« First
... 
7 8 9 10 11
This thread has been locked by a moderator.
Show staff replies in this thread
4th February 2023 12:15:28 CM Mercury View post »
4th February 2023 16:43:40 CM Mercury View post »
10th February 2023 15:32:19 Administration View post »
Sonnema
Player

Outfit
Pharos
Level 363
Mage
S9
S8
S7
S2
140K
6th February 2023 21:20:02

Quoting Robin Shoot:
@Godzilla: did you really made more exp on rogue than on Marksman now or is it a typo? Marksman was always said to be better with hunting. Especially with the crit. Now it seems to be the opposite and with a potential big gap percentage wise.

I only tested Marksman and made 25% more than on live (assuming that the pvp area gives 30% bonus exp). Tested Magus only.

As i mentioned im not a ranger main and my numbers would be slightly higher.

What i do know is basic numbers. On test server rogues are ahead of marksman due to the fact barbed arrow (with poison arrow talent) the downtime of barded arrow is only 4 seconds. The initial hit is 2.4k and tics for 1k (at level 500, 175 distance using hellis xbow).
Thats about 8k dmg over time and 2.4k initial hit.

So even if you crit 1.5ks (as marksman using critical continue), barded arrow covers 7 crit hits and its on a 18 second cooldown, on top of that you can use traps which also do damage over time and you can spam lethal ambush in the meanwhile.

Where marksmans idealy only use critical continue + dex shot.

Thats quite alot more dps on the rogue = more exp/hr
Sorigoti
Player

Outfit
Elysium
Level 10
Warrior
6th February 2023 23:20:30

Change Ricochets for two targets hitting 50%.

And when there's only one target on the screen 33% chance of ricochet 60% on it.

Increase damage of marksmen spell Spread Shot in 10%.

Remove the reduction of damage from Rogue special talent Ice Traps.

Create new two handed weapons as rewards of 4000 Challenge Points and Tarmell Quest.
Robin Shoot
Player

Outfit
Elysium
Level 251
Ranger
S3
8K
6th February 2023 23:23:35

Thanks for the explanation. It was a sincere question since I hadn't looked much into the rogue changes since I barely know that vocation.
I see now that barbed arrow has a cd of 30 on live. Bringing it down to 12 is a huge boost for them indeed. Dot time went from 27% of the time to 67% of the time whereas marksman do not have such a mechanism. Together with the trap it's kinda as if you can have 2 spells going on all the time. The marksman can't and with levels spells become more relevant than non-crit auto attacks.
Rockjsokc
Player

Outfit
Everest
Level 13
Mage
7th February 2023 01:32:41

I did a hardcore dark knight test, with pyromancer lvl 500 - ml 80, and barbarian 500, skills 150, I got the same exp hour, with a small detail, the barbarian does not even need to heal, heal full in lifesteel! It's really insane!8)

The mana cost of warlock is very low, since it is giving a high damage, and does not need mana to deny damage in the buff ( like pyromancer's)

Cross should spend more mana, 2 sec of colldown, and costing only 130 mana, is ridiculous!
Fiddlers Green
Player

Outfit
Elysium
Level 44
Mage
8K
7th February 2023 04:13:52

Quoting Administration:
The Second Balancing Public Test Server is now open for players! Download the test client here to log in.

Please upgrade to the new client from the previous Test Server or you may face issues.

We've read through the feedback thread and made some further changes.

Rage of Fury was enhanced as some were concerned that the improvements might make Paladins equal to Barbarians.

Since it was generally agreed that the damage buffs for Warlocks and Shamans weren't strong enough, we took things a step further while still trying to preserve the distinctiveness of the subclasses.

Since the recent balancing adjustments Pyromancer's damage hasn't changed, but instead a change to Fire Shield was made to increase the cost of hunting. We reduced the efficiency of Life Steal rather than further reducing damage, taking into account the fact that practically all of Pyromancer's spells are AoE spells and therefore get the biggest benefit from it.

Rangers were also modified in more detail. Both subclasses' Ricochet ability has been improved. Additionally, Rogue received additional boosts because it felt too weak in comparison to Marksmen.

Please see the detailed changes below. Keep in mind that the new changes are added to the notes of the first balancing test server and therefore not every change is new.

By making these changes we hope to weigh the balance of Zezenia to a better position. This is one of our goals for a future game world, along with many other new features and improvements on our development roadmap. Please stay tuned for a sneak peek of what’s coming and how the new balance fits into the future of Zezenia Online!

All changes apply to player vs monster combat only.

Warrior


- Buffed Sweeping Swipe to scale approximately by player level. Maximum damage has a soft cap at 500 points.
- Buffed side and rear damage of Rage of Fury to 100% and 75% respectively.
- Decreased cooldown of Cleave to two (2) seconds. Reduced damage by 15%.

Ranger


- Added Ricochets to Offensive Imminence and Belligerent Focus buffs. When active, one or two ricochets may split from the target towards other nearby monsters. Ricochets inflict 50% and 25% damage respectively. If only one monster is nearby, it may be hit by another 50% damage ricochet with a 33% chance.
- Buffed the damage of Barbed Arrow, Lethal Ambush, Piercing Shot & Dexterous Shot by 10%.
- Decreased cooldown of Hellish Volley to three (3) seconds.
- Decreased cooldown of Barbed Arrow to twelve (12) seconds.
- Increased the decay of Traps to ten (10) seconds.

Mage


- Buffed Advanced Soul Fire to scale closer by player level. Maximum damage has a soft cap at 500 (Shaman, Warlock) or 300 (Pyromancer) points.
- Buffed the damage of Shaman spells Hailstorm, Thunderbolt & Rock Thrust by 15%.
- Buffed the damage of Warlock spells Soul Incinerator, Life Drain & Deathblow by 17.5%.
- Added a second wave of 33% extra damage to Hailstorm.
- Added a second wave of 50% extra damage to Cross of Annihilation.
- Increased the damage negation of Fortitude of Growth to 9%.
- Reduced damage of Inferno by approximately 10%, and by 20% towards edges.
- Reduced cooldown of Cross of Annihilation to two (2) seconds.
- Reduced efficiency of Life Steal by 33% on Pyromancer.
- Swapped the damage negation and mana damage negation components of Fire Shield so that 10% of damage is negated and 18% taken from mana.

Changelog


Quoting Changes & fixes:

- Added item tooltips to the trade window.
- Added a gold star to equipment attributes that are the top in their category.
- Added Physical Resistance from talents to the Stats window.
- Increased drop rate of Templar collectibles.
- Fixed button appearance after resizing panels.
- Fixed chat log scroll bar issues.
- Fixed incorrect potion stats on tooltips.


Please let us know what you think!

Sincerely,
Zezenia Staff



Something in which I think should be different is in the effect of the 4000-point weapons. You know what it is to do more than 4000 tasks to obtain this figure and the arming in characteristics is incredible good, the weapon for warrior (paladin) and the wand (magician) the ranger's weapon not much because in war it is better to use stones since they hit harder than the supposed best weapon in the game apart from that they should have a different animation in the effect that looks like the hellish crosbo but the wand is golden Just like it has some change that makes it look unique, that would be good to improve these weapons and they are more desired if people were encouraged to play more to get the weapon to use it
Archerxz
Premium

Outfit
Pharos
Level 1393
Ranger
24
5K
7th February 2023 11:46:18

Change Ranger's ricochet to 4 monsters. 100%, 75%, 50% and 25%. It will get much better.
Nerve
Player

Outfit
Elysium
Level 243
Mage
1K
7th February 2023 13:36:40 (Last edited 7th February 2023 14:04:59)

Quoting Chupinsky:
I did a hardcore dark knight test, with pyromancer lvl 500 - ml 80, and barbarian 500, skills 150, I got the same exp hour, with a small detail, the barbarian does not even need to heal, heal full in lifesteel! It's really insane!8)

The mana cost of warlock is very low, since it is giving a high damage, and does not need mana to deny damage in the buff ( like pyromancer's)

Cross should spend more mana, 2 sec of colldown, and costing only 130 mana, is ridiculous!


While I agree cross could be raised to say 160ish mana I wouldn't go much higher, a huge part of the damage is added only after taking the level 300 talent.
(With the talent the average hit is 1,365.5, without the talent it's average is 1,053.3, level 520 with 75+8 magic, the talent is a 25% damage increase) (The average on a level 138 with magic 67 is 329.5)

Also if you're getting the same exp/h on barb and warlock you're doing one a lot better than the other, Agron tested his barb at 570 with 159 skills and the best set, he was averaging 18kk/h on 1x, while a pyro of around the same level was getting around 21kk/h

EDIT: Personally after seeing the damage on lower levels, I would keep it the same mana value.
Kal Haley
Player

Outfit
Elysium
Level 55
Warrior
7th February 2023 14:19:35

Any ETA howlong the test server will remain open for?
Norzan
Player

Outfit
Pharos
Level 21
Mage
7th February 2023 16:59:10

Based on the feedback, can we test some last changes to ranger ricochets before the update rolls out?
Piltover
Player

Outfit
Pharos
Level 17
Warrior
7th February 2023 21:59:07 (Last edited 7th February 2023 22:01:58)

Quoting Briareu:
Quoting Godzilla:
Quoting Robin Shoot:
The numbers posted about Godzilla's stream is an example of that it's dangerous to only look to the numbers here and testing has to be done by the staff as well.
"Peaked at 116M/h" and "averaged at 114M/h" while the final number at the experience counter, which is the actual average exp, shows 111M/h. In this case the difference is small (5%), but could be different with other tests since many factors can cause more variations: less consistent hunts, spawns that break, having the luck of quite some elites at the start or zones where you can't run a proper 'circle' or not mentioning boosts (fully boosted or only 1-2 of the boosts)/scrolls/exp pots/stamina.

The not being internally tested also encourages bold claims. One can better suggest a 30-50% buff/nerf to something than saying, "hey, if this is buffed by 5 or 10% that might be ideal."
I hope that the staff has an actual exp/h list of all vocations at level 100, 250 and 500 where they also tried multiple spots. If not, based on what are these HUGE changes being applied? Solely what lobbyists yell out on the forum.
Buffs of 50%, Rage of fury buffs of 25% when not in front, having the soft cap of advanced soul fire for pyromancers be 40% lower while saying no more damage changes were done, 33% life steal reduction + fire shield nerf.

You can clearly see that i avg 114kk, whenever i type or reply to someone it drops a little bit. At the end i even told Ritari i was slacking a little but since i proved my point, what does that even matter. When i fully invest on my boost and talk to people on discord i dont stop hunting for 2 hours, meaning i avg on the higher end instead of the 111kk at the end of my stream.

Note, i use all exp boosts possible. Every mob is full boosted, scroll, potions, stamina. This should he 100% included in consideration since its for everyone to use.

Nonetheless, i was not talking shit and even if you take 111kk(which was my minimum) as a reference, its still double the xp of the majority of classes.

Whats mind-blowing to me is those other pyros still show a peanut brain capacity while I show them hard proof:smartass:

Go livestream ur hunt and prove me im wrong. Jealousy is maaaaad.

You are honest, thats why ppl get supermad.
Robin shoot is playing a pyromancer called Nuxi, and of course ppl dont want to get "nerfed". Thats the reason he and all other pyros are desperate, even throwing barrels at TS lool. Every game needs to get adjusted by time. Paladins got his nerf, that was too much, and are getting adjusted. Now its time to wl, shamans and rangers (who were left behind for long), to recieve a boost, to play in a fair position, and pyros are getting the adjustment as well. Inferno can get 50% damage cut off, as long its 4 sec, its still op, but i personally dont want it, to remove ppl Joy in thr game, specially in a low populatedgame like zz. Just look at tibia, UE had no cooldown, now its 30sec. I know its hard to admit that the subclass you play is too strong, but its the truth.
And again, congratulations on your work, and your fairness.



*Inferno 50% damage off *
Are you out of your mind? Wtf you talking about

Imagine low levels hunting, pyromancer barely can pay the hunts, until lvl 300, if they play solo, imagine if 50%dmg off!!!


Play in a pyromancer from zero to 300, even in seasonal, you will see that you are talking nonsense*
« First
... 
7 8 9 10 11