean, you only post things like "- content changed", "- new spells" "- etc". That doesnt help at all. It would be really helpfull and would avoid less questions and all if you described, which spells you added, to which classes, what mechanic you edited, etc. You don't need to spoil the game, you just make an overall, for example: "In this update we added 3 news spells to the sub-class Warrior: Whirlwind - It makes you spin and damage. etc.. etc.. And we also changed the spell Energy Blast: - Now it costs 60 mana - etc..." Well, more thinks could go in there. Ofc, some stuff, like map, you don't need to be specific, you can just say you fixed some map bugs and its alright. But things players use all the time, like spells, and you change it, its really nice if you tell them what you changed so they are aware, and don't have to test things to discover by themselves. But the content updates( map , quests ) dont need to be specific since it would be spoiling too much. And if you change stuff like Sakanrel level requirement, or some basic stuff in the game mechanic, its always nice to tell. You can have any other game as example, most of the games I've ever played describe it very well so players are aware of what changed and affects them... |
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Zdupcevic Player
Pharos
Level 8
Mage
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5th January 2012 19:27:10 (Last edited 5th January 2012 20:19:58)
I agree about it but I hope that at spells for example, the game itself will show it when you hover them. It's a good idea to note all kinds of changes and write them down when they're done to give a detailed overview at the next update thread.
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