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Troll Patroll
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Pharos
Level 114
Ranger
8 days 4 hours ago

Quoting Theboa:
I've been a shaman my whole life waiting to increase the damage, or something like that! But it's difficult to continue :(


Shamam its the worst class, and they could fix it in simply...

mortal melody on target and 2s cd. (only this)

also te 4s strike single target should be like same damage to death blow.

Those 2 fix will make the class buff enought.
Dragnus
Player

Outfit
Pharos
Level 407
Mage
8 days 3 hours ago

Quoting Theboa:
I've been a shaman my whole life waiting to increase the damage, or something like that! But it's difficult to continue :(

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Throwdown
Player

Outfit
Pharos
Level 981
Mage
S2
24
24K
8 days 2 hours ago

Quoting Theboa:
I've been a shaman my whole life waiting to increase the damage, or something like that! But it's difficult to continue :(


They should have increased the area of Mortal Melody and kept the damage from the test server. I don't understand why they don't like the Shaman. =(
Theboa
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Elysium
Level 301
Mage
24
7 days 41 minutes ago

Sometimes I think commenting here is a waste of time, because we never get an answer or an update where we say "it's much better now" "I'm going to play a lot more"

Do you think that when hunting with many monsters around, a summon will help? It even hinders luring many.
our shamans need more damage!!!!!
9 years playing shaman, I never wanted to change classes believing that at some point it would change, but the damage never changes.
Understand that I don't want to change classes to enjoy the game, I just want my strongest class, is that too much to ask?
sorry for the somewhat ignorant words, but I would really like to see the strongest shaman ♥
all by shaman !
Menino Jesus
Player

Outfit
Pharos
Level 50
Warrior
7 days 14 minutes ago (Last edited 6 days 23 hours ago)

People complain about shamans, but they've known since they created their accounts that shamans are a team-focused class. They'll earn less XP and deal less damage, focusing on healing themselves and others! People are losing their sense of the RPG world to try to benefit.

Everyone knows that a paladin can't have the same damage and XP as a barbarian. Barbarians are more aggressive and deal more damage, so they obviously need to benefit, while paladins have the advantage of better blocking. Everything has its pros and cons.

If you're unhappy with your vocation in terms of XP and damage, you can buy cards and change your vocation through the SHOP, or create a new account.

I see that the game is balanced. Unfortunately, it wouldn't be balanced to let a shaman have the same experience as a pyromancer. You need to choose what you want.

Imagine if all the classes in the game gave the same experience per hour, what fun would that be? Naturally, it would be unbalanced... everyone would want to play shaman. They get the same experience as everyone else, heal better than everyone else and help the team, have more health, better blocking, and summons

It's like dating a beautiful woman. You choose her, but you'll probably have to spend more on her, you'll be cheated on, and you'll have to worry about men looking at you. While if you pick the ugly one, you'll have the benefit of spending less and a lower chance of being cheated on, nothing like that xD
Troll Patroll
Premium

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Pharos
Level 114
Ranger
6 days 23 hours ago

Quoting Menino Jesus:
People complain about shamans, but they've known since they created their accounts that shamans are a team-focused class. They'll earn less XP and deal less damage, focusing on healing themselves and others! People are losing their sense of the RPG world to try to benefit.

Everyone knows that a paladin can't have the same damage and XP as a barbarian. Barbarians are more aggressive and deal more damage, so they obviously need to benefit, while paladins have the advantage of better blocking. Everything has its pros and cons.

If you're unhappy with your vocation in terms of XP and damage, you can buy cards and change your vocation through the SHOP, or create a new account.

I see that the game is balanced. Unfortunately, it wouldn't be balanced to let a shaman have the same experience as a pyromancer. You need to choose what you want.

Imagine if all the classes in the game gave the same experience per hour, what fun would that be? Naturally, it would be unbalanced... everyone would want to play shaman. They get the same experience as everyone else, heal better than everyone else and help the team, have more health, better blocking, and summons

It's like dating a beautiful woman. You choose her, but you'll probably have to spend more on her, you'll be cheated on, and you'll have to worry about men looking at you. While if you pick the ugly one, you'll have the benefit of spending less and a lower chance of being cheated on, nothing like that xD



You can argue against you in the same words, what a crazy.

the game is unbalanced because a pyromancer hunting solo do more exp than a pt, or any pt you can image or think in any respaw bro.

Thats it.

No matter teamplay. You can do everything solo in this game. Thats the point.
Theboa
Premium

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Elysium
Level 301
Mage
24
6 days 23 hours ago

Quoting Troll Patroll:
Quoting Menino Jesus:
People complain about shamans, but they've known since they created their accounts that shamans are a team-focused class. They'll earn less XP and deal less damage, focusing on healing themselves and others! People are losing their sense of the RPG world to try to benefit.

Everyone knows that a paladin can't have the same damage and XP as a barbarian. Barbarians are more aggressive and deal more damage, so they obviously need to benefit, while paladins have the advantage of better blocking. Everything has its pros and cons.

If you're unhappy with your vocation in terms of XP and damage, you can buy cards and change your vocation through the SHOP, or create a new account.

I see that the game is balanced. Unfortunately, it wouldn't be balanced to let a shaman have the same experience as a pyromancer. You need to choose what you want.

Imagine if all the classes in the game gave the same experience per hour, what fun would that be? Naturally, it would be unbalanced... everyone would want to play shaman. They get the same experience as everyone else, heal better than everyone else and help the team, have more health, better blocking, and summons

It's like dating a beautiful woman. You choose her, but you'll probably have to spend more on her, you'll be cheated on, and you'll have to worry about men looking at you. While if you pick the ugly one, you'll have the benefit of spending less and a lower chance of being cheated on, nothing like that xD



You can argue against you in the same words, what a crazy.

the game is unbalanced because a pyromancer hunting solo do more exp than a pt, or any pt you can image or think in any respaw bro.

Thats it.

No matter teamplay. You can do everything solo in this game. Thats the point.




nice ! Thank you for your words! Don't pay attention to this kind of person! Ignore! One day our shaman will have more damage!
Fox Taime
Premium

Outfit
Elysium
Level 184
Mage
S4
6 days 23 hours ago

Quoting Menino Jesus:
People complain about shamans, but they've known since they created their accounts that shamans are a team-focused class. They'll earn less XP and deal less damage, focusing on healing themselves and others! People are losing their sense of the RPG world to try to benefit.

Everyone knows that a paladin can't have the same damage and XP as a barbarian. Barbarians are more aggressive and deal more damage, so they obviously need to benefit, while paladins have the advantage of better blocking. Everything has its pros and cons.

If you're unhappy with your vocation in terms of XP and damage, you can buy cards and change your vocation through the SHOP, or create a new account.

I see that the game is balanced. Unfortunately, it wouldn't be balanced to let a shaman have the same experience as a pyromancer. You need to choose what you want.

Imagine if all the classes in the game gave the same experience per hour, what fun would that be? Naturally, it would be unbalanced... everyone would want to play shaman. They get the same experience as everyone else, heal better than everyone else and help the team, have more health, better blocking, and summons

It's like dating a beautiful woman. You choose her, but you'll probably have to spend more on her, you'll be cheated on, and you'll have to worry about men looking at you. While if you pick the ugly one, you'll have the benefit of spending less and a lower chance of being cheated on, nothing like that xD


I understand your point, but the problem is that there's a huge difference in XP/h between what a Pyromancer and a Shaman can earn.

If the game were truly balanced, the worst subclass in terms of XP/h would earn something like 20% less than the best one (Pyromancer), not 50% or even 66% less xp/h.

The issue is the large XP/h gap between the best and worst subclasses, not the intended role or focus of each subclass (like being a support or an AoE damage dealer). For example, you could be a Shaman earning 100kk/h, while a Pyromancer at the same level could make around 120–125kk/h.

That's the whole point of balancing — otherwise, hardly anyone will want to play a subclass that takes 50% longer (or more) to level up!
Dragnus
Player

Outfit
Pharos
Level 407
Mage
6 days 23 hours ago

Quoting Fox Taime:
Quoting Menino Jesus:
People complain about shamans, but they've known since they created their accounts that shamans are a team-focused class. They'll earn less XP and deal less damage, focusing on healing themselves and others! People are losing their sense of the RPG world to try to benefit.

Everyone knows that a paladin can't have the same damage and XP as a barbarian. Barbarians are more aggressive and deal more damage, so they obviously need to benefit, while paladins have the advantage of better blocking. Everything has its pros and cons.

If you're unhappy with your vocation in terms of XP and damage, you can buy cards and change your vocation through the SHOP, or create a new account.

I see that the game is balanced. Unfortunately, it wouldn't be balanced to let a shaman have the same experience as a pyromancer. You need to choose what you want.

Imagine if all the classes in the game gave the same experience per hour, what fun would that be? Naturally, it would be unbalanced... everyone would want to play shaman. They get the same experience as everyone else, heal better than everyone else and help the team, have more health, better blocking, and summons

It's like dating a beautiful woman. You choose her, but you'll probably have to spend more on her, you'll be cheated on, and you'll have to worry about men looking at you. While if you pick the ugly one, you'll have the benefit of spending less and a lower chance of being cheated on, nothing like that xD


I understand your point, but the problem is that there's a huge difference in XP/h between what a Pyromancer and a Shaman can earn.

If the game were truly balanced, the worst subclass in terms of XP/h would earn something like 20% less than the best one (Pyromancer), not 50% or even 66% less xp/h.

The issue is the large XP/h gap between the best and worst subclasses, not the intended role or focus of each subclass (like being a support or an AoE damage dealer). For example, you could be a Shaman earning 100kk/h, while a Pyromancer at the same level could make around 120–125kk/h.

That's the whole point of balancing — otherwise, hardly anyone will want to play a subclass that takes 50% longer (or more) to level up!

+1
Theboa
Premium

Outfit
Elysium
Level 301
Mage
24
6 days 23 hours ago (Last edited 6 days 23 hours ago)

;)
I understand your point, but the problem is that there's a huge difference in XP/h between what a Pyromancer and a Shaman can earn.

If the game were truly balanced, the worst subclass in terms of XP/h would earn something like 20% less than the best one (Pyromancer), not 50% or even 66% less xp/h.

The issue is the large XP/h gap between the best and worst subclasses, not the intended role or focus of each subclass (like being a support or an AoE damage dealer). For example, you could be a Shaman earning 100kk/h, while a Pyromancer at the same level could make around 120–125kk/h.

That's the whole point of balancing — otherwise, hardly anyone will want to play a subclass that takes 50% longer (or more) to level up!


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