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Ihu Megazord Premium
Pharos
Level 2059
Ranger
24
25
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1 day 15 hours ago
Some Announcements that STAFF didnt show up:
Cerberus dungeon => implement pz on the lever Dungeons => without getting exp for 3 mim : kicked out Stack itens => now you can pick off itens from floor to your backpack with one click (even in the foot of your enemy) Follow atack => now follow atack stay far from the atack follow target 3 SQM and others i cant remember now. lets say, all those changes impact directly the gameplay of one side in the war. what kind of breaking rules we need to change the follow atack? just because if you got great level but lagging you cant atack follow cuz this is absurd breakin rules? funny. |
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Jinx Op Player
Pharos
Level 1169
Ranger
S8
S7
24
25
97K
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1 day 14 hours ago Quoting Ihu Megazord: Some Announcements that STAFF didnt show up: Cerberus dungeon => implement pz on the lever Dungeons => without getting exp for 3 mim : kicked out Stack itens => now you can pick off itens from floor to your backpack with one click (even in the foot of your enemy) Follow atack => now follow atack stay far from the atack follow target 3 SQM and others i cant remember now. lets say, all those changes impact directly the gameplay of one side in the war. what kind of breaking rules we need to change the follow atack? just because if you got great level but lagging you cant atack follow cuz this is absurd breakin rules? funny. And still they keep losing and crying in forum all the time..... |
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Naturell Premium
Elysium
Level 200
Mage
S8
S7
S3
153K
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1 day 12 hours ago
who is on forum crying now?
You think they did this for me? how cute and delusional of you. Taking items on a stack has been there for long time. Follow attack has always been like that on players (it sucks) Dungeon got fixed cuz you guys prevent players from doing dungeons. (you are getting off this hook unfortunately, should be more punishments) Implement of PZ was added before Aegis even so how does that make sense that it's because of us? Y'all real dumb |
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Ajama Premium
Pharos
Level 15
Ranger
S8
S1
94K
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1 day 9 hours ago (Last edited 1 day 9 hours ago)
"They try to deny us breaking rules"
What an embarassing thing to admit.. "What rules did we break for the follow atk change? Im only aware of the other 20 rules we broke" Comon guys, how are you not punished yet.. I dont get it. Atleast they release methods to prevent a little of the abusing, thats good for the game overall, isnt it? Arent you the ones rambling about improving the quality of the game? Or have that suddenly changed ![]() "B..b..but I want to abuse, I AM ABUSE!" |
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Eva Notty Premium
Pharos
Level 207
Mage
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1 day 7 hours ago
Can’t wait for instances . Will be fun to play again
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Woiexau Upe Player
Pharos
Level 51
Warrior
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1 day 6 hours ago
Unfortunately, the staff lacks transparency. Sometimes things are fixed, other times new changes are implemented without being publicly announced. This leaves many players with the strong impression that the game is abandoned for months until the next seasonal server.
Let's go through this step by step. Players have been reporting the protection zone around the Cerberus Dungeon lever for about three or four months now. I don't know when it was implemented, but I'm 100% sure, and I have proof, unlike our friend Cream, that it wasn't there last year. A few weeks ago, players from the former Aegis team started reporting that people were entering dungeons and staying AFK. As a result, the staff changed the dungeon system in the last server save. So why didn't they also move the protection zone at the Cerberus Dungeon entrance to another location instead of leaving it around the entrance lever? It's bad game design for one of the best high-level EXP locations on a PvP server to have a safe entrance with no risk of PvP, not even on the way to the lever. Do you know what's happening now? Some players from the former Aegis team keep Pyromancer and Rogue makers inside the Cerberus Dungeon protection zone. When one of their teammates is about to be kicked out of the dungeon, they use Mass Disappearance and push opposing players off the lever tile. While invisible, they position themselves on the lever tile, and because of the game's mechanics, whoever is standing on that tile first gets priority to enter the dungeon, while the player standing on top of them does not get teleported inside. It's these small issues that keep piling up and increase players' distrust of certain decisions made by the staff, from the beginning of Aegis until now. |
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Sonnema Premium
Pharos
Level 363
Mage
S8
S7
S2
140K
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1 day 6 hours ago (Last edited 1 day 6 hours ago) Quoting Woiexau Upe: Unfortunately, the staff lacks transparency. Sometimes things are fixed, other times new changes are implemented without being publicly announced. This leaves many players with the strong impression that the game is abandoned for months until the next seasonal server. Let's go through this step by step. Players have been reporting the protection zone around the Cerberus Dungeon lever for about three or four months now. I don't know when it was implemented, but I'm 100% sure, and I have proof, unlike our friend Cream, that it wasn't there last year. A few weeks ago, players from the former Aegis team started reporting that people were entering dungeons and staying AFK. As a result, the staff changed the dungeon system in the last server save. So why didn't they also move the protection zone at the Cerberus Dungeon entrance to another location instead of leaving it around the entrance lever? It's bad game design for one of the best high-level EXP locations on a PvP server to have a safe entrance with no risk of PvP, not even on the way to the lever. Do you know what's happening now? Some players from the former Aegis team keep Pyromancer and Rogue makers inside the Cerberus Dungeon protection zone. When one of their teammates is about to be kicked out of the dungeon, they use Mass Disappearance and push opposing players off the lever tile. While invisible, they position themselves on the lever tile, and because of the game's mechanics, whoever is standing on that tile first gets priority to enter the dungeon, while the player standing on top of them does not get teleported inside. It's these small issues that keep piling up and increase players' distrust of certain decisions made by the staff, from the beginning of Aegis until now. Ignorance is bliss, assumption is the mother of all fuck ups. thats all im going to say. All can be fixed if they make dungeons instanced, every player can enter a dungeon then :) |
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Ihu Megazord Premium
Pharos
Level 2059
Ranger
24
25
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1 day 5 hours ago Quoting Sonnema: Quoting Woiexau Upe: Unfortunately, the staff lacks transparency. Sometimes things are fixed, other times new changes are implemented without being publicly announced. This leaves many players with the strong impression that the game is abandoned for months until the next seasonal server. Let's go through this step by step. Players have been reporting the protection zone around the Cerberus Dungeon lever for about three or four months now. I don't know when it was implemented, but I'm 100% sure, and I have proof, unlike our friend Cream, that it wasn't there last year. A few weeks ago, players from the former Aegis team started reporting that people were entering dungeons and staying AFK. As a result, the staff changed the dungeon system in the last server save. So why didn't they also move the protection zone at the Cerberus Dungeon entrance to another location instead of leaving it around the entrance lever? It's bad game design for one of the best high-level EXP locations on a PvP server to have a safe entrance with no risk of PvP, not even on the way to the lever. Do you know what's happening now? Some players from the former Aegis team keep Pyromancer and Rogue makers inside the Cerberus Dungeon protection zone. When one of their teammates is about to be kicked out of the dungeon, they use Mass Disappearance and push opposing players off the lever tile. While invisible, they position themselves on the lever tile, and because of the game's mechanics, whoever is standing on that tile first gets priority to enter the dungeon, while the player standing on top of them does not get teleported inside. It's these small issues that keep piling up and increase players' distrust of certain decisions made by the staff, from the beginning of Aegis until now. Ignorance is bliss, assumption is the mother of all fuck ups. thats all im going to say. All can be fixed if they make dungeons instanced, every player can enter a dungeon then :) The problem of instance... dude, what kind of pvp game you wanna play that you can lvl in a potection zone 24/7 without risk, this is pvp? instances and keep protection zone cerberus lever will break the whole pvp world game. |
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Woiexau Upe Player
Pharos
Level 51
Warrior
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1 day 5 hours ago Quoting Sonnema: Quoting Woiexau Upe: Unfortunately, the staff lacks transparency. Sometimes things are fixed, other times new changes are implemented without being publicly announced. This leaves many players with the strong impression that the game is abandoned for months until the next seasonal server. Let's go through this step by step. Players have been reporting the protection zone around the Cerberus Dungeon lever for about three or four months now. I don't know when it was implemented, but I'm 100% sure, and I have proof, unlike our friend Cream, that it wasn't there last year. A few weeks ago, players from the former Aegis team started reporting that people were entering dungeons and staying AFK. As a result, the staff changed the dungeon system in the last server save. So why didn't they also move the protection zone at the Cerberus Dungeon entrance to another location instead of leaving it around the entrance lever? It's bad game design for one of the best high-level EXP locations on a PvP server to have a safe entrance with no risk of PvP, not even on the way to the lever. Do you know what's happening now? Some players from the former Aegis team keep Pyromancer and Rogue makers inside the Cerberus Dungeon protection zone. When one of their teammates is about to be kicked out of the dungeon, they use Mass Disappearance and push opposing players off the lever tile. While invisible, they position themselves on the lever tile, and because of the game's mechanics, whoever is standing on that tile first gets priority to enter the dungeon, while the player standing on top of them does not get teleported inside. It's these small issues that keep piling up and increase players' distrust of certain decisions made by the staff, from the beginning of Aegis until now. Ignorance is bliss, assumption is the mother of all fuck ups. thats all im going to say. All can be fixed if they make dungeons instanced, every player can enter a dungeon then :) I'm glad you're making it very clear that you want one of the best high-level EXP spots to stay a safe place with no risk of PvP. I can't really blame you after what happened to you yesterday on Pharos. Still, you managed to recover 9 levels in less than 24 hours. Hopefully we'll get some fixes for cerberus dungeon soon, I'm looking forward to it. |
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Olha Pedraa Premium
Pharos
Level 485
Mage
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1 day 4 hours ago Quoting Naturell: who is on forum crying now? You think they did this for me? how cute and delusional of you. Taking items on a stack has been there for long time. Follow attack has always been like that on players (it sucks) Dungeon got fixed cuz you guys prevent players from doing dungeons. (you are getting off this hook unfortunately, should be more punishments) Implement of PZ was added before Aegis even so how does that make sense that it's because of us? Y'all real dumb Before Aegis? You still call them stupid? Lol, got it. |