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7th August 2023 17:52:44 CM Mercury View post »
Sanoman
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8th August 2023 11:50:28

Quoting CM Mercury:
Quoting Tokan Sado:

- Tokan.

Hi

Thank you for your post with the good points. There will be a TS for next changes soon. We are working on adding some higher level content with new mechanics including regular objects to interact with, spawn customization, new spawns and a new continent.


Changes to the drunk spell mechanics and collectables will be looked at.

Would you rather have the character have no effect when standing still when drunk or just make it less frequent when standing still?
What would be the optimal change for collectable items for now, should we change the sell price at NPC's ?

-Mercury

Thank you for your feedback, please respond to your distressed community and don't leave a question mark in people's heads, you are not responding to your community's need, it makes players think that the game is abandoned and only the online servers and players end up losing hope and giving up on the game. I'm looking forward to the test serv
Sahell
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Elysium
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8th August 2023 21:27:36

The Vanguard and inquisitor sets have become unused now, it's insane for someone to trade a helmet like the enchanted pyrgian helmet, with 2 ml, 6 magic resist, 4 dodge, 3exp and some other status, for a helmet like the grand inquisitor, which only has 4 ml, and speed boost!
Since it has become an unused loot, unfortunately!
The Vanguard helmet also has no use, currently!

One point that "tokan" said, I agree, is to add new areas or outfits, using collect, just like it is done to access Devil's respaw, but that is only for new hunts, templars, soul harvester, and some possible new monster that is coming, or new areas!

Also, I share and agree with the same ideals as him, I make the words of "Tokan" mine, I agree with everything said!
Wyhual Apelao
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9th August 2023 13:26:11

Quoting Super Man:
The Vanguard and inquisitor sets have become unused now, it's insane for someone to trade a helmet like the enchanted pyrgian helmet, with 2 ml, 6 magic resist, 4 dodge, 3exp and some other status, for a helmet like the grand inquisitor, which only has 4 ml, and speed boost!
Since it has become an unused loot, unfortunately!
The Vanguard helmet also has no use, currently!

One point that "tokan" said, I agree, is to add new areas or outfits, using collect, just like it is done to access Devil's respaw, but that is only for new hunts, templars, soul harvester, and some possible new monster that is coming, or new areas!

Also, I share and agree with the same ideals as him, I make the words of "Tokan" mine, I agree with everything said!


This was reported and ignored.
Wyhual Apelao
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9th August 2023 14:30:25

Another Wednesday waiting for news.
Askja
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9th August 2023 20:06:08

Quoting CM Mercury:
What would be the optimal change for collectable items for now...
-Mercury


Using collectibles for various things (quests, portal access, potions, enchanting) is an interesting idea, but imho it can't be enough. Indeed we need *all* (well, most of all ...) collectibles to be valuable, to dynamize market and help players refunding their hunts.

Honestly, I would have thought that collect tasks with exp reward (together with challenge points ofc) would be enough to keep interest in collectibles, but apparently it's not. So :
- maybe consider raising exp reward of collect tasks ?
- maybe with a "stack effect" with time (eg after 20 collect tasks of the same collectible, your reward raises a bit, then again after 50 tasks, etc) ?

Another idea I got today would be to use collectibles to obtain personal bonus through bestiary... and something else ofc than exp or debuff.

For example (and it's only an example to illustrate idea ...), "paying" 10 murderous shell + 10 murderous claw (using bestiary widget) would give you same effect of a luck flask, but only for murderous crabs' loot (and only for you or your party).
I just gave those numbers 10 randomly : they would have to be chosen carefully, depending on their rarity/loot rate, not too small (so that people will tend to buy collectibles if they lack, and not to kill luck market) but also not too high (or market price will be too low)

Cheers.
James Wix
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Pharos
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10th August 2023 11:36:07 (Last edited 11th August 2023 00:31:30)

its time to move on with the game fellas it's a has been!
Zezenia Online Forum Screenshot

Release rights so we can have Zezenia *Ot's
Lindor Cader
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Elysium
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11th August 2023 00:28:56 (Last edited 11th August 2023 00:29:17)

About collectibles:
Theres not to many players online right now, so there is hard buy anyting collectibles on market.
I think random collectibles tasks should be changed.
Player could have option to directly choose, what collectibles task hes doing (like boss task).
Of cours with exact level distribution.
It could make game much easier and pleasured.
Tokan Sado
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Pharos
Level 1040
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12th August 2023 20:09:34

Quoting Askja:
Quoting CM Mercury:
What would be the optimal change for collectable items for now...
-Mercury


Using collectibles for various things (quests, portal access, potions, enchanting) is an interesting idea, but imho it can't be enough. Indeed we need *all* (well, most of all ...) collectibles to be valuable, to dynamize market and help players refunding their hunts.

Honestly, I would have thought that collect tasks with exp reward (together with challenge points ofc) would be enough to keep interest in collectibles, but apparently it's not. So :
- maybe consider raising exp reward of collect tasks ?
- maybe with a "stack effect" with time (eg after 20 collect tasks of the same collectible, your reward raises a bit, then again after 50 tasks, etc) ?

Another idea I got today would be to use collectibles to obtain personal bonus through bestiary... and something else ofc than exp or debuff.

For example (and it's only an example to illustrate idea ...), "paying" 10 murderous shell + 10 murderous claw (using bestiary widget) would give you same effect of a luck flask, but only for murderous crabs' loot (and only for you or your party).
I just gave those numbers 10 randomly : they would have to be chosen carefully, depending on their rarity/loot rate, not too small (so that people will tend to buy collectibles if they lack, and not to kill luck market) but also not too high (or market price will be too low)

Cheers.

I tought about it aswell, perhaps we could use collects to boost instead of coins, but you needed collects from the creature you want to hunt.

But I would also want to spend my collects on thorvald, choosing what collect I wanna delivery for exp or gold.

-Tokan.
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