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4th February 2023 12:15:28 CM Mercury View post »
4th February 2023 16:43:40 CM Mercury View post »
10th February 2023 15:32:19 Administration View post »
CM Mercury
Staff

4th February 2023 16:43:40

Quoting Askja:
Quoting CM Mercury:
Cleave cool down was reduced to have a better spell rotation ....-Mercury


I know it's your answer but I really don't catch that point. For me it looks like more an hypothesis than a verified fact.

Let's try to figure out, thinking about a 6 seconds spell sequence :

S = Shield Slam; C = cleave; W = Sweeping Swipe (use S if and only if a rotating S is better than W)


Fights requiring 0 heal : 2 sec CD SCWCWC -- 3 sec CD : SWCWWC

Fights requiring 1 heal : 2 sec CD : SCHCWC -- 3 sec CD : SWCHWC

Fights requiring 2 heal : 2 sec CD : SCHCHC -- 3 sec CD : SCHWCH

Fights requiring 3 heal : 2 sec CD : CHCHCH -- 3 sec CD : SCHHCH

Fights requiring 4 and more heals : nothing really good both sides. But with 3 sec CD and more damage, you are happier when you succeed in doing a C than with a 2 sec CD with less damage.

I don't catch where is the problem, unless maybe for those who don't want to use a bit their brain and fingers.

And you'll notice that :
- all 3 sec CD solutions give a bit more damage (provided ofc 3sec Cleave damage is raised)(not that much, but still more)
- all 3 sec CD solutions give more freeness to replace a W by anything else (reloading buff, emergency heal, or just tired fingers).


But I guess it's enough, my hope has gone you could go deep in argumentation ...

Hi,
Not quite sure what all these letters were representing in your post.(my apologies for my ignorance)
The old spell rotation was better with a 2s cool down. Of course we've now got a better sweeping swipe which would make the 3s cool down of cleave more user friendly with the current newly introduced sweeping swipe at lower lvls, but yet again it's not the point. Sweeping swipe is meant to be more of a lower level spell hence the reason it has a soft cap for damage.

Regarding rangers there are still many options to consider:
We could do single target spell buffs.
Add more value to ricochet.
Or even adjust the item values of bows.

-Mercury
Ruys
Player

Outfit
Elysium
Level 15
Mage
4th February 2023 17:10:32

Hello @CM Mercury!
If ur personal idea is to sort subclasses into this = Pyromancer > Warlock/barb > Rangers > Shaman/paladin
Warlock subclass request much more damage.
Death Blow could be +25%, Life Drain + 33% and Soul Incinerator +50%
And also Whirlwind could get more damage with Immolation special talent
Single target spells remain too weak...
Destiny Chosen
Player

Outfit
Elysium
Level 38
Mage
5K
4th February 2023 17:14:15

Quoting CM Mercury:
Quoting Askja:
Quoting CM Mercury:
Cleave cool down was reduced to have a better spell rotation ....-Mercury


I know it's your answer but I really don't catch that point. For me it looks like more an hypothesis than a verified fact.

Let's try to figure out, thinking about a 6 seconds spell sequence :

S = Shield Slam; C = cleave; W = Sweeping Swipe (use S if and only if a rotating S is better than W)


Fights requiring 0 heal : 2 sec CD SCWCWC -- 3 sec CD : SWCWWC

Fights requiring 1 heal : 2 sec CD : SCHCWC -- 3 sec CD : SWCHWC

Fights requiring 2 heal : 2 sec CD : SCHCHC -- 3 sec CD : SCHWCH

Fights requiring 3 heal : 2 sec CD : CHCHCH -- 3 sec CD : SCHHCH

Fights requiring 4 and more heals : nothing really good both sides. But with 3 sec CD and more damage, you are happier when you succeed in doing a C than with a 2 sec CD with less damage.

I don't catch where is the problem, unless maybe for those who don't want to use a bit their brain and fingers.

And you'll notice that :
- all 3 sec CD solutions give a bit more damage (provided ofc 3sec Cleave damage is raised)(not that much, but still more)
- all 3 sec CD solutions give more freeness to replace a W by anything else (reloading buff, emergency heal, or just tired fingers).


But I guess it's enough, my hope has gone you could go deep in argumentation ...

Hi,
Not quite sure what all these letters were representing in your post.(my apologies for my ignorance)
The old spell rotation was better with a 2s cool down. Of course we've now got a better sweeping swipe which would make the 3s cool down of cleave more user friendly with the current newly introduced sweeping swipe at lower lvls, but yet again it's not the point. Sweeping swipe is meant to be more of a lower level spell hence the reason it has a soft cap for damage.

Regarding rangers there are still many options to consider:
We could do single target spell buffs.
Add more value to ricochet.
Or even adjust the item values of bows.

-Mercury

they could add speed attack to bows
increase by 5% the attack of all bows
reduce the time of hellish volley to 2s and increase its damage by 5%
It would also be great if I could add poison to the rogue trap
Nerve
Player

Outfit
Elysium
Level 243
Mage
1K
4th February 2023 17:24:30

Quoting CM Mercury:
Quoting Askja:
Quoting CM Mercury:
Cleave cool down was reduced to have a better spell rotation ....-Mercury


I know it's your answer but I really don't catch that point. For me it looks like more an hypothesis than a verified fact.

Let's try to figure out, thinking about a 6 seconds spell sequence :

S = Shield Slam; C = cleave; W = Sweeping Swipe (use S if and only if a rotating S is better than W)


Fights requiring 0 heal : 2 sec CD SCWCWC -- 3 sec CD : SWCWWC

Fights requiring 1 heal : 2 sec CD : SCHCWC -- 3 sec CD : SWCHWC

Fights requiring 2 heal : 2 sec CD : SCHCHC -- 3 sec CD : SCHWCH

Fights requiring 3 heal : 2 sec CD : CHCHCH -- 3 sec CD : SCHHCH

Fights requiring 4 and more heals : nothing really good both sides. But with 3 sec CD and more damage, you are happier when you succeed in doing a C than with a 2 sec CD with less damage.

I don't catch where is the problem, unless maybe for those who don't want to use a bit their brain and fingers.

And you'll notice that :
- all 3 sec CD solutions give a bit more damage (provided ofc 3sec Cleave damage is raised)(not that much, but still more)
- all 3 sec CD solutions give more freeness to replace a W by anything else (reloading buff, emergency heal, or just tired fingers).


But I guess it's enough, my hope has gone you could go deep in argumentation ...

Hi,
Not quite sure what all these letters were representing in your post.(my apologies for my ignorance)
The old spell rotation was better with a 2s cool down. Of course we've now got a better sweeping swipe which would make the 3s cool down of cleave more user friendly with the current newly introduced sweeping swipe at lower lvls, but yet again it's not the point. Sweeping swipe is meant to be more of a lower level spell hence the reason it has a soft cap for damage.

Regarding rangers there are still many options to consider:
We could do single target spell buffs.
Add more value to ricochet.
Or even adjust the item values of bows.

-Mercury


I think adjusting the bow values would mess with PVP too much, I was testing when Shadow changed them the first time.
I think having the classes have some uniqueness would be nice.

For example Marksman could be a more single target spam the 1sec spell and have piercing shot deal a lot more damage on a two second cooldown, this way you could rotate your dexterous shot and piercing shot.
Rogues could lean more in to the barbed arrow and traps part (you could make barbed arrow reset if the monster dies with barbed arrow still active so it would be nice for PvE but work the same for PvP).
(Not sure if this is something you would like to do but you could even add a "proc", so your auto attacks have a 15% chance to make your next barbed arrow ignore the cooldown and hit 25% extra for example).

With warlocks I would suggest increasing the damage on whirlwind and deathblow, you could do the same with a proc, so your next whirlwind will hit 100% extra in PVE only or something. (I've tried testing but my magic level is hurting my exp/h too hard, but just using single target combo in boulders with all boosted I was only reaching 14-14.5kk/h)
Paoddo Deo
Player

Outfit
Everest
Level 12
Warrior
4th February 2023 18:10:58

Whats the point of making cleave back to 2s? Kaze users couldnt update their scripts? (As everyone see, many of 'poisonous' item are still thrown away on certain script-friendly hunting grounds).

2s cleave can only make mess for manual players resulting in ever deeper loss of damage.

I understand that tanking as a paladin is extremely boring, but it wont change if their only job will be pushing spells on every second to make any damage output.

Make the cleave slower but stronger, and delete that useless distance spell.
Askja
Premium

Outfit
Elysium
Level 1218
Warrior
S9
S8
S7
S5
24
25
148K
4th February 2023 18:39:27 (Last edited 4th February 2023 18:39:44)

Quoting Paoddo Deo:

2s cleave can only make mess for manual players resulting in ever deeper loss of damage.

I understand that tanking as a paladin is extremely boring, but it wont change if their only job will be pushing spells on every second to make any damage output.

Make the cleave slower but stronger, and delete that useless distance spell.



Yeah, I'm trying to explain that for ages in many ways (replacing *delete* by *make better* though xd), but I'm not heard and/or understood and I get only irrelevant short answers.

What I understand perfectly now is staff want to make paladin both most boring and less exp/h doted class ! Therefore killing the few manual players staying ...

It blows my mind, I give up on forum ...
Lotis Efiro
Player

Outfit
Elysium
Level 438
Ranger
4th February 2023 19:36:01

Hello, let me start with some issues.
1. When I fight 1v1 Ricochets isn't activating. Only multi strike.
2. When i fight 1v2+ Ricochets working although when multi strike is activated, there is no ricochet.
3. 10% increase of dex shot doesn't work.

From my point of view ricochets it's temporary solution because it's based on physical damage. So, with higher level there won't be desired effect. Why? At some point of our progress we won't see any progress in terms of damage. Physical damage is based on skills. If you want apply that feature then delete multi strike talent and replace it with life steal talent.
As rangers we need more survival assets. It will give us a opportunity to do more damage as well as we won't have to heal frequently.

I believe it won't be possible to achieve balance with pvp involved. So why not to add new "perk" for "something" such as "increase damage for creatures". And you can easily manipulate percentage of that "perk".
For example: Dexeterous shot + 25% damage for monster only.

I'm not playing the rest of profession so that i can't say anything.
Titanium Legs
Player

Outfit
Elysium
Level 152
Mage
S8
23K
4th February 2023 22:43:46

Quoting Askja:
Quoting Paoddo Deo:

2s cleave can only make mess for manual players resulting in ever deeper loss of damage.

I understand that tanking as a paladin is extremely boring, but it wont change if their only job will be pushing spells on every second to make any damage output.

Make the cleave slower but stronger, and delete that useless distance spell.



Yeah, I'm trying to explain that for ages in many ways (replacing *delete* by *make better* though xd), but I'm not heard and/or understood and I get only irrelevant short answers.

What I understand perfectly now is staff want to make paladin both most boring and less exp/h doted class ! Therefore killing the few manual players staying ...

It blows my mind, I give up on forum ...

omg, you guys have zero idea the size of the Sh*t your saying!
just do the simple math, the 2 sec cleave, even with 15% less damange is a HUGE damage boost AND will help the game cycle better. you will even tank better, more lifesteal. you guys are kinda bumb!
stop crying for nothing, and go play the game. let the staff work. only negative criticism here, so boring.
Nerve
Player

Outfit
Elysium
Level 243
Mage
1K
4th February 2023 23:38:44 (Last edited 5th February 2023 01:55:13)

After quite a lot of testing today (around 5 hours), I've got some feedback and some numbers on Warlock.

Level 500, magic level 83.
Noble amulet, armor, legs, gauntlets, bracers, 2x noble ring, sinister eyes, devilish eyes and tukinouu.

Both are with EXP scroll and stamina.

I tried Boulder throwers, with full boost.
I capped at 12.5kk/h (1x exp as the test no longer has the event) but this was due to the spawn not being able to keep up.

I then tried Hardcore DKs, with full boost on Draco, Raging curse, Evil eye, Nocturne and Dark Knight.
I capped at around 14kk/h. This spawn is really risky even once you have the hang of it.

That with the fact the play style is super interactive and enjoyable I think warlocks are in a good spot between Barbarians and Paladin. One good addition would be to make whirlwind a little wider so you can be a wave type class.
Throwdown
Player

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Pharos
Level 1005
Mage
S3
S2
24
25
5K
5th February 2023 00:28:23 (Last edited 5th February 2023 00:29:09)

Godzilla was right, delete Pyromancer!


Zezenia Online Forum Screenshot


Contains irony
The exp/hour can be easily manipulated!
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