Catetto
Premium

Outfit
Elysium
Level 376
Warrior
24
25
1K
19th December 2025 14:19:55

I'm an old player, from when the premium card was yellow and we trained in Fibonacci.
I see that the game has evolved a lot since then, currently I have fun with the little free time I have in my leisure moments.
Since I've been playing, I've noticed some details that can contribute to the game.
1- As we know, the language barrier is one of the main issues in games, currently Zezenia has mostly South American players, so a game where we have the option of language would be a big differentiator... (imagine that you can choose the language of your characters, this would lower the access barrier for new players and improve the experience for old players).

2- Healing through an internal game system, although I like the interaction with the game (using the mouse) to heal and use spells, I feel that a healing system (only healing) would help the player experience, and this system can be granted in several ways, such as use through a pass, with 1 month of pass paid for with 15 premium cards, this in an optional way. (This would encourage the consumption of premium cards in the game and optionally improve the player experience).
3- Zezenia Ore acquisition system; I particularly liked the current new system, item enchantment, making the player seek improvements to their items, but I also believe that the current system for acquiring Zezenia Ore is a bit misaligned, it has become very difficult to access really good items (perhaps a change in the system could help the player experience).

May 2026 bring much joy to us all. A big hug.
King Cevarosky
Premium

Outfit
Elysium
Level 886
Ranger
S8
S6
24
25
39K
19th December 2025 14:33:00

The game administration could copy the same system that Tibia is implementing. The Multi-Action system would significantly facilitate gameplay for players. This system could be used only for players who activate Premium using cards. Furthermore, they could add some other advantage to players who renew their Premium with cards.

There's nothing wrong with copying what has worked well in other games.
Catetto
Premium

Outfit
Elysium
Level 376
Warrior
24
25
1K
13th January 2026 00:00:04

It would be nice to have a mechanic where, when enchanting an item, the new stat could be added to the existing one, allowing items to accumulate improvements.

Currently, the mechanic feels a lot like a roulette, where your item can get better or sometimes worse than it already is, leading to wasted player time and ultimately becoming frustrating.

I believe this would be a meaningful improvement to the game. Congratulations on the work done so far.[character][/character]
Catetto
Premium

Outfit
Elysium
Level 376
Warrior
24
25
1K
9 days 12 hours ago

In a conversation with fellow players in the Portuguese chat, Sir Ticco and Dkzoom, we came up with some ideas that might make sense for the game.

(Dkzoom’s idea – good one) – Adding a mechanic to forge unique items that do not drop from monsters. This would increase immersion by encouraging players to pursue crafted items and would also stimulate the market through the demand for forging materials.

Changes to the enchantment system – As mentioned above, players are having a very hard time enchanting truly good items. Waiting around five days for a single attempt to gain one attribute is far too long and ends up discouraging players from actively engaging in the hunt for well-enchanted items.

(Sir Ticco’s idea) – Creating a contest for designing new monsters, giving players the opportunity to help build the game itself. Participative players could be rewarded for their contributions.

Better rewards for players who promote the game through streamers – This would help with the game’s marketing and make it more attractive to new players.

(Ticco again) – Implementing a “sign” or “board” system to indicate that players are currently hunting in a specific area. At the moment, bags are usually placed at hunt entrances, but in many cases players forget the bag and log out, causing confusion.

The ideas presented here are still basic and need further refinement.

Interaction with players is extremely important for the growth of the game. After all, no business grows on its own. Players have many good ideas for the game, but I see very little interaction from the moderators.