Troll Patroll Player ![]()
Pharos
Level 113
Ranger
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2 days 6 hours ago Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. bla bla bla you just a noob man. Your team dont know how to play the game. Sry. |
Dragnus Player ![]()
Pharos
Level 406
Mage
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2 days 4 hours ago (Last edited 2 days 4 hours ago) Quoting Lord Cratoz Os: how do you know what you talking about? revel yourself, we kill who Power abuse neutral players, or thief, or kill others, or dont respect the claimed respaws (the discord is free for all) Keep burning absurd experience. I hope that on a new server, experience is regulated because a level 900 player like Hazzer earning 3kkk experience in one day is absurd, abnormal, and out of control. Have you ever been thankful today that he is no longer a pyromancer in the broken cellar portal lvl 450? dont condemn those who play the game, condemn those who don't balance the game, and in this thought for something balanced go play game of 1997 2D |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
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2 days 4 hours ago Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone |
Niemaa Joadsou Player ![]()
Pharos
Level 30
Warrior
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2 days 3 hours ago Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
|
2 days 2 hours ago (Last edited 2 days 2 hours ago) Quoting Niemaa Joadsou: Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() I have no idea, most of my hunting was level 200-100, I being level 120-100 very rarely were those level 90 or lower, and those who came to kill me were level 400 or higher and even then it took them an hour to kill me, and the only way I killed a level 50 was because I was level 80 or 60 of the rest, I saw how they wanted to flee and suffered and I killed them, what a sad story ![]() ![]() ![]() ![]() ![]() |
Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
2 days 2 hours ago Quoting Warrior Money: Quoting Niemaa Joadsou: Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() I have no idea, most of my hunting was level 200-100, I being level 120-100 very rarely were those level 90 or lower, and those who came to kill me were level 400 or higher and even then it took them an hour to kill me, and the only way I killed a level 50 was because I was level 80 or 60 of the rest, I saw how they wanted to flee and suffered and I killed them, what a sad story ![]() ![]() ![]() ![]() ![]() you are too pro, them why you crying? |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
|
2 days 22 minutes ago Quoting Troll Patroll: Quoting Warrior Money: Quoting Niemaa Joadsou: Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() I have no idea, most of my hunting was level 200-100, I being level 120-100 very rarely were those level 90 or lower, and those who came to kill me were level 400 or higher and even then it took them an hour to kill me, and the only way I killed a level 50 was because I was level 80 or 60 of the rest, I saw how they wanted to flee and suffered and I killed them, what a sad story ![]() ![]() ![]() ![]() ![]() you are too pro, them why you crying? You see me complaining like you guys? I'm just telling everyone else to fight regardless of the opponent's level and that br are nothing without bot, #readingcomprehension |
Troll Patroll Player ![]()
Pharos
Level 113
Ranger
|
1 day 14 hours ago Quoting Warrior Money: Quoting Troll Patroll: Quoting Warrior Money: Quoting Niemaa Joadsou: Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() I have no idea, most of my hunting was level 200-100, I being level 120-100 very rarely were those level 90 or lower, and those who came to kill me were level 400 or higher and even then it took them an hour to kill me, and the only way I killed a level 50 was because I was level 80 or 60 of the rest, I saw how they wanted to flee and suffered and I killed them, what a sad story ![]() ![]() ![]() ![]() ![]() you are too pro, them why you crying? You see me complaining like you guys? I'm just telling everyone else to fight regardless of the opponent's level and that br are nothing without bot, #readingcomprehension yes we are nothing, you are too pro man. If your team has 5 ppl like you probably will dominating zezenia, tibia, ragnarok, wow, mir4, all mmorpgs could be dominating by only your team with 5 ppl like you. YOU ARE TOO PRO MAN. nice little man. |
Warrior Money Player ![]()
Pharos
Level 20
Warrior
|
1 day 13 hours ago Quoting Troll Patroll: Quoting Warrior Money: Quoting Troll Patroll: Quoting Warrior Money: Quoting Niemaa Joadsou: Quoting Warrior Money: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. You have to achieve success without fear. Besides, that's br: without bots, they're useless, and when they go to kill someone, they have to go in groups because they can't do it alone Speaking like that, it doesn't even seem like our HERMANOS log in 2 to 3 accounts of level 150 to 250 to kill players of level 50 to 150, right? ![]() I have no idea, most of my hunting was level 200-100, I being level 120-100 very rarely were those level 90 or lower, and those who came to kill me were level 400 or higher and even then it took them an hour to kill me, and the only way I killed a level 50 was because I was level 80 or 60 of the rest, I saw how they wanted to flee and suffered and I killed them, what a sad story ![]() ![]() ![]() ![]() ![]() you are too pro, them why you crying? You see me complaining like you guys? I'm just telling everyone else to fight regardless of the opponent's level and that br are nothing without bot, #readingcomprehension yes we are nothing, you are too pro man. If your team has 5 ppl like you probably will dominating zezenia, tibia, ragnarok, wow, mir4, all mmorpgs could be dominating by only your team with 5 ppl like you. YOU ARE TOO PRO MAN. nice little man. And why master those games that are already lazy, better play Battlefield, Cod Warzone, Cod Mobile, Delta Force and Yugioh Master Duel and Duel Link |
Tessem Player ![]()
Triton
Level 453
Mage
|
1 day 6 hours ago Quoting Troll Patroll: Quoting Tessem: I’m not here to argue about whether players get killed on a PvP server, that’s obvious and part of the game. I’m simply pointing out that people are openly breaking Rule 7. I fully understand the PvP mechanics, but this situation isn’t what I’d call true PvP. It’s not truly PvP if there’s a significant disparity in character strength that prevents meaningful player-versus-player interaction. True PvP implies a level playing field where both players have at least a reasonable chance of winning, even with different playstyles or strategies. If one player vastly outlevels and outgears the other, it stops being a competitive fight and becomes a one-sided execution. (therefore an option to completely limit someones gameplay) At the end of the day, a broken server or a dead server, what’s the difference? And with the next server release on the horizon, it’s not hard to imagine Pharos following the same path as every other PvP server before it. In the end, servers live or die by numbers, and numbers follow the money. bla bla bla you just a noob man. Your team dont know how to play the game. Sry. Ah, the classic move. When reason and manners run out, the insults come in. It's always fascinating to watch how quickly some people switch from "debating" to "name-calling" the moment they can't defend their point with fact or logic. There's actually a term for this; Argumentum ad hominem:-Attacking the person instead of addressing the argument. In other words, when the words fail, the rage takes over. Thanks for proving my point for me ![]() |