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Ruys Player
Elysium
Level 15
Mage
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20th February 2022 14:23:56 (Last edited 20th February 2022 14:37:19) Quoting Sorutz: Feed Back: I think new monsters, itens, areas is good, like in every update, nerf is required for paladin, because in all RPG games, mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Quoting Tokan Sado: The nerf on paladin wasn't necessary but was affordable, the biggest issue was how it was done, they could've just nerfed the dmg on cleave, its pretty weird to do skill rotations right now ![]() Stronger mobs will hit harder physical damage. Paladins had a rebalance in their atk power they could at least receive an increase in fortification maybe to negating 10% until 15% dmg to compensate rebalance. If damage per minute was reduced on the other hand makes sense if defense get raised. |
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Baltas Player
Pharos
Level 362
Mage
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21st February 2022 08:00:33 Quoting Disturbed Maverick: Quoting Sorutz: Feed Back: I think new monsters, itens, areas is good, like in every update, nerf is required for paladin, because in all RPG games, mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Quoting Tokan Sado: The nerf on paladin wasn't necessary but was affordable, the biggest issue was how it was done, they could've just nerfed the dmg on cleave, its pretty weird to do skill rotations right now ![]() Stronger mobs will hit harder physical damage. Paladins had a rebalance in their atk power they could at least receive an increase in fortification maybe to negating 10% until 15% dmg to compensate rebalance. If damage per minute was reduced on the other hand makes sense if defense get raised. We are getting closer and closer to mage buffs with these suggestions. How about making fortification +30 defending instead of 7% all damage deduction? |
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Mamrot Premium
Elysium
Level 546
Warrior
24
25
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21st February 2022 13:51:02 Quoting Baltas: Quoting Disturbed Maverick: Quoting Sorutz: Feed Back: I think new monsters, itens, areas is good, like in every update, nerf is required for paladin, because in all RPG games, mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Quoting Tokan Sado: The nerf on paladin wasn't necessary but was affordable, the biggest issue was how it was done, they could've just nerfed the dmg on cleave, its pretty weird to do skill rotations right now ![]() Stronger mobs will hit harder physical damage. Paladins had a rebalance in their atk power they could at least receive an increase in fortification maybe to negating 10% until 15% dmg to compensate rebalance. If damage per minute was reduced on the other hand makes sense if defense get raised. We are getting closer and closer to mage buffs with these suggestions. How about making fortification +30 defending instead of 7% all damage deduction? wanna play paladin? |
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Baltas Player
Pharos
Level 362
Mage
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21st February 2022 14:10:19 Quoting Mamrot: Quoting Baltas: Quoting Disturbed Maverick: Quoting Sorutz: Feed Back: I think new monsters, itens, areas is good, like in every update, nerf is required for paladin, because in all RPG games, mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Quoting Tokan Sado: The nerf on paladin wasn't necessary but was affordable, the biggest issue was how it was done, they could've just nerfed the dmg on cleave, its pretty weird to do skill rotations right now ![]() Stronger mobs will hit harder physical damage. Paladins had a rebalance in their atk power they could at least receive an increase in fortification maybe to negating 10% until 15% dmg to compensate rebalance. If damage per minute was reduced on the other hand makes sense if defense get raised. We are getting closer and closer to mage buffs with these suggestions. How about making fortification +30 defending instead of 7% all damage deduction? wanna play paladin? If I would have to start over i would choose paladin over warlock ye. |
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Deadpool Player
Pharos
Level 472
Ranger
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22nd February 2022 00:02:35 Quoting Baltas: If I would have to start over i would choose paladin over warlock ye. I would be Deadpool, period. WWDD!? ![]()
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Alinor Only Wars Player
Pharos
Level 405
Mage
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22nd February 2022 12:56:53 Quoting Deadpool: Quoting Baltas: If I would have to start over i would choose paladin over warlock ye. I would be Deadpool, period. WWDD!? ![]() ![]() Remmember you are not alone! Titititititi |
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Thoth Player
Elysium
Level 86
Mage
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24th February 2022 19:51:25
AGREE
Quoting Disturbed Maverick: Quoting Sorutz: Feed Back: I think new monsters, itens, areas is good, like in every update, nerf is required for paladin, because in all RPG games, mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Quoting Tokan Sado: The nerf on paladin wasn't necessary but was affordable, the biggest issue was how it was done, they could've just nerfed the dmg on cleave, its pretty weird to do skill rotations right now ![]() Stronger mobs will hit harder physical damage. Paladins had a rebalance in their atk power they could at least receive an increase in fortification maybe to negating 10% until 15% dmg to compensate rebalance. If damage per minute was reduced on the other hand makes sense if defense get raised. |
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Belipro Player
Elysium
Level 264
Mage
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27th February 2022 07:51:00
Going up 10 levels for 1 talent point is still crazy, since only highs take advantage of said talents. And now imbalances, when what they would have to do is put more things, bugs, new areas, character magic, other classes even.
I am a pyro player, it is the class that wastes the most in the game, my only tool to hunt and profit is to lure, I have little life, I risk lure and you will lower my healing by 20% and increase the melee damage of mobs 15 -35%. To get this 20% that you are going to remove, I have to be at least lvl 200 to start raising the healing talent, and to have it at 20% be level 300, not to mention that I lose life points because the first 10 would be used in aggression. This is a way for people to stop playing, especially the oldest ones, and a few new people, so we are going wrong. |
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Mamrot Premium
Elysium
Level 546
Warrior
24
25
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27th February 2022 08:00:42 (Last edited 27th February 2022 08:00:56) Quoting Belipro: Going up 10 levels for 1 talent point is still crazy, since only highs take advantage of said talents. And now imbalances, when what they would have to do is put more things, bugs, new areas, character magic, other classes even. I am a pyro player, it is the class that wastes the most in the game, my only tool to hunt and profit is to lure, I have little life, I risk lure and you will lower my healing by 20% and increase the melee damage of mobs 15 -35%. To get this 20% that you are going to remove, I have to be at least lvl 200 to start raising the healing talent, and to have it at 20% be level 300, not to mention that I lose life points because the first 10 would be used in aggression. This is a way for people to stop playing, especially the oldest ones, and a few new people, so we are going wrong. 15-35% since monsters over 8k experience including 8k as well. so dont worry |
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Sauron Player
Pharos
Level 10
Warrior
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27th February 2022 08:04:50 (Last edited 27th February 2022 08:31:47) Quoting Belipro: I am a pyro player, it is the class that wastes the most in the game, my only tool to hunt and profit is to lure, I have little life, I risk lure and you will lower my healing by 20% and increase the melee damage of mobs 15 -35%. To get this 20% that you are going to remove, I have to be at least lvl 200 to start raising the healing talent, and to have it at 20% be level 300, not to mention that I lose life points because the first 10 would be used in aggression. This is a way for people to stop playing, especially the oldest ones, and a few new people, so we are going wrong. Quoting Sorutz: mages are the best damage in aoe but sux in survival, Tanks are good on survival but not so good in damage single and aoe, rangers are realy good in damage single target and balance survival.... Pyromancers are really balanced now. But warlocks need more pve single target dmg. Shamans more % buff defense because should be the best mages in survival of course doing less damage of all. |