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Sonnema Premium
Pharos
Level 363
Mage
S8
S7
S2
81K
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17 days 11 hours ago Quoting Hexecutioner: Its justified; cuz rangers inflict the best single target dmg p. sec particularly with critical hit boost set; Mages have the best areal spells dimension; Warriors, despite being the most defensive class, cause damage in more limited areas; Thats why Rangers n Warriors must have different sustain mechanics, not both based on health pts; Rangers inflict the best aoe, best single target, best everything... they overbuffed rangers. Theyre the best in PvP and PvE atm. |
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Darth Krayt Player
Ares
Level 10
Mage
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17 days 39 minutes ago
Lower ranger hp by 1/3 and Increase pve damage of warlock cross annihilation 2nd wave from 25 to 40% [representing around 12% damage boost of this whole spell damage] is the best solution to rebalance the current op class - ranger and the worst pve subclass - warlock.
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Rana Lhoades Player
Elysium
Level 112
Warrior
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16 days 21 hours ago Quoting Darth Krayt: Lower ranger hp by 1/3 and Increase pve damage of warlock cross annihilation 2nd wave from 25 to 40% [representing around 12% damage boost of this whole spell damage] is the best solution to rebalance the current op class - ranger and the worst pve subclass - warlock. Warlock is by far not the worst pve class wtf? |
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Maverick Sorcerer Player
Elysium
Level 56
Mage
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16 days 19 hours ago
The main problem with the warlock’s PvE gameplay is its hunting style based on wave casting, which is exhausting for the player, as they have to turn back toward the lure every couple of seconds.
Shamans and Pyromancers don’t have this issue because they have targeted or wider AoE spells. About ranger's gameplay, it offers the strongest blend of healing and damage, perhaps by reducing their health points, they’ll become as fragile as they should be, no more, no less... |
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Gelik Cuida Premium
Pharos
Level 10
Mage
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16 days 14 hours ago Quoting Maverick Sorcerer: The main problem with the warlock’s PvE gameplay is its hunting style based on wave casting, which is exhausting for the player, as they have to turn back toward the lure every couple of seconds. Shamans and Pyromancers don’t have this issue because they have targeted or wider AoE spells. About ranger's gameplay, it offers the strongest blend of healing and damage, perhaps by reducing their health points, they’ll become as fragile as they should be, no more, no less... This dont gonna change too much. But, warlock is exaustive a lot, cross should be on target. (frist change game to warlock) The prblem of shamam and warlock too, is because advanced soulfire is a great spells for them, but, they cap the damage. If remove cap pyro become over power. So, retrive cap damage from broth class (shamam and warlock), and cap to pyro. (second change game to warlock/shamam) and marksman is good on pvp becuase of arrow volley have a high damage. Arrow volley should has less damage , and more criatures to hit. Exemple: if hit 2k in 5 creatures (10k), should hit 1250 in 8 creatures (same dps 10k), but in direction target on pvp the damage will recude. warriors: They dont scale damage. in certain lvl, they dont do exp. Last swipe should dont have cap. the problem of warriors exp scaling will solved. Its simple changes that could happen in minutes. |
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Maximiliam Player
Pharos
Level 10
Ranger
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15 days 19 hours ago (Last edited 15 days 19 hours ago)
Administration should do some changes, starting with:
• removing the cap on Advanced Soul Fire only for Warlocks and Shamans, and on Sweeping Swipe to both warriors subclasses. This ensures Warlocks, Shamans, Paladins and Barbarians achieve solid damage scaling compared to rangers and pyromancers. • reducing ranger's Health Points because both rangers subclasses have high combat regen and warriors should have higher base HP based on level. • increasing Whirlwind's area of effect to 3 X 4 tiles (3 wide x 4 ahead). This provides to Warlocks great alternative to Advanced Soul Fire, ensuring Whirlwind remains viable, not useless, if the Advanced Soul Fire damage cap is removed. |
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Warrior Money Player
Pharos
Level 20
Warrior
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15 days 16 hours ago
If they take away the Ranger's 5 HP, they'll have to compensate with something that gives them a little more damage, because if they become more fragile, they'll have to kill their target faster
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Ranger Player
Elysium
Level 15
Ranger
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15 days 14 hours ago Quoting Warrior Money: If they take away the Ranger's 5 HP, they'll have to compensate with something that gives them a little more damage, because if they become more fragile, they'll have to kill their target faster Compensate HP with dodge, that's the proposal. Rangers are already very good in terms of damage. |
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Warrior Money Player
Pharos
Level 20
Warrior
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15 days 35 minutes ago Quoting Ranger: Quoting Warrior Money: If they take away the Ranger's 5 HP, they'll have to compensate with something that gives them a little more damage, because if they become more fragile, they'll have to kill their target faster Compensate HP with dodge, that's the proposal. Rangers are already very good in terms of damage. The dodge is unlimited and also depends heavily on luck; it's not a sure thing like HP. If you receive 100 attacks and the dodge only activates once on the 100th hit, it's not a viable option. It's better to improve the bows a bit so they do more damage, or give the rangers a high probability of being able to fire two arrows in a row |
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Sauron Player
Pharos
Level 10
Warrior
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14 days 23 hours ago Quoting Warrior Money: Quoting Ranger: Quoting Warrior Money: If they take away the Ranger's 5 HP, they'll have to compensate with something that gives them a little more damage, because if they become more fragile, they'll have to kill their target faster Compensate HP with dodge, that's the proposal. Rangers are already very good in terms of damage. The dodge is unlimited and also depends heavily on luck; it's not a sure thing like HP. If you receive 100 attacks and the dodge only activates once on the 100th hit, it's not a viable option. It's better to improve the bows a bit so they do more damage, or give the rangers a high probability of being able to fire two arrows in a row No, dodge is limited at 25% for all classes since the last balance update was released. You can test it. The class of rangers got overstatted for their role, although applying a well balanced dmg, their hp ceiling seems to be excessive, overruling warriors best attribute, one of the elements that provides warriors endurance role: a larger hp budget. |