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Mirela Creto Player
Elysium
Level 325
Warrior
S8
S5
33K
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14 days 5 hours ago
1: Now with multi-client (MC) control, I think it would be viable for the Colosseum reward to be more effective (giving more dungeon tickets, for example).
2: With the aim of controlling multi-client (MC) play, I think it would also be valid to have more Daily Bosses (it could be by level range, for example: level 300 boss, level 400 boss, level 500 boss, and so on). This way, higher-level players could obtain ores faster, avoiding an excess of "makers". 3: Talent Presets: Create talent tree presets, meaning you can change your entire talent tree with just one click based on the created preset. Since it's now possible to reset talents for free, this would be very helpful. For example, when selling loot and/or refilling, use a speed preset. In weaker hunts, use an attack preset, etc. 4: Add the "Damage Analyzer" window to analyze how much magic/physical damage you are taking, thus facilitating better talent/equipment decisions. 5: Add the "Attribute Analysis" window to analyze how much critical hit, life steal, mana steal, and dodge was performed during the hunt. 6: Group hunting isn't proving very interesting yet. Basically, two characters of the same level hunting together gain less experience than each hunting individually. 7: Improve the backpack configuration. Currently, it only works if the backpack is inside the "main" backpack. However, when you have a backpack inside the main backpack and it's configured to drop collectibles, equipment, flowers, etc., it's not working. 8: Instead of performing repetitive tasks (Osvald/Throvald) through NPCs, they could be done via pop-up windows, thus increasing interactivity. This would also improve the process of repeating the same task as before, eliminating the need for back-and-forth movement. I believe this would also greatly benefit new players. Alternatively, this functionality could be made into an item that can be purchased in the Story or obtained through quests. |
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Koalafied Player
Elysium
Level 250
Warrior
24
25
1K
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13 days 21 hours ago Quoting Mirela Creto: 1: Now with multi-client (MC) control, I think it would be viable for the Colosseum reward to be more effective (giving more dungeon tickets, for example). 2: With the aim of controlling multi-client (MC) play, I think it would also be valid to have more Daily Bosses (it could be by level range, for example: level 300 boss, level 400 boss, level 500 boss, and so on). This way, higher-level players could obtain ores faster, avoiding an excess of "makers". 3: Talent Presets: Create talent tree presets, meaning you can change your entire talent tree with just one click based on the created preset. Since it's now possible to reset talents for free, this would be very helpful. For example, when selling loot and/or refilling, use a speed preset. In weaker hunts, use an attack preset, etc. 4: Add the "Damage Analyzer" window to analyze how much magic/physical damage you are taking, thus facilitating better talent/equipment decisions. 5: Add the "Attribute Analysis" window to analyze how much critical hit, life steal, mana steal, and dodge was performed during the hunt. 6: Group hunting isn't proving very interesting yet. Basically, two characters of the same level hunting together gain less experience than each hunting individually. 7: Improve the backpack configuration. Currently, it only works if the backpack is inside the "main" backpack. However, when you have a backpack inside the main backpack and it's configured to drop collectibles, equipment, flowers, etc., it's not working. 8: Instead of performing repetitive tasks (Osvald/Throvald) through NPCs, they could be done via pop-up windows, thus increasing interactivity. This would also improve the process of repeating the same task as before, eliminating the need for back-and-forth movement. I believe this would also greatly benefit new players. Alternatively, this functionality could be made into an item that can be purchased in the Story or obtained through quests. Dude just gave ideas for next update. Agree with each of them. Would be great and simple improvements to the game. |
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Sonnema Premium
Pharos
Level 363
Mage
S8
S7
S2
81K
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13 days 19 hours ago Quoting Mirela Creto: 1: Now with multi-client (MC) control, I think it would be viable for the Colosseum reward to be more effective (giving more dungeon tickets, for example). 2: With the aim of controlling multi-client (MC) play, I think it would also be valid to have more Daily Bosses (it could be by level range, for example: level 300 boss, level 400 boss, level 500 boss, and so on). This way, higher-level players could obtain ores faster, avoiding an excess of "makers". 3: Talent Presets: Create talent tree presets, meaning you can change your entire talent tree with just one click based on the created preset. Since it's now possible to reset talents for free, this would be very helpful. For example, when selling loot and/or refilling, use a speed preset. In weaker hunts, use an attack preset, etc. 4: Add the "Damage Analyzer" window to analyze how much magic/physical damage you are taking, thus facilitating better talent/equipment decisions. 5: Add the "Attribute Analysis" window to analyze how much critical hit, life steal, mana steal, and dodge was performed during the hunt. 6: Group hunting isn't proving very interesting yet. Basically, two characters of the same level hunting together gain less experience than each hunting individually. 7: Improve the backpack configuration. Currently, it only works if the backpack is inside the "main" backpack. However, when you have a backpack inside the main backpack and it's configured to drop collectibles, equipment, flowers, etc., it's not working. 8: Instead of performing repetitive tasks (Osvald/Throvald) through NPCs, they could be done via pop-up windows, thus increasing interactivity. This would also improve the process of repeating the same task as before, eliminating the need for back-and-forth movement. I believe this would also greatly benefit new players. Alternatively, this functionality could be made into an item that can be purchased in the Story or obtained through quests. About #6, teamhunting becomes better again at higher levels and in certain setups. About #8, i'd like that and an additive of an option to choose between 3 options. I fucking hate canceling for a specific task. |
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Shadow Bagunceiro Player
Pharos
Level 210
Ranger
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13 days 11 hours ago
I liked your ideas , except the last one.
(6#) I’ve been asking for this for years… create a party system with class roles. It would be good to control class balance ,90% of players have become rangers. |
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Koalafied Player
Elysium
Level 250
Warrior
24
25
1K
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13 days 9 hours ago Quoting Shadow Ingrato Rox: I liked your ideas , except the last one. (6#) I’ve been asking for this for years… create a party system with class roles. It would be good to control class balance ,90% of players have become rangers. It’s also not so hard solution, it would need better calculations (Baltas r u still around?), but could work more less that each next subclass in a hunt would bring 5-10% more experience for a whole party. Perhaps at higher level party hunts are worth doing it nowadays, but in order to get a higher level, you must play at 100s,200s,300s where you can go to dire boars or melket bombardiers to get a decent exp. People don’t want to go party hunting when they have like 20-30% less experience there. It shouldn’t work like that and really needs a rework. |
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Dark Berserker Premium
Pharos
Level 1012
Warrior
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7 days 34 minutes ago (Last edited 7 days 33 minutes ago)
Good evening, it’s clear that the game is unbalanced. No one wants to play warlock, shaman, or warrior anymore—only ranger. Why? Because the ranger is a strong character, but not overpowered as some claim. I believe what’s needed is to adjust the other classes, not nerf the ranger as some are asking.
My recommendations for a test server: Remove the cap on Advanced Soulfire and Sweeping Swipe (this would improve things for all mages and warriors). I think there should be three ways to use your spell: casting it in front of your character, casting it at the mouse position without needing to click like Hellish does nowadays (because it’s terrible the way it currently works), and casting it on a target. Spells that should be updated below: Mortal Melody Hailstorm Hellish Volley Cross Of Annihilation Like that imagem: ![]() Rogues: Ability to place TRAPS at their own feet |
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Hankrobin Hood Player
Pharos
Level 139
Ranger
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7 days 31 minutes ago (Last edited 7 days 30 minutes ago) Quoting Dark Berserker: Good evening, it’s clear that the game is unbalanced. No one wants to play warlock, shaman, or warrior anymore—only ranger. Why? Because the ranger is a strong character, but not overpowered as some claim. I believe what’s needed is to adjust the other classes, not nerf the ranger as some are asking. My recommendations for a test server: Remove the cap on Advanced Soulfire and Sweeping Swipe (this would improve things for all mages and warriors). I think there should be three ways to use your spell: casting it in front of your character, casting it at the mouse position without needing to click like Hellish does nowadays (because it’s terrible the way it currently works), and casting it on a target. Spells that should be updated below: Mortal Melody Hailstorm Hellish Volley Cross Of Annihilation Like that image: ![]() Rogues: Ability to place TRAPS at their own feet I like it! |
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Ihu Megazord Player
Pharos
Level 1844
Ranger
24
25
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6 days 22 hours ago Quoting Dark Berserker: Good evening, it’s clear that the game is unbalanced. No one wants to play warlock, shaman, or warrior anymore—only ranger. Why? Because the ranger is a strong character, but not overpowered as some claim. I believe what’s needed is to adjust the other classes, not nerf the ranger as some are asking. My recommendations for a test server: Remove the cap on Advanced Soulfire and Sweeping Swipe (this would improve things for all mages and warriors). I think there should be three ways to use your spell: casting it in front of your character, casting it at the mouse position without needing to click like Hellish does nowadays (because it’s terrible the way it currently works), and casting it on a target. Spells that should be updated below: Mortal Melody Hailstorm Hellish Volley Cross Of Annihilation Like that imagem: ![]() Rogues: Ability to place TRAPS at their own feet i'm marksman but i still.. 100% agree |
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I Can Hit Premium
Aegis
Level 720
Mage
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6 days 21 hours ago
I disagree with the casting traps/cross/melody at the target this would take away all the differences of each class.
Warlocks should lean more in to waves, Pyro mass AOE and shaman the hybrid of wave/cast at target. I do agree with making it so you can click the hotkey and it will automatically shoot at your mouse location without the need to click. I also agree that other classes needs buffing for example. Advanced and sweeping should scale properly. Barb: Rage of Fury should be 100% on all SQM. Shockwave should hit 5 SQM around them (3 infront and 1 at each side) Warlock: Raise their second hit on Cross back to where it was. |
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Magnitsky Premium
Pharos
Level 1580
Ranger
S6
24
25
84K
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6 days 18 hours ago (Last edited 6 days 18 hours ago) Quoting Dark Berserker: Good evening, it’s clear that the game is unbalanced. No one wants to play warlock, shaman, or warrior anymore—only ranger. Why? Because the ranger is a strong character, but not overpowered as some claim. I believe what’s needed is to adjust the other classes, not nerf the ranger as some are asking. My recommendations for a test server: Remove the cap on Advanced Soulfire and Sweeping Swipe (this would improve things for all mages and warriors). I think there should be three ways to use your spell: casting it in front of your character, casting it at the mouse position without needing to click like Hellish does nowadays (because it’s terrible the way it currently works), and casting it on a target. Spells that should be updated below: Mortal Melody Hailstorm Hellish Volley Cross Of Annihilation Like that imagem: ![]() Rogues: Ability to place TRAPS at their own feet This update arrived just in time!
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