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							Xyrho Xp  Player  
								
									Pharos
								 
								
									Level 73
								 
								
									Mage
								 
																					 | 
						
							
							
						
							
							
							23rd November 2024 01:58:28   Quoting Agron: I dont often come to the forums to give my opinion but I felt the need to speak out my thoughts. I highly support the boost of party-hunting. And in my opinion party hunts should be superiour over solo hunting but not too much because there are still solo players. I think experience should be shared when the party members are within 30% of the highest level of the party. Therefor you cant boost low levels in high end spawns. @Zonnema; I think you are partionally right, the game isn't meant for level 1000's as we can clearly see in the clip Shadowzin posted above. These characters are way to strong for these monsters. @Shadowzin; "Current Issue: Players outside the visible screen don’t receive full XP, even if they contribute to the fight." If they are off screen they didnt contribute to the killing of that monster, therefor he shouldnt be rewarded for it. I dissagree that experience should be shared when the other member is killing it offscreen, I think bringing this system in it will be abused. A goalkeeper wont get credit for the goal a striker scored either. And he shouldnt. What would solve this problem is hunt solo in these easy spawns, or create monsters for such level characters. As Zonnema stated, a party of level 300-500 can hunt in these spawns with ease. I mean, sometimes you step out of the screen a bit to lure or avoid getting trapped. You end up losing a good amount of XP from the creature Look at how we hunt in HC; almost always, you need to leave the screen... That's one of the reasons why group hunts are bad  | 
					
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							Xyrho Xp  Player  
								
									Pharos
								 
								
									Level 73
								 
								
									Mage
								 
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							23rd November 2024 01:59:33   Quoting Wyhual: the difference between two brothers is stark, one completely just attacking and being ignorant and one who at least tries to talk and get his point across, bizarre. Regarding the party system, I do believe that it should be changed, it doesn't make sense (in my opinion) for one person to hunt alone and get more exp. I don't know if it would be possible to have a system to count the exp boosts spent on PT and increase it according to the number of members, or something like that. I would have to think of a way. About class changes, it has already been talked about and requested a lot on this forum, but a quick solution, it would be absurd for rangers to have rangers' damage in pve be 100% in area (an area larger than the current area) and each mage has 2 strong 2s spells? remembering that just a quick thought that can be discussed, the fact that the ranger hits the area would be good, as his skills would help with exp and the 2s spells on the mage would help all classes to hunt solo in the same way practically Just ignore Sonemma; he's either frustrated or looking for attention  | 
					
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							Askja  Player  
								
									Elysium
								 
								
									Level 1043
								 
								
									Warrior
								 
																	S8 
																			S7 
																			S5 
																																					24 
																											104K 
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							23rd November 2024 05:59:15   Quoting Wyhual: Regarding the party system, I do believe that it should be changed, it doesn't make sense (in my opinion) for one person to hunt alone and get more exp. It's a class balance issue, not a party issue. When a paladin is ruining shooter experience, nobody is hunting in party with paladin. Simple like that (high level players issue on permanent servers). First reach good class balance. The huge problem here is that class differenciation is *only* thought under the prism of damage/resistance. In my opinion, working on *gameplay* would be the key to obtain very different classes, yet with not so high difference in exp/h. But it would require smart and long work, and alas, most proposal we see are just asking everybody having same kind of spells ![]() Only thing I agree with : once balance is reached, probably adjust party bonus. About sharing party exp in equal parts and gaining offscreen exp, no way. Too high risk of abusing, period.  | 
					
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							Xyrho Xp  Player  
								
									Pharos
								 
								
									Level 73
								 
								
									Mage
								 
																					 | 
						
							
							
						
							
							
							23rd November 2024 06:25:31   Quoting Askja: Quoting Wyhual: Regarding the party system, I do believe that it should be changed, it doesn't make sense (in my opinion) for one person to hunt alone and get more exp. It's a class balance issue, not a party issue. When a paladin is ruining shooter experience, nobody is hunting in party with paladin. Simple like that (high level players issue on permanent servers). First reach good class balance. The huge problem here is that class differenciation is *only* thought under the prism of damage/resistance. In my opinion, working on *gameplay* would be the key to obtain very different classes, yet with not so high difference in exp/h. But it would require smart and long work, and alas, most proposal we see are just asking everybody having same kind of spells ![]() Only thing I agree with : once balance is reached, probably adjust party bonus. About sharing party exp in equal parts and gaining offscreen exp, no way. Too high risk of abusing, period. How will you abuse it? I'm saying to receive the XP off-screen, at most about 10 sqm away. Do you think the guy will get XP at the depot? If he stays too far, he won't get any XP at all  | 
					
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							Mackie  Player  
								
									Pharos
								 
								
									Level 819
								 
								
									Ranger
								 
																	S7 
																			S6 
																																					24 
																											95K 
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							23rd November 2024 06:31:10   
								I’m in favor of these changes for those who hunt HC in a party; they know it 
						A player who only hunts solo shouldn’t have a say because they don’t know what happens in group hunts  | 
					
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							Brenin Apelao  Premium  
								
									Pharos
								 
								
									Level 678
								 
								
									Mage
								 
																	24 
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							23rd November 2024 06:35:17   
								The new hunts/dungeons have too many monsters; the party definitely needs these changes
							 
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							Amunra  Player  
								
									Avalon
								 
								
									Level 215
								 
								
									Mage
								 
																	S5 
																																													9K 
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							23rd November 2024 12:20:50   
								Party hunting <3 
						More updates RN  | 
					
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							Manddy  Player  
								
									Platon
								 
								
									Level 13
								 
								
									Mage
								 
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							24th November 2024 18:48:36   
								It needs to improve the group hunts, this has always needed improvements. I remember that in Novus there was a nerf to party, after that it wasn't worth hunting in a group anymore
							 
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							Poc  Player  
								
									Pharos
								 
								
									Level 59
								 
								
									Mage
								 
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							25th November 2024 05:15:25   
								It really needs these changes, I agree 100%
							 
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							Uncle Blackmoore  Premium  
								
									Elysium
								 
								
									Level 616
								 
								
									Warrior
								 
																	24 
																											30K 
																		 | 
						
							
							
						
							
							
							25th November 2024 23:29:36   Quoting Manddy: It needs to improve the group hunts, this has always needed improvements. I remember that in Novus there was a nerf to party, after that it wasn't worth hunting in a group anymore +1, Party exp Boost is a thing that has to be increased LONG TIME AGO already. Mostly players don't want to group for any of the hunts, cause solo they get better results. That is causing majority to isolate themselves. Mmorpgs from the definition are made for interacting with other players.  |