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Shunuck
Player

Outfit
Elysium
Level 66
Mage
1st September 2011 19:19:21

hate dying and losing hours and hours of hard work?

New idea for a Shaman/Paladin spell.
a Resurrection spell able to cast on a players corpse, the spell will return say 50-90% of the players lost exp/skills.
(must have your corpse)

Corpse summoner.
Have a NPC in the temple that you can pay a amount gold to have them summon your corpse to the temple.
Sezzer
Player

Outfit
Elysium
Level 126
Ranger
1st September 2011 19:26:06

I agree, it sounds like a good idea. it would be nice to get some exp back even if its not all of it.
Insidious
Player

Outfit
Elysium
Level 39
Warrior
1st September 2011 19:30:31

totally disagree. This way none would give a f...k or two about dying anymore.
Shunuck
Player

Outfit
Elysium
Level 66
Mage
1st September 2011 19:33:10

Not saying you will get the full amount back. + still have a chance to drop loot.
Botiis
Player

Outfit
Pharos
Level 352
Warrior
1st September 2011 19:34:54

Reduce to 10~25% makes more sense :X ,or even create a new spell for Paladins :

Rebirth :

Ressurect uself in until 15 seconds after dead, without lost your bag( still losing exp/skills ), after ressurect, you can't attack or recive damage for 10 seconds,( to run )

Mana : 300
Ml : 12

Coldown 1500 seconds.
Shunuck
Player

Outfit
Elysium
Level 66
Mage
1st September 2011 19:36:20

Word, Just a idea all feed back. Good or bad is welcome :)
Sezzer
Player

Outfit
Elysium
Level 126
Ranger
1st September 2011 19:37:39 (Last edited 1st September 2011 19:38:01)

I think 25% for a Resurrection spell is good, i rather have it for skills then exp. Warriors and Rangers lose HOURS of training when dieing. Not like exp when you can hunt for a hour or 2 and get the exp back.
Rama
Player

Outfit
Tipitaka
Level 33
Ranger
1st September 2011 20:52:24 (Last edited 1st September 2011 20:58:25)

Would be nice that if you die, you lose like x% of exp/skills and then would come option to wait for resurrection (your ghost would stay for moment top of ur body) or just choose to die (and lose normal skill/exp lose). You would have like 2 minutes time wait for resurrection, before losing whole exp/skill lost and teleporting to temple. People could be still able to move your body, but your ghost would stay on sqm where you died. Someone could pick your loot meanwhile, but if loot would stay in body and you get resurrected, you would get item immiedtly back to inventory and your body would disapear. Resurrection should take like 5-10 seconds to cast, and you shouldn't be able to use other spells at that moment, neither attack (if you cast other spell or take target, you would lose the resurrection), but you could be still attacked (able to get a friend still back in battle example). And resurrection should have like 50ml, or even 55ml as shamans and 12ml as paladins. (Could be either only for paladins, dunno). And should take like 300-500 mana. Also should be long cooldown, like hour, or two.

That's my vision of resurrection spell.


E: and after getting resurected, and if you would die, let's say in next minute, you wouldn't lose extra exp/skills/loot, just the rest, to lose totally same as in normal death. But, you wouldn't be able to get resurrected after that.
And red named people shouldn't be able to get resurrected.
Stoula
Player

Outfit
Elysium
Level 21
Ranger
2nd September 2011 07:35:29

Disagreee !
Do not make this game like WoW
Johannes
Player

Outfit
Pharos
Level 6
Warrior
2nd September 2011 09:57:08

Quoting Rama:
Would be nice that if you die, you lose like x% of exp/skills and then would come option to wait for resurrection (your ghost would stay for moment top of ur body) or just choose to die (and lose normal skill/exp lose). You would have like 2 minutes time wait for resurrection, before losing whole exp/skill lost and teleporting to temple. People could be still able to move your body, but your ghost would stay on sqm where you died. Someone could pick your loot meanwhile, but if loot would stay in body and you get resurrected, you would get item immiedtly back to inventory and your body would disapear. Resurrection should take like 5-10 seconds to cast, and you shouldn't be able to use other spells at that moment, neither attack (if you cast other spell or take target, you would lose the resurrection), but you could be still attacked (able to get a friend still back in battle example). And resurrection should have like 50ml, or even 55ml as shamans and 12ml as paladins. (Could be either only for paladins, dunno). And should take like 300-500 mana. Also should be long cooldown, like hour, or two.

That's my vision of resurrection spell.


E: and after getting resurected, and if you would die, let's say in next minute, you wouldn't lose extra exp/skills/loot, just the rest, to lose totally same as in normal death. But, you wouldn't be able to get resurrected after that.
And red named people shouldn't be able to get resurrected.

I like it
Quoting Stoula:
Disagreee !
Do not make this game like WoW

Ye, WoW is only the biggest MMORPG atm so don't seek inspiration there :C
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