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Robin Shoot
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Elysium
Level 251
Ranger
S3
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5th February 2023 01:05:04

@Mercury
I'm curious, what's the idea behind keeping the 20-25% exhaust penalty if you cast spells too quickly? It seems only to be hurting the manual players in their exp/h and survivability a lot.

This is the balance of manual vs botters. Especially with warriors getting a buff while being the best in exp/h after pyromancer based upon all numbers being posted in both threads. Not buffing them would decrease the gap between them and the other vocations.

It's nice that feedback of players is taken into account for balancing. It's weird however that balancing doesn't seem to be done based upon testing (by developers themselves). The next phrase for example shows a buff that seems to based purely upon that some players might think something could happen without it being tested at all while there's not even consensus about the exp/h numbers being posted.
Rage of Fury was enhanced as some were concerned that the improvements might make Paladins equal to Barbarians.

This runs the risk of balancing being heavily influenced by how active a lobby group is for certain changes/vocations and numbers being posted being - it be on purpose or not - untrue or outliers. Especially if it's a vocation with a smaller player base and barely being tested/checked by others.
Nerve
Player

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Elysium
Level 243
Mage
1K
5th February 2023 01:07:02 (Last edited 5th February 2023 01:10:50)

Quoting Invoker:
Godzilla was right, delete Pyromancer!


Zezenia Online Forum Screenshot


Contains irony
The exp/hour can be easily manipulated!


He streamed for 1h earlier and has a VOD on his twitch channel he peaked at 116kk/h (4x exp). So if you gained 53kk/h on 2x exp that is the correct amount he stated. 53kk/h at your level when no other vocation even comes close is the problem.

Quoting Robin Shoot:
@Mercury
I'm curious, what's the idea behind keeping the 20-25% exhaust penalty if you cast spells too quickly? It seems only to be hurting the manual players in their exp/h and survivability a lot.

This is the balance of manual vs botters. Especially with warriors getting a buff while being the best in exp/h after pyromancer based upon all numbers being posted in both threads. Not buffing them would decrease the gap between them and the other vocations.

It's nice that feedback of players is taken into account for balancing. It's weird however that balancing doesn't seem to be done based upon testing (by developers themselves). The next phrase for example shows a buff that seems to based purely upon that some players might think something could happen without it being tested at all while there's not even consensus about the exp/h numbers being posted.
Rage of Fury was enhanced as some were concerned that the improvements might make Paladins equal to Barbarians.

This runs the risk of balancing being heavily influenced by how active a lobby group is for certain changes/vocations and numbers being posted being - it be on purpose or not - untrue or outliers. Especially if it's a vocation with a smaller player base and barely being tested/checked by others.


I've said this a LOT, there are so many systems in game which promote botting and punish manual players. From the fact you get extra exhaust if your press the spell a milisecond early, to the fact that using bigger mana potions hurts your gp a lot. They should remove the extra exhaust and make all mana potions the same GP to mana ratio and put level requirements on the potions.
Aegislash
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Aegis
Level 10
Ranger
5th February 2023 01:08:34 (Last edited 5th February 2023 01:08:52)

Quoting Miimixu:
Quoting Invoker:
Godzilla was right, delete Pyromancer!


Zezenia Online Forum Screenshot


Contains irony
The exp/hour can be easily manipulated!


He streamed for 1h earlier and has a VOD on his twitch channel he peaked at 116kk/h (4x exp).



https://www.twitch.tv/boswachterbeun/video/1727941301
Mordac
Premium

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Elysium
Level 753
Mage
24
25
5th February 2023 04:20:16

My doubt and if increasing the damage of the class, the hunts will withstand a hunt in party. I believe you'll have to review the respawn time of the creatures.
Aquaplay
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Elysium
Level 106
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5th February 2023 04:30:20 (Last edited 5th February 2023 04:35:32)

honestly i like the paladin and barbarian changes... maybe a change in the cooldown of the holy sword? make it more attractive to use for paladin hunting, maybe a higher damage on pve? remembering that it is single target...

about rangers... i believe the ricochet should work on 8 monsters... each ricochet would reduce the dmg.

also ricochet (lethal ambush) and marksman's which i don't remember the name but is similar to rogue's

is there any content being made for the near future? something like daily/weekly bosses, enchantments, new hunting grounds with new monsters, hardcore portals, etc... if so can you show us something?

ps: i also agree with the removal of barbarian shields... or the new shields to be strong and exclusive for paladins
Sonnema
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Pharos
Level 363
Mage
S9
S8
S7
S2
140K
5th February 2023 06:33:37 (Last edited 5th February 2023 06:34:24)

Quoting Invoker:
Godzilla was right, delete Pyromancer!


Zezenia Online Forum Screenshot


Contains irony
The exp/hour can be easily manipulated!

116kk/hr at 4times, 50minutes of hunting with never resetting the exp/hr counter. Its visible all the time. I avg 114kk an hour which goes down to 28.5kk an hour on 1x exp. <- this is on live servers. Link is posted below by fuzzy.

At test servers, ive made 42kk an hour at 2x, which is 21kk an hour at 1x exp. So all nerfs that had been done to pyromancer were needed.

All of you are show and no go, nobody actually proves anything. Dont come back with ur drama replies saying im lieing. Instead of whining you should be learning my playstyle and become a better pyromancer overall.

I'd like to greet one person in particular, Sanoman, trying to grieve people who test pyromancer on the test server. Luring and throwing barrels haha, youre so hurt. Go learn how to play.

Good job on pyromancer PvM nerfs. It was needed. Sadly these nerfs affect PvP alot. Could you guys consider adjusting inferno to 100% dmg on all sqm towards players?

-godzilla
Askja
Premium

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Elysium
Level 1218
Warrior
S9
S8
S7
S5
24
25
148K
5th February 2023 06:47:07 (Last edited 5th February 2023 06:50:03)

Quoting Briareu:
Quoting Askja:
Quoting Paoddo Deo:

2s cleave can only make mess for manual players resulting in ever deeper loss of damage.

I understand that tanking as a paladin is extremely boring, but it wont change if their only job will be pushing spells on every second to make any damage output.

Make the cleave slower but stronger, and delete that useless distance spell.



Yeah, I'm trying to explain that for ages in many ways (replacing *delete* by *make better* though xd), but I'm not heard and/or understood and I get only irrelevant short answers.

What I understand perfectly now is staff want to make paladin both most boring and less exp/h doted class ! Therefore killing the few manual players staying ...

It blows my mind, I give up on forum ...

omg, you guys have zero idea the size of the Sh*t your saying!
just do the simple math, the 2 sec cleave, even with 15% less damange is a HUGE damage boost AND will help the game cycle better. you will even tank better, more lifesteal. you guys are kinda bumb!
stop crying for nothing, and go play the game. let the staff work. only negative criticism here, so boring.


Ok I said I gave up, but one more message to be sure (to try) to be understood.

You are right with maths, I never said the contrary : obviously 2sec CD with 85% is a huge buff with respect to the actual cleave. To be clear, it's a +27,5% buff on cleave (0,85x3/2=1,275)

(And I'm sure you don't forget we got a very weird -33% on cleave "recently", and that *huge buff* is at the end only a less hard nerf replacing -33% by -15%)

What I'm trying to say is that keeping 3sec CD with +27,5% damage would be far better : same buff on cleave, but more freeness for rotating spells as we like it, including other damage spells. Therefore, maths again, more interesting for exp/h, for lifesteal, and cherry on the cake, more entairtainment.


It's my opinion, forged on maths and on hours of playing (less hours than you, obviously !)

You have another opinion, I get it, but I'm not talking shit at all ...
Ihu Megazord
Player

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Pharos
Level 2067
Ranger
24
25
5th February 2023 08:20:04

Quoting Sr Camarada:
My doubt and if increasing the damage of the class, the hunts will withstand a hunt in party. I believe you'll have to review the respawn time of the creatures.



+ 1
Sonnema
Player

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Pharos
Level 363
Mage
S9
S8
S7
S2
140K
5th February 2023 08:34:50

Quoting Aros:
Quoting Sr Camarada:
My doubt and if increasing the damage of the class, the hunts will withstand a hunt in party. I believe you'll have to review the respawn time of the creatures.



+ 1

+1
Robin Shoot
Player

Outfit
Elysium
Level 251
Ranger
S3
8K
5th February 2023 08:58:53 (Last edited 5th February 2023 09:20:14)

The numbers posted about Godzilla's stream is an example of that it's dangerous to only look to the numbers here and testing has to be done by the staff as well.
"Peaked at 116M/h" and "averaged at 114M/h" while the final number at the experience counter, which is the actual average exp, shows 111M/h. In this case the difference is small (5%), but could be different with other tests since many factors can cause more variations: less consistent hunts, spawns that break, having the luck of quite some elites at the start or zones where you can't run a proper 'circle' or not mentioning boosts (fully boosted or only 1-2 of the boosts)/scrolls/exp pots/stamina.

The not being internally tested also encourages bold claims. One can better suggest a 30-50% buff/nerf to something than saying, "hey, if this is buffed by 5 or 10% that might be ideal."
I hope that the staff has an actual exp/h list of all vocations at level 100, 250 and 500 where they also tried multiple spots. If not, based on what are these HUGE changes being applied? Solely what lobbyists yell out on the forum.
Buffs of 50%, Rage of fury buffs of 25% when not in front, having the soft cap of advanced soul fire for pyromancers be 40% lower while saying no more damage changes were done, 33% life steal reduction + fire shield nerf.
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