Markzman
Player

Outfit
Elysium
Level 10
Ranger
9 days 23 hours ago

Context: There're almost no sea monsters in Zezenia, I thought the new daily bosses could have this sea and ocean theme, filling the lack of aquatic creatures and bringing unique content with new mechanics, keeping players motivated to play and invest in the game!

Name - Leviathan: A sea creature associated with a gigantic sea dragon or huge sea serpent.

• Requirement of Level 500+, Fishing Skill 50+ and 1 Dungeon Ticket to face this boss.

• Cooldown: 20h

• Rewards:

3 zezenium ores (every time the boss is killed)

Leviathan's Pearl (50% of drop chance, 500k value to Npc Sadie and Npc Teddy - Both Factions)

Sea Dragon's Charm (5% drop chance): A new usable item. its effect is to provide a better blessing than regular Blessing from Temple Npcs. Player will loose 50% less level, skills and magic level when he dies for a monster than the regular blessing from temple. It works only for the next death.

Helm of the Tides (1% drop chance): Defense 9.0, 3% Health Steal and 10% Speed Boost. An enchantable item for level 500+

Chestplate of the Tides (1% drop chance): Defense 19.5, 2% Magic Resistance, 3% Physical Resistance and 1% Dodge. An enchantable item for level 500+

Trousers of the Tides (1% drop chance): Defense 8.5, 3% Dodge and 5% Speed Boost. An enchantable item for level 500+

Boots of the Tides (1% drop chance): Defense 7.0, 1% Health Steal, +5 melee skill, +5 distance skill and +5 magic level. An enchantable item for level 500+

Bracers of the Tides (1% drop chance): Defense 5.0, 1% Dodge and 2% Health Steal. An enchantable item for level 500+

Gauntlets of the Tides (1% drop chance): Defense 4.0, 1% Dodge, 3% Health Steal and 1% Magic Resistance. An enchantable item for level 500+

Abyssal Ores - (25% drop chance) - 3 up to 5 abyssal ores (On average, around 1 ore per attempt), Stackable and tradable items, not attached to the character like zezenium ores.

• Each 300 Abyssal Ores could be exchanged for one of the following items:

Leviathan's Cutlass: Paladin's one handed weapon -> Attack 27.0, Defense 25.0, +8 Melee Skill and Cleave spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Trident: Barbarian's two handed weapon -> Attack 37.0, Defense 18.5, 4% Health Steal and Rage of Fury spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Fang: Marksman's Bow -> Attack 27.5, Defense 12.5, 5% Critical Hit Chance and Hellish Volley spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Horn: Rogue's Crossbow --> Attack 27.2, Defense 14.0, 8% Multi Strike and Hellish Volley spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Wand - Pyromancer Staff --> Attack 35.7, Defense 13.2, 3% Dodge and Fire Rain spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Rod - Shaman Staff --> Attack 36.0, Defense 14.0, 3% Physical Resistance and Hailstorm spell damage boost by 5%. An enchantable item for level 500+

Leviathan's Sceptre - Warlock Staff --> Attack 36.3, Defense 12.5, +5 Magic Level and Cross of Annihilation spell damage boost by 5%. An enchantable item for level 500+

All spell damage boost were applied to subclass/class damage spells with 2 seconds cooldown.
Rokkekrollek
Premium

Outfit
Pharos
Level 759
Warrior
S8
24
44K
7 days 20 hours ago

I like those ideas! <3 Sounds really cool!
Ron
Premium

Outfit
Elysium
Level 381
Warrior
S4
24
24K
4 days 3 hours ago

Congratulations! Another amazing idea. Besides new rare items looted from a daily boss - which makes these items rarer than those from 'common bosses' -, the idea of new forged items that increase the damage of a class spell for each subclass is very interesting, since today only Barbarians have items restricted to their subclass. :D