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Hot Rod Player
Pharos
Level 528
Mage
S8
128K
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4 days 12 hours ago
Zezenia currently lacks new hunts, which makes leveling repetitive and limits options for players who enjoy team gameplay. Party hunts don’t give a significant experience boost, so hunting in a group isn’t as rewarding as it should be. On top of that, there are very few hardcore zones, often with three or four players competing for the same spots.
Because of this, introducing a Rapid Respawn event or feature would be a great temporary solution. It would make the existing hunts more dynamic, reduce competition for spots, and allow teams to hunt more efficiently while waiting for new areas and content to be added. |
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Shaman Deus Pa Cura Player
Pharos
Level 86
Mage
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4 days 12 hours ago
Wow he's said something that makes sense Congrats <3
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Maatheuzinhoo Premium
Elysium
Level 1628
Mage
24
2K
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4 days 2 hours ago
I totally agree with you. The lack of hunts for high-level players makes the game very repetitive, and that’s why many players stop playing. We really need more end-game content, especially new hunts.
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Sonnema Premium
Pharos
Level 363
Mage
S8
S7
S2
81K
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4 days 1 hour ago Quoting Maatheuzinhoo: I totally agree with you. The lack of hunts for high-level players makes the game very repetitive, and that’s why many players stop playing. We really need more end-game content, especially new hunts. Thie problem occurs at any level haha. It’s the same spawn for the best experience until something better comes along. |
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Hexecutioner Player
Elysium
Level 101
Mage
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4 days 1 hour ago Quoting Sonnema: Quoting Maatheuzinhoo: I totally agree with you. The lack of hunts for high-level players makes the game very repetitive, and that’s why many players stop playing. We really need more end-game content, especially new hunts. Thie problem occurs at any level haha. It’s the same spawn for the best experience until something better comes along. One thing is to analyze the best respawn or respawns for XP/hour to each level range. Another is to have only 1, 2 or 3 options within that range, considering high gameplay difficulty rewarded with high XP and/or profit, making it properly for that level range. In the early game (up to level 300), there are few options, but they’re sufficient. In the midgame (around levels 301–750), I think there are actually more options than in other ranges, especially considering the hardcore portals. However, in the late game (around level 750+), there are fewer options than in the early game. Staff could introduce 3 to 5 new late-game creatures per year and maybe one or two new daily bosses as well. We know the staff has a small number of developers working to improve the game, but adding this content is necessary to keep old and new players engaged. |
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Koala Player
Pharos
Level 83
Ranger
24
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3 days 15 hours ago
I think that the biggest problem is experience ratio. As your friend asked me if I’m still living in 2010 (God I wish these times were back), you can rush 300-500 in few days.
Exp ratio should be lower, any boosts should be also lowered (I think it started going to this direction). Game is quite good at low and mid levels, but lazy developers cannot keep pace of leveling players. |
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Hot Rod Player
Pharos
Level 528
Mage
S8
128K
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3 days 12 hours ago
This Party Boost Weekend
November 14, 08:00 — November 17, 08:00 It should last forever to see if it would actually help with party experience, because unfortunately, hunting with three or more people is terrible right now — the EXP goes down instead of increasin We really need to focus more on party hunts and new hunting areas urgently. Unfortunately, both systems are in a bad state — there are very few hunts for high levels, and party hunting doesn’t work well for group hunts. On top of that, the respawn rate in hardcore zones is too slow, making it hard for even two players to share a spot. This creates unnecessary difficulty and constant competition for respawns. Honestly, both servers — Elysium and Pharos — are begging for new hunting updates. We’ve been asking for a long time, and unfortunately, nothing has happened yet. What more do we really need to do? I used to be a map editor and OT server owner, and I know it’s not that hard to add new maps and hunts. Even if it’s with the same monsters, having more hunting areas would already help a lot. Later, you can add new monsters and new content — but right now, we’ve been humbly asking for this for so long and still haven’t been heard. We play actively and have been requesting this for months. Please, Elysium and Pharos players are asking for the same thing — can you listen to us? We know that @Lupus Aurelius has recently become more active, talking to the community and understanding the needs, and we truly appreciate that. But we really need this as soon as possible, because many players are getting discouraged. Please listen to the community that loves and plays this game every day. |
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Stop Combo Player
Pharos
Level 300
Warrior
S8
32K
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3 days 10 hours ago Quoting Koala: I think that the biggest problem is experience ratio. As your friend asked me if I’m still living in 2010 (God I wish these times were back), you can rush 300-500 in few days. Exp ratio should be lower, any boosts should be also lowered (I think it started going to this direction). Game is quite good at low and mid levels, but lazy developers cannot keep pace of leveling players. The game design already changes bro. Your childhood never come back. |
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Warrior Money Player
Pharos
Level 20
Warrior
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3 days 5 hours ago
The problem isn't just creating new monsters, but also making them difficult to kill and survive. What's the point of creating new monsters that only give high experience if they aren't challenging? Let's say they create new monsters and a level 1k+ paladin or barbarian goes hunting and realizes they can tank six of those new monsters without any problem
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Stop Combo Player
Pharos
Level 300
Warrior
S8
32K
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3 days 3 hours ago Quoting Warrior Money: The problem isn't just creating new monsters, but also making them difficult to kill and survive. What's the point of creating new monsters that only give high experience if they aren't challenging? Let's say they create new monsters and a level 1k+ paladin or barbarian goes hunting and realizes they can tank six of those new monsters without any problem THen they will dont hunt there, until they got lvl 2k and back there and hunt. But the problem isnt a challeging. Its no hunt for 5 players lvl 1k in the server. new hunts is urgent necessary, bro... a server with 100 players neither 10% of them will hunt, think about others 90%? |