Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
9th March 2022 18:58:06 (Last edited 9th March 2022 19:14:35)
Hello
Everyone is aware that the Death Knight set is in the game already but the itens have no status at all. I'm here to propose a new mechanic and a unique touch to paladins, since they had nothing vs 2h weapons for barbarians. At the begining ppl said maybe this set should have some dodge, but it doesn't sound like a warrior-ish type of item, instead, we should keep this status for rangers, which is a status already known for archers and ranged physical attackers in many other games. Since paladins don't have any special touch to them after barbarians' 2h weapons, I propose we add any kind of reflect% chance to this set, or creating new shields (starting on Pavise of Bloody Rose Order, talk about that later) with slam% chance, for example, if you think straight reflect is going to be abusive in any ways, add a chance for shields with this status to cause a certain amount of dmg to the attacker (mob, enemy players or w/e) every time the wearer gets hit, and make it paladin exclusive. It would also cover any sort of problems that people once had with paladins since the cleave 3s nerf. Also, why Pavise of Bloody Rose Order instead of using any other old shields for that? Pavise of Bloody Rose Order is a very rare drop from Diroth, which is a boss you can't sit solo for days looking to drop bcuz of the amount of healing vs dmg you have to keep per turn in order to kill him, and we have very few of this shield in the game, compared to Noble ZZ Shield or Immemorial Pavise. This would make this shield a viable option for paladins to use and also making Diroth a more interesting boss to hunt/task. Any other sugestions for this new set is welcome, along with any critics :D Feel free to discuss this, this new set is awesome and i'm excited to see ppl using it! --- Ptbr Todo mundo sabe que o set Death Knight já está no jogo, mas ainda sem nenhum tipo de status. Venho aqui propor uma nova mecânica ao jogo, junto com um toque especial para os paladinos, que não receberam nada novo com a introdução das armas 2h para os barbarians. No começo quando o set chegou, ouvi algumas pessoas dizendo que esse set teria dodge, mas esse status não é muito a cara de warriors, uma vez que é uma mecanica já existente em muitos outros jogos e que é utilizada por classes archers ou que ataquem a distancia. Como paladinos não receberam nenhuma característica especial desde as armas 2h, proponho que o set Death Knight receba uma mecanica de reflect%. Também seria uma opção valida criar novos shield com uma chance de slam% (já introduzindo a mecanica no Pavise of Bloody Rose Order, explico depois), se a mecanica direta de reflect acabar se tornando abusiva de alguma maneira. Esse slam adicionaria uma chance do usuário dar um dano ao atacante com o escudo, seja ele mob, jogador inimigo pk ou afins, toda vez que o usuário receber um hit, e deveríamos tornar esse shield ou set exclusivo de paladinos. Isso também cobriria, em partes, os nerfs atuais nos paladins tendo 3s de cleave. Agora, porque iniciar pelo Pavise of Bloody Rose Order ao invés de qualquer outro shield antigo? Pavise of Bloody Rose Order é um shield raro do Diroth, que é um boss que não se caça sozinho pela quantidade de cura e pelo dano por turno necessário para conseguir mata-lo, alem de termos poucos desse shield no jogo comparado a outros shields como Noble Zz Shield e Immemorial Pavise. Isso tornaria esse shield uma opção viável de ser usada, alem de tornar o Diroth um boss mais interessante de se caçar e fazer tasks. Sintam-se a vontade pra continuar a discussão ou sugerir novas hipóteses pro tal set novo <3 |
Thoth Player ![]()
Elysium
Level 86
Mage
|
9th March 2022 19:53:00
a very simple way to adjust the paladin today is to give a decent rotation of attack magic to them, today it has 3s 6s and 20s.. We can leave 3s cleave (it would be better if cleave hit all monsters around the paladin because it's your job to hold the bug and not the barbaro with the rage of fury), a single target 2s spell (could be the shield slam itself) and the 20s spell is useless forever there's nothing to do. So I would have a magic rotation and it would already solve the problem that created when changing the cleave
it is worth remembering that the death knight set is also for barbaro too |
Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
9th March 2022 20:11:27 (Last edited 9th March 2022 20:14:05)
Its not about solving any problems to paladin, its about creating an identity to paladins as did to barbarians creating 2h weapons, and fixing death knight set, that HAS A SHIELD. Leave cleave as it is, give paladins an identity instead of leaving it as a "old warrior before 2h weapons" and introducing the death knight set to the game.
By doing this, Death Knight set will have its use, grags and/or diroth i'll become way more interesting to hunt, AND ONLY THEN paladins get an identity, not something to look for to increase any power or something to spikeup their exp/h, just a new cool mechanic ![]() |
Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
9th March 2022 21:25:23
Also, note that i wasn't talking about proccing the skill Shield Slam, i just noticed we can have a misunderstood hahah
Feel free to change "slam" for any other word that refeers to a hit like bash or w/e you feel like using and saying |
Askja Premium ![]()
Elysium
Level 1015
Warrior
S7
S5
24
49K
|
10th March 2022 19:15:29 (Last edited 16th March 2022 08:39:22)
Giving a unique special touch to paladins through their shield is a nice idea.
It's in fact so obvious that I had that idea almost immediatly in the first days of playing. I was so surprised as a beginner that barbarians had those wonderful weapons and paladins ... about nothing. But I was a beginner, wanted to try game first before suggesting, and later I understood that suggesting here was more or less useless ![]() Now I'm happy you suggest it being a ranger, you have better chance to be listened, without the risk to be called a whiner ![]() But I disagree with you in the idea to reserve that touch for only a few high level items. In my opinion, only basic shield should stay as they are (for warriors with no subclass), and every later shield should have that special touch, and could only be wielded by paladins. Of course, with a gradation : the better the shield, the better point it has in that special touch. That being said, what kind of special touch could we think about ? The easiest way to implement is to choose anything taken in stats, or in talents, but I don't think everything could make sense. For example, I don't see why/how a shield could give more healing possibility ... In fact almost nothing does make sense (except those stats already used on shields, as ph resist., mag. resist., defending boost ...) IMHO your idea is the best from RPG point of view : some % of damage returned to attackers. If it's too much, it could be some damage returned to the only attacker you are aiming. Or a mix : some damage of the aimed attacker returned to him, and a small portion of this returned to others in 3x3 square. Some other ideas (I'm just throwing ...) - % chance of stunt. Stunted mobs won't do anything for a turn. - more magic resist but only for the attackers which are close to you (i.e. in adjacent squares) - some more damage going to ONLY ONE random mob which is close to you (as if you melee an ennemy with your weapon, and you hit it or another with your shield in the same time). |
Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
10th March 2022 21:44:16 Quoting Askja: Giving a unique special touch to paladins through their shield is a nice idea. Thanks for giving this thread a decent reply! I actually don't really care if its a change for my class or not, things are ingame without any status and should be fixed, plus staff could use this oportunity and the (close to endless) test server to create something new to their own game. Quoting Askja: IMHO your idea is the best from RPG point of view : some % of damage returned to attackers. If it's too much, it could be some damage returned to the only attacker you are aiming. Or a mix : some damage of the aimed attacker returned to him, and a small portion of this returned to others in 9x9 square. Some other ideas (I'm just throwing ...) - % chance of stunt. Stunted mobs won't do anything for a turn. - more magic resist but only for the attackers which are close to you (i.e. in adjacent squares) - some more damage going to ONLY ONE random mob which is close to you (as if you melee an ennemy with your weapon, and you hit it or another with your shield in the same time). Those are all awesome ideas and yeah, i actually agree with you about not restricting this to super endgame players, maybe it could spicy things up if they added maybe to any boss shields? Maybe starting on Knight shield |
Askja Premium ![]()
Elysium
Level 1015
Warrior
S7
S5
24
49K
|
16th March 2022 08:37:31 (Last edited 16th March 2022 08:38:02)
Ok, I know we are shouting in the desert, but well, let's do as if not ...
Another idea to give a special touch to paladins through their shield : - % chance to poison any attacking/attacked ennemy (in an adjacent square). As if shield was equipped with poisoned spikes. Poisoned ennemy would lose gradually some health during some seconds. Total damage correctly scaled depending on magic level and overall level. Expertise talent would raise the % chance. I checked all existing spells and as far as I know (I perfectly may have missed something), poison is a new thing, it could be the unique touch of paladins. To implement it, just mimic bleeding. |
Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
19th December 2022 17:16:10 (Last edited 19th December 2022 17:18:21)
CM Mercury Please, read this topic and talk about this with the rest of the staff. Sadly, we had no active staff when i first wrote this and the death knight set got his stats already, but we can still work on the paladin identity using shields. This thread is part of my proposal list
Edit: Consider starting this discussion on Knight Shield as said above on a reply, not bloody rose |
Briareu Sage ![]()
Elysium
Level 984
Warrior
24
3K
|
19th December 2022 17:59:39
[14:53:58] You are looking at death knight armor (attack 0.0, defense 19.1, 2% physical resistance, 1% dodge chance). Only a warrior is able to wield it.
[14:54:00] You are looking at death knight greaves (attack 0.0, defense 8.6, 2% physical resistance, 2% dodge chance). Only a warrior is able to wield it. The death k armour is a reward form icy mountain dungeon (dg 300+), its very hard to complete the dungeon, and the iten had no status for months. (yes, months with literal NO status...) the dungeon itself is shitt*, bonus dungeons has no chest, no goblins... being honest, id never remove my zz armor to use the death k. so i just keep the armor as a nice deco :) |
Draken Striker Player ![]()
Elysium
Level 289
Ranger
|
19th December 2022 18:05:52 (Last edited 19th December 2022 18:06:17)
The thread itself is old, i wrote this 9th March 2022 18:58:06 (Last edited 9th March 2022 19:14:35)
Its not about the set anymore, i just wanted to vinculate this thread to my proposal list on another topic, where i wrote something about giving paladins an identity. This topic was about it as well, but we had no active staff back there, but I tryied to use death knight itens as a way to implement this, but now, we should just use older stuff, since they added such a useless stat do this set LMAO |