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Nerve
Player

Outfit
Elysium
Level 243
Mage
1K
4th February 2023 00:19:56

Quoting Terror Soul:
Just stop lying and telling never happen stories. If you are telling in one sentence shaman and warlock 17-18 = you didnt even check it or play both subclasses only using whirlwing and energy blast. While 4s and 3s spells are almost the same, shaman has blizzard and whirlwind as 4th spell and its in good case if he dont need to head. While warlock with new changes has a two crosses in 4s period (with a much better life steal and buff so he really dont need to heal for sure not as often as shaman).
And you wanna tell me you little liar they are making the same experince?:smartass: <--- (balancing liar detected)

@Staff his opinion is really worthy, you should listen only to this guy in any terms of balancing. <---(Irony detected)


So like I said go to the DP in the test server and show us the "real" numbers, it's a community input the more the merrier.
Monterey
Player

Outfit
Elysium
Level 30
Mage
4th February 2023 00:35:38 (Last edited 4th February 2023 00:36:00)

I liked the update
Thanks to listen some feedbacks given by players


- Increased the damage negation of Fortitude of Growth to 9%.


The spell description still has 5% of negation of damage instead 9%
Sonnema
Player

Outfit
Pharos
Level 363
Mage
S9
S8
S7
S2
140K
4th February 2023 00:59:05

Good changes, pyromancers are still top tier in experience, all you need now is a boost in PvP. Its not worth to play pyromancer in PvP servers really. Theyre still 100% above mage experience per hour but warlock/shaman have way more PvP/Team benefits.

I peak 42kk (1x exp rate with double exp event) an hour on test server with the recent nerfs on pyromancer at the test server, which still puts me well above all other (sub)classes. The lifesteal nerf hits me by alot. It make me so much more squishy. I like it alot, less tanky but still alot of damage. ( if played properly :smartass: )

Overall its a rough 10/17kk (5/8.5kk at 1x) exp nerf an hour but with way more risk, as it should be considering its AoE dmg. Those who say im lying, learn how to play pyromancer before talking.

The playstyle of warlock is very very nice, its super interactive and fun. Good job. Sadly, they're still roughly 100% behind pyromancer. They should be somewhere inbetween paladin and barbarian. (Rangers should also be above paladin.) In my opinion from top to bottom exp/hr it should be like this; Pyromancer -> barbarian -> marksman -> warlock -> rogue -> shaman -> paladin. Damage -> support order.

Adjusting the Hellish Folley, Cross of annihilation and hailstorm to "on crosshair" (like tibia gfb's/avalanche) would boost their exp/hr slightly. Not by alot but could be tweaked.

With the current buffs on warriors, you guys need to be on top of the botting issue as warriors will be on the top of every list. Easy to bot and hardly any staff activity to "heras bots".

Next server should be 1x exp, keep up the good workm

-godzilla
Monterey
Player

Outfit
Elysium
Level 30
Mage
4th February 2023 01:05:11 (Last edited 4th February 2023 01:05:21)

Quoting Godzilla:

Adjusting the Hellish Folley, Cross of annihilation and hailstorm to "on crosshair" (like tibia gfb's/avalanche) would boost their exp/hr slightly. Not by alot but could be tweaked.


That's a good idea
Nerve
Player

Outfit
Elysium
Level 243
Mage
1K
4th February 2023 01:12:29 (Last edited 4th February 2023 01:15:08)

I have just played around with a Warlock and omg it hunts like oldschool Tibia it is soo nice, the numbers could do with some tweaks but the gameplay itself is sooo good.
The general rotation I'm using (haven't tested for the best exp/h but in terms of play style/feel) I start with a deathblow, then a cross, then a whirlwind then a cross and start again.

Having to aim the spells and them actually doing some damage is just so interactive and a pleasure to play, these are the changes I'm talking about, it's not 100% about the exp/h (it's a big part) but just the feel of a class is so important and who ever came up with those changes I will say well done.

EDIT: If possible could you make the skill up on the NPC work and give 85 or so mlvl and maybe some cash, so I can test properly.
Elemental
Player

Outfit
Elysium
Level 100
Mage
4th February 2023 01:37:36

stop destroying the pyromancer class, for lack of creativity to do something better with the other classes, except increase the damage of one and decrease the other.
Go create locations more suitable for a target's classes.
or sell the game.
Ruys
Player

Outfit
Elysium
Level 15
Mage
4th February 2023 01:57:44

Buffing the damage around 15% helps in almost nothing to reduce the exp/h gap.

Hailstorm, Thunderbolt & Rock Thrust could be increased 33-40%

And Soul Incinerator, Life Drain & Deathblow in 40-50%
Shadows Awakee
Player

Outfit
Pharos
Level 163
Ranger
24
25
4th February 2023 03:32:29

Why is the staff still running after seasonal?

We already had Everath, Titan, Novus, Atlas, Everest, and the average number of players is still the same.
40-60 players online!


They launch two respawns, after more than 3 years of launching lizard's, and people easily break respawns!


Why don't they focus on new content? New monsters, stones to mine, mmorpg stuff, quests that have a place to start!
Ant Paladino Returns
Player

Outfit
Pharos
Level 118
Ranger
4th February 2023 05:12:10

Please don't listen to that Godzilla garbage, he never knew how to play as a pyro, the only thing he knows how to do is put his paladin as a tank with a bot for his pyro

The other thing that I am going to tell you is about the nerfs that are being done to the pyro that are affecting him in the pvp because if I am on the real server I do 300 damage with the last edge of hell to a player at a distance, why? In the test server I do 150 to 170 max damage? "If supposedly that nerfs is only for the PvE system" why does it have to affect the pvp system?
Sonnema
Player

Outfit
Pharos
Level 363
Mage
S9
S8
S7
S2
140K
4th February 2023 06:15:44 (Last edited 4th February 2023 06:19:18)

Quoting Ragnarok Black:
Please don't listen to that Godzilla garbage, he never knew how to play as a pyro, the only thing he knows how to do is put his paladin as a tank with a bot for his pyro

The other thing that I am going to tell you is about the nerfs that are being done to the pyro that are affecting him in the pvp because if I am on the real server I do 300 damage with the last edge of hell to a player at a distance, why? In the test server I do 150 to 170 max damage? "If supposedly that nerfs is only for the PvE system" why does it have to affect the pvp system?

1, ive never used my paladin in that way ever. My Paladin (Eminem) will never be hunting at the same time as my pyro (Godzilla). Feel free to watch that whenever im online and hunting.

2, saying i dont know to play my class is quite ignorant. Supposedly i still gain more xp an hour on test server than anyone other pyro on live servers (not santa amanda for obvious reasons). And you cant even use bots at test servers haha.

3, you should be reading my post again where i said that pyros need a buff in PvP now, in terms of exping(PvM) i'd say pyro is at a good spot now.
Edit, make inferno 100% on all sqm of inferno to players?

-godzilla
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