Dragnus Player ![]()
Pharos
Level 407
Mage
|
2 days 7 minutes ago Quoting Artorias Abyss: Quoting Huge Ping Wins: Guys, the only thing that is happening here is quick cash for Administration. There will be probably like 30-40 people that will buy premium cards, pet and outfit. They will earn like 1000-2000 euro for this seasonal server and then in 50 days it will be closed, nothing from that server will have any value and game will be back to same point as it is right now. They are impostors and they didn’t mean to make anything good in this game in last 10 years. The most funny things is : the game has a huge potential for 30k/50k month easy EASY EASY EASY, and they dont get this chance. IDK why. idk if they are just listening few close friends that didnt play anymore the game, or some guys that didnt play any sucess game style of zezenia. But really, just do the same of others game, the basic first, and them we can change , inovating etc... but this some little points, and little marketing, the game give back much more profit. i saying about Brazil bcuz im brazilian and i know it, any OTs from tibia, or this style of game when lauching get 1k~2k players (vip players), easy in 1 or 2 weeks. idk why they dont investing money. Put some content to players continuos playing, fighting and war... but this style of pvp game will always dead in like 1~2 weeks without any chance to the enemy team (who loses the first 2 weeks), is totally broked. penalidade de zezenia é alta de mais. eu nao tenho nem idade(tempo)nem dinheiro (que ganho com tempo) para perder 2 dias de hunt em duas mortes. e se atualmente os power abuser do meu passado fase de platon ainda dominassem os servidores pvp ainda estaria a jogar outros jogos apenas pela minha diversâo. |
Artorias Abyss Player ![]()
Pharos
Level 210
Mage
S5
18K
|
1 day 22 hours ago Quoting Dragnus: Quoting Artorias Abyss: Quoting Huge Ping Wins: Guys, the only thing that is happening here is quick cash for Administration. There will be probably like 30-40 people that will buy premium cards, pet and outfit. They will earn like 1000-2000 euro for this seasonal server and then in 50 days it will be closed, nothing from that server will have any value and game will be back to same point as it is right now. They are impostors and they didn’t mean to make anything good in this game in last 10 years. The most funny things is : the game has a huge potential for 30k/50k month easy EASY EASY EASY, and they dont get this chance. IDK why. idk if they are just listening few close friends that didnt play anymore the game, or some guys that didnt play any sucess game style of zezenia. But really, just do the same of others game, the basic first, and them we can change , inovating etc... but this some little points, and little marketing, the game give back much more profit. i saying about Brazil bcuz im brazilian and i know it, any OTs from tibia, or this style of game when lauching get 1k~2k players (vip players), easy in 1 or 2 weeks. idk why they dont investing money. Put some content to players continuos playing, fighting and war... but this style of pvp game will always dead in like 1~2 weeks without any chance to the enemy team (who loses the first 2 weeks), is totally broked. penalidade de zezenia é alta de mais. eu nao tenho nem idade(tempo)nem dinheiro (que ganho com tempo) para perder 2 dias de hunt em duas mortes. e se atualmente os power abuser do meu passado fase de platon ainda dominassem os servidores pvp ainda estaria a jogar outros jogos apenas pela minha diversâo. Mas ai é que ta, deveria ter instancias em hunts algo assim, mas não ter penalidade também seria o mesmo que jogar em non-pvp. Só atender os públicos diferentes. - no pvp - soft pvp - retro pvp Algo assim, mas não temos públicos nem para 1 servidor. A questão é que deveria existir um modo de os jogadores continuar a jogar mesmo perdendo a guerra. A solução de instâncias como foi mencionado em outro tópico, seria interessante. Outro fator que eu estava vendo em live há alguns dias, era a proposta muito boa. Healer no cliente com combo e etc, igual o RTC do Rubinot. Coloca apenas em contas vip (10$/month), maioria dos jogadores se não todos pagariam, iria ter receita para o jogo, acabaria com parte dos problemas de bot, e ainda... é um atrativo para alguns players jogarem. Fora isso o marketing etc. |
Dragnus Player ![]()
Pharos
Level 407
Mage
|
1 day 19 hours ago Quoting Artorias Abyss: Quoting Dragnus: Quoting Artorias Abyss: Quoting Huge Ping Wins: Guys, the only thing that is happening here is quick cash for Administration. There will be probably like 30-40 people that will buy premium cards, pet and outfit. They will earn like 1000-2000 euro for this seasonal server and then in 50 days it will be closed, nothing from that server will have any value and game will be back to same point as it is right now. They are impostors and they didn’t mean to make anything good in this game in last 10 years. The most funny things is : the game has a huge potential for 30k/50k month easy EASY EASY EASY, and they dont get this chance. IDK why. idk if they are just listening few close friends that didnt play anymore the game, or some guys that didnt play any sucess game style of zezenia. But really, just do the same of others game, the basic first, and them we can change , inovating etc... but this some little points, and little marketing, the game give back much more profit. i saying about Brazil bcuz im brazilian and i know it, any OTs from tibia, or this style of game when lauching get 1k~2k players (vip players), easy in 1 or 2 weeks. idk why they dont investing money. Put some content to players continuos playing, fighting and war... but this style of pvp game will always dead in like 1~2 weeks without any chance to the enemy team (who loses the first 2 weeks), is totally broked. penalidade de zezenia é alta de mais. eu nao tenho nem idade(tempo)nem dinheiro (que ganho com tempo) para perder 2 dias de hunt em duas mortes. e se atualmente os power abuser do meu passado fase de platon ainda dominassem os servidores pvp ainda estaria a jogar outros jogos apenas pela minha diversâo. Mas ai é que ta, deveria ter instancias em hunts algo assim, mas não ter penalidade também seria o mesmo que jogar em non-pvp. Só atender os públicos diferentes. - no pvp - soft pvp - retro pvp Algo assim, mas não temos públicos nem para 1 servidor. A questão é que deveria existir um modo de os jogadores continuar a jogar mesmo perdendo a guerra. A solução de instâncias como foi mencionado em outro tópico, seria interessante. Outro fator que eu estava vendo em live há alguns dias, era a proposta muito boa. Healer no cliente com combo e etc, igual o RTC do Rubinot. Coloca apenas em contas vip (10$/month), maioria dos jogadores se não todos pagariam, iria ter receita para o jogo, acabaria com parte dos problemas de bot, e ainda... é um atrativo para alguns players jogarem. Fora isso o marketing etc. Concordo em tudo, até um guri deu a ideia de ticket para hardcore em instancia bem interresante e sobre o healer e combo, outro rapaz falou tambem e coloquei +1 lá. porque existe essa falassa de todos de pharos usam bot como se em elysium nao usassem tenho varios nick em ely que usaram e muito pegaram seus lvl 500/600/700 no bot e depois do mass ban de alguns anos atras a qual 2/3 meses depois foram quase todos desbanidos voltaram a jogar(outros por nao poder mais usar afk pararam de jogar ) hoje dizem que jogam na mâo porem seus Set's zezenia e sua riqueza vieram da "era" botter e hoje usufluem do jogo sem passar pelas fazes dificies. Digo tambem nao vejo graça nos open pvp de tibia onde se morre pvp e se perde nem 30% de um lvl porem veja lá guerra infinita e os donos do jogo lucrando entra ano sai ano. |
Fox Taime Premium ![]()
Elysium
Level 184
Mage
S4
|
1 day 19 hours ago
Staff, change this season to be new mixed pvp -> Eidos and one continent without pvp each weekly server save
We're only asking to respect and pay attention to non pvp people. Thank you! |
Artorias Abyss Player ![]()
Pharos
Level 210
Mage
S5
18K
|
1 day 16 hours ago Quoting Fox Taime: Staff, change this season to be new mixed pvp -> Eidos and one continent without pvp each weekly server save We're only asking to respect and pay attention to non pvp people. Thank you! +1 this is a good thing |
Ron Premium ![]()
Elysium
Level 373
Warrior
24
5K
|
1 day 16 hours ago Quoting Fox Taime: Staff, change this season to be new mixed pvp -> Eidos and one continent without pvp each weekly server save We're only asking to respect and pay attention to non pvp people. Thank you! +1 A Rotation of only 1 Non pvp island is fair enough |
Terror Soul Premium ![]()
Elysium
Level 64
Mage
S4
7K
|
1 day 10 hours ago Quoting Ron: Quoting Fox Taime: Staff, change this season to be new mixed pvp -> Eidos and one continent without pvp each weekly server save We're only asking to respect and pay attention to non pvp people. Thank you! +1 A Rotation of only 1 Non pvp island is fair enough +2 Totally agree, give normal people, that works etc, the same chance to play this seasonal... |
Lupus Aurelius Staff ![]()
Pharos
Level 108
Ranger
24
|
1 day 3 hours ago
Hello guys. Hope your are having a great Tuesday. I would like to make some announcements:
Well, first of all, I want to sincerely apologize on behalf of the entire team. We understand and recognize that the approach taken to the 8th Edition seasonal server was a hasty decision motivated, primarily, by two factors. 1. The need to speed up our internal workflows and deliver content to you faster. The class balancing process simply took too long. 2. The second factor has to do with the decision to launch a PVP-only server. There's simply no easy way to mix PVP and non-PVP mechanics on a single server without it leading to abuse from both sides, as far as I understand. We're following the feedback provided on the Forums, on Discord, and from some of you who have sent us private messages, and we're reconsidering making some additions. Since the announcement about the seasonal server has already been made, we can no longer backtrack on the Ares server. We've decided that, this time, we're going to use the law of parsimony, or Occam's Razor if you want. We've concluded that the simplest, least downside-prone solution to addressing the issue of PVP and non-PVP mechanics is to simply launch two separate servers. Here's how: 1. We have completely eliminated the potential for abuse by players who want to gain an advantage or ruin the game for others by exploiting the coexistence of PVP and non-PVP mechanics. 2. We guarantee access to the seasonal server, and therefore exclusive rewards, to all types of players. Everyone can play in peace and in the style they prefer. 3. We had considered returning to a mixed system, with manual monitoring on our part, but we realized it was unrealistic, too difficult, and would consume time and energy that we should currently be dedicating to developing other aspects of the game. So, this solution allows both players and developers to have peace of mind. Finally, We're aware that having two separate servers means low population on both, but given the current situation and the overall landscape of the game, we have to consider it the lesser of two evils. And since this season will be short compared to previous ones, we've decided to take the risk and treat it as an experiment. We'll take today to define the general mechanics of the new server, and once this becomes a firm decision, we'll make the official announcements tomorrow. If you have any suggestions, please feel free to share them in this thread on our Official Discord. We'll be reading. |
Tessem Player ![]()
Triton
Level 453
Mage
|
1 day 1 hour ago
I feel bad for the "real non-pvp" players. You're victim because PvP-players hide behind non-pvp features like mixed-pvp. It DOES NOT WORK.
Just play the pvp seasonal, if you get killed excessively, report it and staff can manage it. Itll be a shame to see 2 worlds with low population. |
To Triste Player ![]()
Pharos
Level 217
Mage
S3
6K
|
3 hours 29 minutes ago
I’d like to make a proposal regarding the transfer skill. For those currently playing, we know how important this skill is for both Rangers and Warriors. It’s a limiting factor and difficult to obtain through any means other than investing a lot of time. For players who wish to continue playing their characters after the end of a Seasonal server, this can be seen as a barrier. I’ll use the Pharos server as an example, since it had a higher level of skill progression:
A level 300 character with skill 100 is not appealing to new players (considering how long the server has been online), and even for existing players, it’s not great to have to leave characters training for months or even years to reach an acceptable skill level. If we consider the last server, the top melee skill wasn't very high (reaching 108), and only one person seemed really dedicated to training distance (reaching 116, while others were around 109). Which brings us to the main point: would it be possible to better make use of the skill gains from Seasonal servers? I understand the idea of reducing them to fit into the target server’s balance, but I doubt many players would find it appealing to transfer a character with skill 100 into a world where others are playing with skills at 150/200. I'm not taking away any credit from those who’ve trained for years — far from it — but if we want to see new players coming in, we need to give them more access to what everyone else already has. I personally see no issue with players leaving Seasonal servers with 110–120 skill, depending on what they’ve achieved during the season. For example, in Season 7, what would be the problem with a Ranger transferring a character with skill 116 to servers where characters already have 150+ (combined across both worlds) and many players have over 130 skill? Season Seven - MELEE: Top 1 skill level: 108 Top 2 skill level: 103 Top 3 skill level: 102 - DISTANCE: Top 1 skill level: 116 Top 2 skill level: 109 Top 3 skill level: 107 Season Six - MELEE: Top 1 skill level: 124 Top 2 skill level: 122 Top 3 skill level: 121 - DISTANCE: Top 1 skill level: 128 Top 2 skill level: 126 Top 3 skill level: 124 I feel that all the values from the last two servers are far from outrageous, and I wouldn’t be surprised to see new characters with these attributes being transferred to other servers. This is just a personal thought — maybe a daydream or something unnecessary — but I do believe it’s worth bringing up. If anything was unclear or I didn’t express myself properly at any point, I’m happy to explain again if needed. Sorry for the inconvenience, and have a great day. --------------------------------------------------------=------------------------------------------------ Gostaria de fazer uma proposta em relação ao skill de transferência, para aqueles que jogam hoje em dia sabemos que o skill é bastante importante tanto para Rangers quanto Warriors, e é um fator limitante e difícil de se conseguir de outras formas se não com bastante tempo, para aqueles que desejam jogar com os personagens após o fim do servidor Seazonal, pode ser visto uma barreira, vou pegar como exemplo o servidor de Pharos por ter um nível mais alto de transferência: Um personagem lvl 300 com skill 100 não é agradável aos olhos de novos jogadores (levando em consideração o tempo que o servidor esta onilne), e nem mesmo das pessoas que já jogam e tem que deixar o bonecos treinando por meses ou até anos para chegar a um skill aceitável. Se levarmos em consideração o ultimo servidor, o top skill mele, não foi tão alto (chegando em 108), e o distance teve apenas 1 pessoa mais empenhada (chegando a 116, os outros em 109). Onde chegamos ao ponto principal, seria possível aproveitarmos esse skill ganho nos servidores sazonais de alguma forma melhor? entendo a ideia de reduzi-los para se encaixar ao mundo em questão, mas acho duvidoso ver pessoas achando benéfico jogar com um personagem skill 100 onde pessoas jogam com outros skill 150/200, não tiro o mérito de quem treina a anos, muito pelo contrário, mas se queremos ver pessoas novas chegando é necessário dar a elas mais acesso para ter o que todos tem. Não vejo problema de ter pessoas saindo dos seazonais com 110/120 de skill conforme forem conseguindo essa skill dentro do servidor, já que usando o exemplo da season 7, qual seria o problema do Ranger transferir um char com skill 116 para servidores com mais de 150 (somando os 2 mundos) de personagens com mais de 130 de skill. Season Seven - MELEE: Top 1 skill level: 108 Top 2 skill level: 103 Top 3 skill level: 102 - DISTANCE: Top 1 skill level: 116 Top 2 skill level: 109 Top 3 skill level: 107 Season Six - MELEE: Top 1 skill level: 124 Top 2 skill level: 122 Top 3 skill level: 121 - DISTANCE: Top 1 skill level: 128 Top 2 skill level: 126 Top 3 skill level: 124 Sinto que todos os valores aqui nos últimos 2 servidores não são valores assombrosos e não me assustaria ver personagens novos com esses atributos sendo transferidos para outros servidores. Isso é apenas um pensamento meu, pode ser apenas um devaneio ou algo um tanto desnecessário, mas acho que ainda deve ser comentado. Caso tenha ficado alguma duvida ou eu tenha me expressando mal em algum momento estou aberto a tentar me explicar novamente se preciso. Desculpe o incomodo, tenha um bom dia. |