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28th January 2022 23:01:29 GM Shadow View post »
30th January 2022 14:50:53 GM Shadow View post »
2nd February 2022 15:50:47 GM Shadow View post »
Sonnema
Premium

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Pharos
Level 363
Mage
S8
S7
S2
81K
3rd February 2022 04:13:00

Quoting Baltas:
After u use lasting pain and cancel the target, it automatically retargeting the same monster.

Lasting pain also overrides weapon boost on warlock. Has been bugged since talent rework.
Sonnema
Premium

Outfit
Pharos
Level 363
Mage
S8
S7
S2
81K
3rd February 2022 04:14:47

Quoting GM Shadow:
Some updates to TS:

- Warrior and ranger basic damage formulas have been adjusted, increasing basic attack damage 10%+
- Hellish Volley and Traps damage has been very slightly reduced
- Drinking any potion (health, mana, brewing) will no longer result in an empty ampoule, vial, jar etc being placed in backpacks. Prices of all potions have been adjusted.

- Ranger weapons above deadly bow continue to be boosted.

Can you guys adjust max stack limit 100 > 999 aswell?
Baltas
Player

Outfit
Pharos
Level 362
Mage
3rd February 2022 05:49:52

mystic shield debuffs fire shield and fire shield debuffs mystic shield on a pyro
Mamrot
Premium

Outfit
Elysium
Level 546
Warrior
24
25
3rd February 2022 07:16:52 (Last edited 3rd February 2022 07:57:02)

Quoting GM Shadow:
Some updates to TS:

- Warrior and ranger basic damage formulas have been adjusted, increasing basic attack damage 10%+
- Hellish Volley and Traps damage has been very slightly reduced
- Drinking any potion (health, mana, brewing) will no longer result in an empty ampoule, vial, jar etc being placed in backpacks. Prices of all potions have been adjusted.

- Ranger weapons above deadly bow continue to be boosted.


1)it's not about just changing the basic attack, because there is still the same boring imbalance and practically developing your character just by leveling up. What you have done to this "formula" changes nothing. It's just very easy for you to change only the basic attack and you don't have to spend time doing that.

Warriors and rangers, still do not take damage for basic attacks with leveling up, only with skill, while mages does with lvl.
this have to be changed for example 0.25 dmg for 1 lvl so a 400lvl warrior/ranger gains only 100damage to only basic atack.

You have to change the formula so that the higher the skill (mele, magic, distance) gives more and more damage. For example 0-20 2-3dmg, 20-40 3-4dmg, 40-60 4-5dmg and so on.

2)People need a lot of new ways to develop their character, including damage, speed, defense, dodge, and in this game the only thing you can do is level up and get a new item with which nothing can be done, it is impossible to improve it, so you kill a lot possibilities and spirit of the rpg game.

3) I can see that you are still working on supposedly improving the game, doing things that only irritate players instead of focusing on real content creating new continents quests, monsters, item improvements functions something that will give players a lot of entertainment and their very encouragement to play.
Do you really want to attract players or get rid of them?
Gudalik
Player

Outfit
Pharos
Level 118
Mage
3rd February 2022 08:18:18

Quoting Baltas:
mystic shield debuffs fire shield and fire shield debuffs mystic shield on a pyro



I reported that 5 years ago xd
Baltas
Player

Outfit
Pharos
Level 362
Mage
3rd February 2022 09:05:07

Quoting Mamrot:
Quoting GM Shadow:
Some updates to TS:

- Warrior and ranger basic damage formulas have been adjusted, increasing basic attack damage 10%+
- Hellish Volley and Traps damage has been very slightly reduced
- Drinking any potion (health, mana, brewing) will no longer result in an empty ampoule, vial, jar etc being placed in backpacks. Prices of all potions have been adjusted.

- Ranger weapons above deadly bow continue to be boosted.


1)it's not about just changing the basic attack, because there is still the same boring imbalance and practically developing your character just by leveling up. What you have done to this "formula" changes nothing. It's just very easy for you to change only the basic attack and you don't have to spend time doing that.

Warriors and rangers, still do not take damage for basic attacks with leveling up, only with skill, while mages does with lvl.
this have to be changed for example 0.25 dmg for 1 lvl so a 400lvl warrior/ranger gains only 100damage to only basic atack.

You have to change the formula so that the higher the skill (mele, magic, distance) gives more and more damage. For example 0-20 2-3dmg, 20-40 3-4dmg, 40-60 4-5dmg and so on.

2) Paladins nerf with cleave 2--->3 sec , and now i see fortification 8---->7% really? Add a possibility to change subclass paladin its a joke now.

3)People need a lot of new ways to develop their character, including damage, speed, defense, dodge, and in this game the only thing you can do is level up and get a new item with which nothing can be done, it is impossible to improve it, so you kill a lot possibilities and spirit of the rpg game.

4) I can see that you are still working on supposedly improving the game, doing things that only irritate players instead of focusing on real content creating new continents quests, monsters, item improvements functions something that will give players a lot of entertainment and their very encouragement to play.
Do you really want to attract players or get rid of them?


Fortification used to give defending, now it absorbs damage which is a huge improvement for h lvl warrior. You complain about going from 8% to 7%, but u got last stand 50% absorbing aura for 15sec.

People ignore so many improvements and balancing is about improving one thing sacrifising something else. Not improving everything till it satisfy everyone (which is never)
Mamrot
Premium

Outfit
Elysium
Level 546
Warrior
24
25
3rd February 2022 11:17:27 (Last edited 3rd February 2022 11:19:01)

Quoting Baltas:
Quoting Mamrot:
Quoting GM Shadow:
Some updates to TS:

- Warrior and ranger basic damage formulas have been adjusted, increasing basic attack damage 10%+
- Hellish Volley and Traps damage has been very slightly reduced
- Drinking any potion (health, mana, brewing) will no longer result in an empty ampoule, vial, jar etc being placed in backpacks. Prices of all potions have been adjusted.

- Ranger weapons above deadly bow continue to be boosted.


1)it's not about just changing the basic attack, because there is still the same boring imbalance and practically developing your character just by leveling up. What you have done to this "formula" changes nothing. It's just very easy for you to change only the basic attack and you don't have to spend time doing that.

Warriors and rangers, still do not take damage for basic attacks with leveling up, only with skill, while mages does with lvl.
this have to be changed for example 0.25 dmg for 1 lvl so a 400lvl warrior/ranger gains only 100damage to only basic atack.

You have to change the formula so that the higher the skill (mele, magic, distance) gives more and more damage. For example 0-20 2-3dmg, 20-40 3-4dmg, 40-60 4-5dmg and so on.

2) Paladins nerf with cleave 2--->3 sec , and now i see fortification 8---->7% really? Add a possibility to change subclass paladin its a joke now.

3)People need a lot of new ways to develop their character, including damage, speed, defense, dodge, and in this game the only thing you can do is level up and get a new item with which nothing can be done, it is impossible to improve it, so you kill a lot possibilities and spirit of the rpg game.

4) I can see that you are still working on supposedly improving the game, doing things that only irritate players instead of focusing on real content creating new continents quests, monsters, item improvements functions something that will give players a lot of entertainment and their very encouragement to play.
Do you really want to attract players or get rid of them?


Fortification used to give defending, now it absorbs damage which is a huge improvement for h lvl warrior. You complain about going from 8% to 7%, but u got last stand 50% absorbing aura for 15sec.

People ignore so many improvements and balancing is about improving one thing sacrifising something else. Not improving everything till it satisfy everyone (which is never)


forti is the same as it was sorry my bad.

tell me next logic, why staffs adding to everybody basic stats 10% physical resistance to later increasing monster mele atacks? its no logic at all and thats showing that they dont know what to do with this game focusing on stuffs like add 10% damage -10% damage, increase cooldown from 2 to 3 sec, add moobs to bosses, increase resp time etc etc
instead of introducing the desired changes with new content, they focus on only cosmetics losing players. Need to focus firstly on big changes that give a lot, then cosmetics that change only details.
Tokan Sado
Player

Outfit
Pharos
Level 1040
Warrior
S2
42K
3rd February 2022 22:01:18

At this point I already gave up, Im glad I was able to reach lv 600 before this bullshit, what the devs dont understand is that its ok to nerf paladin's dmg, but its not friendly to play anymore, because the rotation of skills are messed up lol, why the fuck dont you just nerf the cleave dmg?

Its weird to use sweeping, its weird to have a 6s skill on your rotation, our brains works on patterns, why the fuck should I learn 2 different patterns to use it alternating the cds, you are not nerfing paladins, you are making it a pain to play.

I found myself hunting weaker mobs using 1 cleave, 1 sweping and 1 healing spell, because i just cant fucking keep alternating this bullshit, or hunting stronger mobs doing 1 cleave 1 heal and finding myself struggling what to do for another sec.

Its like holy sword, im level 600 and played for a whole year I've never used this skill for a serious matter, only to test dmg, hit friends across the map to joke etc, because its not friendly to have a 20s :P
Deadpool
Player

Outfit
Pharos
Level 472
Ranger
4th February 2022 00:15:17 (Last edited 4th February 2022 00:17:42)


Quoting Tokan Sado:
Its weird to use our brains, why the fuck should I learn


Zezenia Online Forum Screenshot
Gremar
Player

Outfit
Elysium
Level 10
Ranger
4th February 2022 11:41:37

back cleave 2s.
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