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Ihu Megazord Premium
Pharos
Level 1629
Ranger
24
25
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5th November 2025 14:40:10 Quoting Shaman Deus Pa Cura: Quoting Ajama: I agree with more alternative spawns, but most spawns are too easy for the xp they bring which is a huge problem from the latest content updates. You literally just go from spawn to spawn and spam the whole screen full of monsters like its nothing and end up posting a thread like this. They need to scale down the xp/h in general for this game, instead of "REAL" new content we have just been given the perfect exisiting and suitable monsters for the level ranges asking for spawns, so u never die if u dont play silly and u can just chill around with 1000kk/h til 2000 and do the same thread. Scale down on xp and these perfectly given spawns for beginners/kids to just chill in, do new monsters that ppl actually die from and test xp ratios before releasing and go "ops theyre level 3000 in 1month, unfortunate". What is the purpose of a new update if your just given a spawn to go 2000-3000 without a challenge more then spending the hours for it. This will also bring warriors back to its place, finally they may have to block something. Its the same with bosses rly, releasing a boss that everyone in higher lvls can immediately farm is sort of lame, wheres the boss no one can kill yet? to give players purpose or goals? where are those spawns? quests? dungeons? Im not even going to talk about how OP the enchantment system is, how extremely and unessecarily strong it makes you. You can enter spawns and solo them WAAAY too early in this game, which makes leveling a joke. This sounds harsh, but its true and I wanted to give some eye-openers, your trying very well with the game but its hard to stand how easy everything has gotten, I want challenges.. something to work towards. Smart Man right here you are lvl 80+, everything on this game is already a challenge for you. |
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Ajama Player
Pharos
Level 15
Ranger
S8
S1
53K
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5th November 2025 16:43:10 (Last edited 5th November 2025 16:51:11)
Your basically agreeing with what i said, why do u seem upset then?
This is not your game, players have their own valid opinions. In short; indeed we need new spawns, but not like the last ones, as you said about the 700 pyro who stays in the same spawn for eternity. This is what happens when a game is too easy, you can hunt in easy spawns to beat the game, sounds fun. Experience gains arent properly tested before release either. If they have been, theyve been decided by ego. You have bad gear on a 10+ year old level 1200 char?.. as truthful as always. |
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Niemaa Joadsou Player
Pharos
Level 30
Warrior
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5th November 2025 18:05:20 Quoting Ajama: I agree with more alternative spawns, but most spawns are too easy for the xp they bring which is a huge problem from the latest content updates. You literally just go from spawn to spawn and spam the whole screen full of monsters like its nothing and end up posting a thread like this. They need to scale down the xp/h in general for this game, instead of "REAL" new content we have just been given the perfect exisiting and suitable monsters for the level ranges asking for spawns, so u never die if u dont play silly and u can just chill around with 1000kk/h til 2000 and do the same thread. Scale down on xp and these perfectly given spawns for beginners/kids to just chill in, do new monsters that ppl actually die from and test xp ratios before releasing and go "ops theyre level 3000 in 1month, unfortunate". What is the purpose of a new update if your just given a spawn to go 2000-3000 without a challenge more then spending the hours for it. This will also bring warriors back to its place, finally they may have to block something. Its the same with bosses rly, releasing a boss that everyone in higher lvls can immediately farm is sort of lame, wheres the boss no one can kill yet? to give players purpose or goals? where are those spawns? quests? dungeons? Im not even going to talk about how OP the enchantment system is, how extremely and unessecarily strong it makes you. You can enter spawns and solo them WAAAY too early in this game, which makes leveling a joke. This sounds harsh, but its true and I wanted to give some eye-openers, your trying very well with the game but its hard to stand how easy everything has gotten, I want challenges.. something to work towards. I partially agree with what you said. I don’t think there’s a need to reduce the experience per hour or simply nerf everything just to make it more difficult. These crowded hunts are something similar to Tibia, they’re fun. Remember, this is a game, and it’s supposed to be fun. However, we are lacking stronger monsters. Vanguard was a good start, and to this day, I haven’t seen a single livestream of a mage or ranger hunting there solo. But how about making the next HCs have stronger monsters, like 60k, 80k, even 100k HP, and give them experience that’s actually worth it compared to weaker monsters? Or maybe don’t give them that much HP, but instead make them heal a lot so they become a good spot for party hunting. You could also add traps in those HCs, like the fire in the new continent or that falling meteor, but instead of being on the same fixed tile, it could fall in random places. And what about those totems you guys tested years ago? I haven’t seen them again in any new areas. Anyway, what I find most important is encouraging players to hunt in parties. For that, we need good and challenging HC specifically designed for parties. A large place with many monsters is fun, but there also needs to be some extra difficulty so that solo classes don’t end up gaining more experience than people hunting in a proper party. Maybe add an extra 30% experience bonus if there’s at least one mage, ranger, and warrior hunting together. I watched a Twitch stream where two rangers and one pyromancer were hunting in a party, and a warrior would just be dead weight there. With this kind of bonus, there would be more incentive to include one. |
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Stop Combo Player
Pharos
Level 301
Warrior
S8
32K
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7th November 2025 01:25:49 Quoting Ajama: Your basically agreeing with what i said, why do u seem upset then? This is not your game, players have their own valid opinions. In short; indeed we need new spawns, but not like the last ones, as you said about the 700 pyro who stays in the same spawn for eternity. This is what happens when a game is too easy, you can hunt in easy spawns to beat the game, sounds fun. Experience gains arent properly tested before release either. If they have been, theyve been decided by ego. You have bad gear on a 10+ year old level 1200 char?.. as truthful as always. i understand the point of that man said, but you didnt. look, vanguard was strong, but now everyone could hunt there why? the scaling of this game is totally broken. A new spawns with 100k HP monster dosent help anytthing is just matter of time to someone hunt solo there. just stay in geck or soul harvest until get there. First of all need to change the math of the game man. Isnt a matter of "opinion", is MATH. every lvl you scaling damage, life, healing like a overpower. Look, a guy hittin almost 7k on inferno. in one month rushing he will hit 8k... more 5 month? almost 15k... thats the point . you can stay in a weak respaw until you get new one, the problem is this going too fast, just need to change this scaling (ax+b). |
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Zirinbin Player
Pharos
Level 10
Mage
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7th November 2025 01:53:11 Quoting Stop Combo: Quoting Ajama: Your basically agreeing with what i said, why do u seem upset then? This is not your game, players have their own valid opinions. In short; indeed we need new spawns, but not like the last ones, as you said about the 700 pyro who stays in the same spawn for eternity. This is what happens when a game is too easy, you can hunt in easy spawns to beat the game, sounds fun. Experience gains arent properly tested before release either. If they have been, theyve been decided by ego. You have bad gear on a 10+ year old level 1200 char?.. as truthful as always. i understand the point of that man said, but you didnt. look, vanguard was strong, but now everyone could hunt there why? the scaling of this game is totally broken. A new spawns with 100k HP monster dosent help anytthing is just matter of time to someone hunt solo there. just stay in geck or soul harvest until get there. First of all need to change the math of the game man. Isnt a matter of "opinion", is MATH. every lvl you scaling damage, life, healing like a overpower. Look, a guy hittin almost 7k on inferno. in one month rushing he will hit 8k... more 5 month? almost 15k... thats the point . you can stay in a weak respaw until you get new one, the problem is this going too fast, just need to change this scaling (ax+b). +1 |
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Vortex Premium
Pharos
Level 674
Mage
24
2K
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18th December 2025 19:15:34 (Last edited 18th December 2025 19:16:53)
Hello staff create level 1000 HC , create the city of plague and sickness , add pandemic quest to help villagers , and new houses for high level players, create creatures of filth and mutants for this city. also create a new addon outfit for the survivors of this plague . make the city look devastated and filthy. create a new set and dungeon on this city.
Suggested creature names : Pukers/Vomiters: Special infected known for expelling infectious material from a distance. Bloaters: Refers to swollen, infected zombies that might explode into a cloud of contagion or a damaging area-of-effect upon death. Spitters: Similar to pukers, emphasizing a ranged acid or disease attack. Carriers: Generic term implying they are mobile sources of the pathogen. Plaguebearer: A more ominous, fantasy-style name for a major infected enemy type. Shamblers: While a general zombie term, it can be used for those who "shamble" around a specific contaminated area. The Tainted: A broader term for any zombie afflicted with a particular disease. Gasbag: A colloquial name for bloater-type enemies, common in MMORPG slang Pestilent Overlords boss nicknames: The Carrion King: A name evoking a ruler over the dead and decaying. Plaguefather: A title famously used for sickness gods. The Great Corruptor: Implies the boss’s primary power is tainting everything it touches. Lord of Pestilence: A classic, authoritative title for a master of disease. make an addon outfit , with a respirator. |