Sonnema Player ![]()
Pharos
Level 363
Mage
S2
56K
|
1st March 2023 09:18:01
The system looks good, however do i face alot of issues.
1) If for whatever reason the server goes down while your item is in the enchantment, you lost the item. The item should never leave ur BP while you enchant an item. (or atleast make it so will 100% return if the enchantment fails) *note* this happened in test server yesterday but there was no staff around to mention it to. 2) with how rare most items are, how rare it is to roll an legendary item and on top of that you want the desired stats on that specific legendary item, will take YEARS if youre lucky. (ofcourse you guys mentioned it will not be final and items/requirements will be different on live servers) But even then itll take super long. 3) Permadead mentioned it aswell, alot of items are fucked when it comes to the tier.. some higher items cannot be legendary (heavy knight sabatons) but a scimitar can. Imagine trying to loot an boss item, itll take weeks, you can't enchant it since its a monster drop, youll have to camp for months/years to get a good item. Where it will probably take you a couple days to gain a full legendary set of noob items... ![]() 4) Balancing would probably need some tweaks again since many items will probably never be on their top tier again. for example life steal, was 14% ideal on live servers but itll be 8% with legendary items, which is maximum. Correct me if im wrong but you can only get life steal on 3 type of items which one of them is a ring (so 4 item slots can have lifesteal) -Godzilla |
Askja Premium ![]()
Elysium
Level 1020
Warrior
S7
S5
24
49K
|
1st March 2023 09:52:53
I didn't have time yet to test, but here is what I'm afraid to understand from what people wrote so far : it will be very hard and even sometimes impossible to get items and/or builds as good as ancient items and/or builds was ?
For example, actual ZZ sword has +3% life steal. With new system, will you need to enchant again and again to have a very small chance to obtain it ? Imho, a good starting point would be to decide that *all existing items* should keep their stats and be considered as ordinary. Therefore, every successful enchantement will be a pleasure for the player, not a "one more deception, I will never be as good as old players". From that starting point, ofc choose carefully what can be enchanted and in what extent, to insure players can't become really too strong. For example, if you consider +3% life steal on ZZ sword is enough, just decide that any enchantement on ZZ sword will add something else than life steal. |
Online Player ![]()
Elysium
Level 10
Ranger
|
1st March 2023 11:01:57
Excuse me but this whole dynamic system has a lot of issues.
First of all, the items are sort clearly by no logic. We need many silver ores to test it what i think few players have it to try some attempts... Can you please include in market some sell offer of silver ores to help us? Look your players ideas about the tiers of dropped items x dungeon reward items and items acquired by quests. Then make a rating to be fair with each item in terms of rarity, difficulty of quest or dungeon, monster or boss strength and others elements... Some items were forgotten in zezenia because they were passed by noble zezenian set and you put the new classification mainly based on the same endgame full set aka zz set... There's a chance to restore old items to be at least useful again. |
Aquaplay Player ![]()
Elysium
Level 106
Warrior
S4
S3
S2
43K
|
1st March 2023 17:18:02 (Last edited 1st March 2023 19:42:44)
is there a possibility to get rare ores and silver ores for free and easy (npc or chest) on this test server?
can death knight blade be enchanted on the machine? make falchion be sold at the npc I found some bugs in tarmell, on the mountain that goes to the werewolf in the portal to access the soul harvester as well --- make the bosses that already exist in the game (wanu, blia, gali, jov and the others) also be like balmor. with a higher chance to drop their items since they will not be bosses respawns more, so we have a rotation of daily bosses and we can farm more rare ore per day / week. think about the possibility of chenuk be a boss of 7 or 14 days, maybe 30 days? |
Fox Taime Player ![]()
Elysium
Level 185
Mage
S4
|
1st March 2023 21:44:32 (Last edited 2nd March 2023 14:00:28)
Proposal
I think all items should be obtainable with some sort of tier, even looted items or dungeon and quest rewards. All items should be enchantable. Most of the time the items will come with ordinary tier (90% chance). But the restriction of enchanting should considering a reachable limit of tier by each item. It can be 4 tiers: Uncommon, Rare, Epic and Legendary. The items should always keep their basic stats. When they got a tier then additional stats will be included. For example: a noble zezenian legs - 3% magic resistance and 1% physical resistance (both stats should never change only add new stats based on respective tier). Uncommon (10% chance) - Low level items dropped by easy mobs or items acquired in simple quests and begginers dungeons are limited to this tier. This tier gives 1 extra stat: between 1% ~ 2% of: Stats -> Hp Steal, Magic Resistance, Physical Resistance, Critical Hit Boost, Critical Chance, Multi Strike Chance, Speed, Dodge, Experience Boost, Stamina Boost, Gathering Boost, Fishing Boost, Item Loot Boost, Gold Loot Boost and Collectible Loot Boost. Rare (5% chance)- medium level equipments, loot of strongest regular mobs and medium level quests are limited to this tier. 1 extra stat: between 2% ~ 3% of all stats or +1 skill - magic level or defense. Epic (2% chance) - medium difficulty bosses rare loots (ajnamen, wojatupp, jovs, galiantors, villumb, keo, zor'varuk, birlusk thyns) and medium difficulty dungeon or quest rewards are limited to this tier. 2 extra stats: between 2% ~ 4% of all stats and/or +2 ~ +3 skill - magic level or defense. Legendary (0.5% chance)- limited to items obtainable in hardest quests, dungeons and bosses. 3 extra stats: between 3% ~ 5% of all stats and/or +3 ~ +5 skill - magic level or defense. List of items sorted by tiers limit: Rare: volcanic mace, demonic, bow, colossal hammer, amethyst legs, ennobled/golden armor, ennobled/phrygian helmet, volcanic shield, fiery amulet, magic demonic amulet, medallion of glory, great barbute and legs, golden bascinet, demonic ring, cursed eye ring, clawed boots, boots of glory, rings +1, great glory armor, assassinator, raven eye bow, thunder wand, longbow, glowing sceptre, emerald bracers, highly horned helmet, volcanic bracers, demonic gauntlets, bloody gauntlets, magician's gloves hat armor boots, sceptre of glory, spellweaver's fortune,death knight, shield, helmet and boots, vanguard quiver, legs and boots, grand inquisitor spellbook and legs. Epic: majestic spiked mace, immemorial pavise, emerald annihilator, golden axe, northstar, war scythe, heavy knight sabatons, legendary legs, skull pavise, ancient and ennobled ancient robe, onyx dread armor, wolf hunter boots, silver tongue, mithril armor, zanaato, olympus hammer, gigantic warhammer, horned y face barbute, ancient sylvan hammer, knight shield, ancient sylvan guardian, whirlwind and emerald sceptre, belgian pistol, noble zezenian wand, ceremonial mask, ceremonial skirt, ceremonial archmage robe, golden medallion, mystic medallion, enchanted rings +2, legendary bracers, bluestone bracers, glowing gauntlets, ancient spell book, quiver of nature, ornamented gauntlets, flame tongue, strong quiver, unholy blade, legendary armor, legendary vozuth mask, legendary amulet, noble titanium armor. Legendary: noble zezenian set, death knight sword, armor and greaves, vanguard bow, armor and cowl, grand inquisitor staff, armor and helmet, axe of destruction, pavise of bloody rose order, ivy rod, warsong, mythic beheader, tukinouu, devilish eyes, devilish quiver, devilish mask, golden gauntlets, icy quiver, hat of merciless schemer, baphomet's spell book, deadly bow, phantom spellbook, ceremonial archmage spell book, deadly gauntlets, magician's bracers, greatly enchanted rings +3, hellish crossbow, thunder maul, deadly quiver, enchanted golden medallion, ennobled legendary ring, amulet of ayllamel's providence, majestic shield, flame sceptre, mighty werebear mask, volcanic legs, great boots of glory, sinister eye. So when you get an equipment it can come with a tier -> limited to its max tier. If you use: 1 rare ore = you can obtain uncommon (10% chance), rare (5% chance), epic (2% chance) or legendary (0.5% chance) 2 rare ores = uncommon (20% chance), rare (10% chance), epic (4% chance) or legendary (1% chance) 3 rare ores = uncommon (30% chance), rare (15% chance), epic (6% chance) or legendary (1.5% chance) 4 rare ores = uncommon (40% chance), rare (20% chance), epic (8% chance) or legendary (2% chance) Max 5 rare ores = uncommon (50% chance), rare (25% chance), epic (10% chance) or legendary (2.5% chance) |
Paladin Dark Player ![]()
Elysium
Level 34
Warrior
|
2nd March 2023 01:46:22
hello I want to suggest 2 attributes for the game accessories I mean bracelets, ring, amulet I would like to add speed attack as attributes for epic from 1% to 2% for legendary from 3% to 5% and the other would be the defense attribute
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Aquaplay Player ![]()
Elysium
Level 106
Warrior
S4
S3
S2
43K
|
2nd March 2023 11:25:03 (Last edited 2nd March 2023 11:39:54)
I saw that some "normal" items with life steal, when you get the epic or legendary tier, they lose the life steal attribute. is that correct?
zz ring normal has 3% life steal, tier legendary it gets 2%, is that correct? ------ I found a bug in the enchanted item, if I have an enchanted item in my set and I replace it with another one from my bag, when I make the exchange, my enchanted item from the set goes into the bag and loses its tier example: i have a more defensive zz legs legendary, but i want to put my other epic zz legs instead with mov speed, the mov speed zz legs goes to the set but the legendary that goes to the backpack loses its tier this happens with every item that is replaced from set to bp, regardless of tier/status can you give us more details about the "stamina boost" attribute? |
Sanoman Player ![]()
Elysium
Level 1101
Mage
S7
24
9K
|
2nd March 2023 14:03:04
A suggestion: I found the boss very dull, to make it more fun I could add summons like helborn and helborn imps and thus make it more fun
|
Aquaplay Player ![]()
Elysium
Level 106
Warrior
S4
S3
S2
43K
|
2nd March 2023 14:30:50 (Last edited 2nd March 2023 14:32:24) Quoting Sanoman: A suggestion: I found the boss very dull, to make it more fun I could add summons like helborn and helborn imps and thus make it more fun great. level 100-300 that want to farm the ore will be able to do it x) |
Askja Premium ![]()
Elysium
Level 1020
Warrior
S7
S5
24
49K
|
2nd March 2023 15:05:05 (Last edited 2nd March 2023 15:06:57)
Well, I got some times to test ... and my conclusion, I'm sorry to tell it so simply, is that entire system is devoted to failure.
Theorically, you will be able to obtain very good items. Practically, unless you have an incredible luck, you wont. The main reason was already mentionned by Godzilla : Quoting Godzilla: with how rare most items are, how rare it is to roll an legendary item and on top of that you want the desired stats on that specific legendary item, will take YEARS if youre lucky. (ofcourse you guys mentioned it will not be final and items/requirements will be different on live servers) But even then itll take super long. In practice, here is what I got when trying to "enchant" my ZZ sword, and obviously by "enchant" I mean what everybody should mean, that is make it better. Originally, added stat is +3 health steal. I needed about 100 tries to obtain something which can be considered as better : def+6, health steal+2%, gathering boost+3% gold boost+3% (legendary). And still I wasn't able to get back my +3% health steal, which was my original goal. And ofc I don't care about those 2 added completly useless trash stats. Do you realize what 100 tries will represent in work and time of play in real game ? It's absolutly insane ! My personnal conclusion is : ok, never touch ZZ sword. Only try to enchant items you have spare ones (and that I call system devoted to failure) That being said, I hope all newly looted ZZ sword (after update) will have +3% health steal by default. Otherwise, it's a huge nerf for all new players and even old ones which don't have it yet. |