1 2
Markzman
Player

Outfit
Elysium
Level 10
Ranger
17 days 1 hour ago

Ruthless Execution -> This spell is useless in PvE and almost useless in PvP.

Reason: Its damage is even lower than Barbed Arrow, which has an 8-second shorter cooldown.

[Barbed Arrow]: 12 seconds cooldown / [Ruthless Execution]: 20 seconds cooldown.


Because of that, I suggest changing how the spell works:

• First, remove the requirement for the target to be at low HP. This condition makes the spell extremely situational and difficult to use effectively!

• Second, increase its damage by around 20%, considering it has a high cooldown (20 seconds) for a single-target spell. Also, the spell is described as a “Very strong offensive spell”; however, its damage is lower than Barbed Arrow.


Zezenia Online Forum Screenshot


Keep the 20 seconds cooldown.

• Furthermore, since rogues focus heavily on Damage over Time (DoT) effects such as Traps and Barbed Arrow, Ruthless Execution could follow a similar design.

The spell could deal heavy damage to the main target and apply a DoT effect that spreads 25% of that damage every 2 seconds to 5 random nearby monsters for 8 seconds (4 ticks of 25% of the main damage).

• In PvP, the spell could retain only its single-target damage effect, applying the damage exclusively to the main target to keep it balanced in player combat.

Additional adjustment: Lower the magic level requirement from 13 to 9. Compared to Marksmen, Rogues do not gain access to AoE spells until they unlock Traps and Hellish Volley, which makes their early-game experience significantly more difficult and unbalanced.
Ron
Player

Outfit
Elysium
Level 384
Warrior
S4
24
25
24K
16 days 19 hours ago

Yes... Ruthless Execution is similar to what Arrow Volley used to be for Marksman: a spell that was very hard to use consistently due to its particular mechanic.

So rogues rarely use it when hunting. Barbed arrow is much better due to bleeding status and higher damage.

I agree that Ruthless Execution is a useless spell and urgently deserves a rework.

Arrow Volley received a rework and is now a great spell to marksman.

There’s no point for a high cooldown on a subclass spell that isn’t even a shared spell between two subclasses or with a party and is only useful in very specific situations.

Damage over time is the core to the Rogue class, so it’s interesting to add it to Ruthless Execution, making it useful and properly integrated into the Rogue playstyle.

I hope the Staff will take a look at this proposal...!
Stop Combo
Player

Outfit
Pharos
Level 301
Warrior
S8
32K
16 days 18 hours ago

this spell will make rougue too much op.

The problem is traps hits all turns, and you no exausted while traping this the target.

is this spells will build, rougue will be op.

we can adjust traps no "yourself on foot", like others proposal already, reduce like 2 seconds trap cooldown, or maybe more reduce,

Also, trap heal with life steel all the time.

So, i agree with reformulate but, just single shot only.
Hexecutioner
Player

Outfit
Elysium
Level 101
Mage
16 days 18 hours ago

Well, perhaps it would be preferable to reduce traps spell cooldown from 16 to 12 or 13 seconds.

Regarding ruthless execution, to solve the issue, simply remove the requirement for the target to have low health and increase the damage, since it should deal more damage than barbed arrow.
Norzan
Player

Outfit
Pharos
Level 21
Mage
16 days 18 hours ago

that spell is awful
nobody uses it or likes it
it needs a big change
a complete revamp would be cool
Explosive
Player

Outfit
Elysium
Level 102
Mage
16 days 8 hours ago

Ruthless power is weak when we take cd and dmg into account. In fact, it’s not just weak — that spell is completely outdated across the board.

Traps require something more impactful beyond a simple cooldown reduction: the player could choose whether to cast it in front of the character or directly under the character, just like selecting the option of aim cursor spells.

Rogues are more defensive and allowing players to place traps under themselves to close a box, especially in mass hunts, this would make traps more dynamic and bring rogues closer to the current meta.

P.S. to the Staff: when the player is facing a certain direction, the base Traps (AOE 2×3 tiles) could simply be placed toward the direction the character is facing. Certainly, this issue does not apply to Ice Traps since its area is 3x3 tiles.

Zezenia Online Forum Screenshot


It’s a very simple change and a valuable feature that players have been waiting for and requesting for a long time. :(
Stop Combo
Player

Outfit
Pharos
Level 301
Warrior
S8
32K
15 days 21 hours ago

Quoting Explosive:
Ruthless power is weak when we take cd and dmg into account. In fact, it’s not just weak — that spell is completely outdated across the board.

Traps require something more impactful beyond a simple cooldown reduction: the player could choose whether to cast it in front of the character or directly under the character, just like selecting the option of aim cursor spells.

Rogues are more defensive and allowing players to place traps under themselves to close a box, especially in mass hunts, this would make traps more dynamic and bring rogues closer to the current meta.

P.S. to the Staff: when the player is facing a certain direction, the base Traps (AOE 2×3 tiles) could simply be placed toward the direction the character is facing. Certainly, this issue does not apply to Ice Traps since its area is 3x3 tiles.

Zezenia Online Forum Screenshot


It’s a very simple change and a valuable feature that players have been waiting for and requesting for a long time. :(



Changin the trap to on foot and reduce the cooldown for 2s, its already bring rougue to new meta. (cuz should player stay trapping spells all time)

About execution spell... just reduce cd or make like barbed arrow or something, but putting AoE damage with the change of traps will make too op.

execution put something like poising 5 creatures , but low damage. very low damage, and high damage in the target you hitting, maybe this is avaliable.
Ice Kingz
Premium

Outfit
Pharos
Level 662
Ranger
S6
24
25
84K
15 days 19 hours ago

Based on the current setup and on the game, I believe that certain improvements to the Rogue class have gone beyond being merely desirable adjustments and have become essential, especially when compared to the evolution of the Marksman class, which currently holds a clear advantage.

Regarding traps, this is a long-standing and recurring topic. The ability to choose the placement position has always made sense from both a mechanical and strategic standpoint, and, honestly, it should have been implemented from the beginning. There is no clear technical or balance-related reason to justify the current limitation, which unnecessarily restricts the class’s potential.

Another important point is the Ruthless Execution spell. At present, it feels outdated when compared to the modern Rogue kit. The game has evolved very quickly over the years, and as a result, some abilities have lost their practical relevance — this spell is a clear example of that. It needs to be reconsidered and rebalanced in order to regain real usefulness within the class’s design.

These adjustments would not be merely minor improvements, but necessary corrections to better align the Rogue with the current pace of the game, ensuring greater coherence and consistency in the class experience.:smartass:
Darth Krayt
Player

Outfit
Ares
Level 10
Mage
15 days 9 hours ago

I do agree.

Ruthless Execution has a 20s cooldown, so it should hit the target and poison nearby monsters for a few seconds, causing damage over time only to enemies around the target. This would prevent them from instantly taking the same damage dealt to the main target, like a marksman’s arrow volley, which would be overpowered for rogues.

This way, by improving the spell, it will better fit rogue gameplay and the current state of the game.
Ruys
Player

Outfit
Elysium
Level 15
Mage
15 days 4 hours ago (Last edited 14 days 20 hours ago)

in my humble opinion,


rogues lack 2 crucial changes to traps:-

1 - cd reduction to 12 sec / 2s without traps active

2 - add aim cursor or fall to feet position - best improvement to meta



about ruthless execution:-

1 - keep cd 20 sec and single target - it's a high cd so it must have the highest dmg of ALL single target spells in game

2 - increase dmg by 25% up to 33% - today it has less dmg than barbed arrow and cd is 8 sec more, then these % are ok

3 - eliminate the condition of target with low hp - 20 sec cd is already a hard condition
1 2